Category:Mechanics (WoW)  

This category is for the mathematical and functional aspects of how the game works.

World of Warcraft

This page last modified 2008-04-26 14:49:39.

Articles in category "Mechanics (WoW)"

There are 52 articles in this category.


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3v3 (WoW) 5v5 (WoW) 5 second rule (wow)
arena (WoW) arena gear (wow) Armor (WoW)
Attack Power (WoW) Attack Speed (WoW) Auto Shoot (WoW)
avoidance (WoW) Boss (WoW) Combat Events (WoW)
combo points (wow) Creature Type (WoW) Crit
Defense (WoW) Delay (WoW) DPM
Dual Wield (WoW) Energy (WoW) finishing move (wow)
Five Second Rule (WoW) Global Cooldown (WoW) Haste (WoW)
Hate List (WoW) Healing (WoW) Hit Table (WoW)
Honor Gear HP Regen (WoW) instant attack (WoW)
internal cooldown (WoW) Itemization Formulas (WoW) Item Quality (WoW)
Lake Wintergrasp level (WoW) mana (WoW)
mana regeneration (WoW) mitigation (WoW) MP5 (WoW)
Normalization (WoW) Personal Rating PPM (WoW)
Queue (WoW) Rage, Energy, and Mana (WoW) Shot Rotation (WoW)
spell coefficient (WoW) Spell Damage (WoW) Team Rating (WoW)
The Math of Combat (WoW) threat (WoW) threat meter (WoW)
threat values (WoW)