Revision as of 2009-03-23 21:52:04 Older version (diff) | current version (diff) | Newer version (diff)
There are 2 basic type of Skills: Adventuring, and Crafting.
Adventuring Skills are subdivided by the six Classes, and each set of Class Skills are further divided into General and Class-Specific Skills. For a dual-class player, class-specific skills can only be used when your curent primary class matches the class of the skill. General skills are always available to you, no matter what your current primary class is, but limited by the minimum level of the skill. Remember, your secondary class' effective level is limited by your primary.
Crafting Skills are broken down into 3 groups: Gathering, Refining and Production Skills. Every player can learn all 3 Gathering Skills and all 3 Refining Skills. All 6 Production Skills can be learned as an Apprentice, but only 2 can reach Journeyman, and only 1 can be raised to Master. The 6 Production Skills each depend most heavily on the Gathering and Refining Skills the are associated with in the table, below, but use some ingredients from the other 2 as well as some that must be purchased. For example, a Cook must burn wood to cook on, but primarily his art depends on herbs to season the meal.
While the Gatherer/Refiner obtains the raw materials from Resource Nodes in the wild, and converts the raw materials into quality materials the craftsman can depend on, the craftsman uses the refined materials of many different Refiners to produce finished goods for market.
Other than the complexity of the recipes, there is no fundamental difference in the how-to of Refining and Production.
Refining has no level progression of its own, instead deferring to the associated Gathering level, and XP earned from Refining contributes to the increase of the Gathering skill.
This page last modified 2009-03-23 21:52:04.
There are 3 articles in this category.
Sub-Categories