There are 2 basic type of Skills: Adventuring, and Crafting.
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Adventuring Skills are subdivided by the six Classes, and each set of Class Skills are further divided into General and Class-Specific Skills. For a dual-class player, class-specific skills can only be used when your curent primary class matches the class of the skill. General skills are always available to you, no matter what your current primary class is, but limited by the minimum level of the skill. Remember, your secondary class' effective level is limited by your primary.
Knight | Mage | Priest | Rogue | Scout | Warrior |
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Class | Class | Class | Class | Class | Class |
General | General | General | General | General | General |
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While the Gatherer/Refiner obtains the raw materials from Resource Nodes in the wild, and converts the raw materials into quality materials the craftsman can depend on, the craftsman uses the refined materials of many different Refiners to produce finished goods for market.
Crafting skill levels increase with experience. There is no need to expend Training Points to raise them. Once a Gathering skill is learned, you will be able to gather from higher level Resource Nodes automatically as your level rises, but to refine the raw materials you will have to visit an Instructor to learn new refining recipes. The same with Production skills, but while some recipes can be purchased from an Instructor, others must be found in the world or earned from quests.
Other than the complexity of the recipes, there is no fundamental difference in the how-to of Refining and Production.
Refining has no level progression of its own, instead deferring to the associated Gathering level, and XP earned from Refining contributes to the increase of the Gathering skill.
Gathering | Refining | Production |
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Herbalism | Extraction | Alchemy |
Cooking | ||
Mining | Smelting | Armorcrafting |
Blacksmithing | ||
Woodcutting | Woodcrafting | Carpentry |
Tailoring |
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