Inscription (Primary Profession) | |
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Ingredients • Quests • Recipes(AJEAMG) • Trainers |
See also: Inscription Recipes
This profession will become available with the Wrath of the Lich King expansion.
Inscription is a profession that primarily allows players to use "glyphs" to improve their abilities. The profession requires the use of herbs to make special ink.
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Inscription creates three kinds of papers and scrolls.
Glyphs allow players to enhance single abilities to perform differently. For example, the affected ability might have a shorter cooldown, deal/heal more damage, or take on a different appearance. Upon logging in to the new expansion for the first time, players will discover a new page in their spell book where they have space to add up to six glyphs to their character. Glyphs fall into three major categories, Greater, Lesser, and Minor. Currently players are permitted to have two of each, although this may change during the course of the beta.
Greater glyphs tend to have major impact on the performance of a particular ability. Lesser glyphs are similiar, but not nearly as strong in effect. Minor glyphs do not affect the player's performance at all, and tend to make cosmetic changes such as making a polymorph spell turn a player into a penguin rather than a sheep. All of these types make changes to a single ability. Because all glyphs work on single abilities, they are class-specific. If your class has 10 different greater glyphs available, you will be able to choose 2 of them to use. The current belief is that if you replace a glyph with a new one, you will destroy the old glyph in the process, like an enchant or a socketed gem.
See Glyph for a complete list of glyphs.
One of the other capacities an inscriber has is to create special paper that enchanters can use as the target of their enchantments. Once this scroll is enchanted, it can be used later to enchant an appropriate item. Because the scrolls can be traded, any player can apply the enchantment to their gear. This means that enchanters now have a way to sell their services on the auction house.
Additionally, inscribers can create scrolls that buff a single attribute, similiar (or perhaps identical) to those that sometimes drop from NPCs.
Inscription requires herbs to create ink. With these inks, as well as parchment and scribe's tools, the inscriber can create the various scrolls available. This means that the best second profession to pair with Inscription is Herbalism. Inscribers who do not collect their own herbs will be forced to purchase them from other players. The other materials are bought from vendors.
Although Peacebloom and Silverleaf can actually make inks themselves, at higher levels you will need to mill herbs to acquire the materials for ink. Milling is very similiar to prospecting from Jewelcrafting. After choosing to mill, you click on a stack of at least 5 herbs and it will become ground up for Pomace. There are different levels of pomace, based on which herb is used, and the results will be anywhere from 1 to 5 pomaces. The pomace is then used to create the various inks for inscription.
It should be noted that a certain prospecting level is required simply to mill certain herbs. Although the basic 3 herbs (Peacebloom, Silverleaf and Snakeroot) can be milled at a skill of 1, it increases sharply from there. As it stands now in its beta version, inscription will appear to use a LOT of herbs to get the skill up past the early stages.
The information in this section is taken directly from WOTLK wiki or WoWhead.
Inks can be created from the following:
Pomaces can be milled from the following herbs:
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Wrath of the Lich King required! |
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