For information about having items enchanted, see Enchants.
Enchanting (Primary Profession) | |
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Ingredients • Quests • Recipes(AJEAMG) • Trainers |
Enchanting is a profession focused on the magical enhancement of existing items.
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Most of what enchanting produces isn't actually created. Rather, it's a modification of a current item, giving it an additional +2 stamina or +5 intellect or something similiar. There are a few weapon oils that can be put on caster weapons for bonuses similiar to sharpening stones for melee, but this takes a very distant second to the enhancement of gear.
The other thing enchanting creates is a use for unwanted items. An Enchanter can Disenchant an item, breaking it down into it's basic magical components, which can then be used to Enchant a different item! If you've ever received a random green (WoW) or a boss drop that nobody in the group can use, it's time to ask if there is an enchanter in the house.
All enchanting supplies come from dismantling other magical items. This process is called disenchanting and destroys the item in the process. However, sometimes this is the best use for an item. (The flavor quote for the card game adaptation of Shadowstrike implies its most useful quality is that it disenchants to a nexus crystal.)
Enchanters are often very popular people. A blacksmith or leatherworker has to make gear that competes with dungeon drops and quest rewards. An enchanter improves upon ANY item.[1] And because the materials come from taking apart unwanted items with a quality of green or higher, it doesn't cater to any particular class. You could easily be a mage or a warrior, and do enchanting.
Note that there is also no associated profession, so you are free to pick up a random second skill. However, a popular combination is Enchanting used alongside Tailoring. By using the cloth dropped by humanoid or undead mobs and turning this cloth into green-quality items, the player can then disenchant what they create and use the materials to level their enchanting. As tailoring is the only profession capable of making cheap greens without materials provided by another profession (i.e., skinning being used by leatherworkers), it is commonly considered the most feasible accompanying profession for enchanting. Alternatively, using a gatherer profession such as mining to make money, and then spending this money on cheap greens from the Auction House, is also very feasible.
In terms of making money, enchanting is one of the worst, and it is also quite possibly the best. Enchanting materials tend to sell for large sums of gold on every server, and disenchanting is extremely profitable -- if you can find a source of items to disenchant. Every item you disenchant is an item you could have sold, so often enchanters will run lower-level instances by themselves to rack in greens to disenchant rather than just dismantling the items they find normally. People who dedicate themselves to enchanting do not always reap the same benefits, although some with rare recipes do quite well.
The only benefits for being your own enchanter, other than being able to disenchant your own soulbound gear, is a few enchantments that can be bestowed upon rings. While enchantment is very powerful, it is limited to certain equipment slots and each slot can only have certain things performed to it. The enchanter has just a slightly wider spectrum of choices for themselves. In The Burning Crusade, enchanters may perform 4 enchants to their own personal rings; +4 to all stats, +2 damage to all physical attacks, +20 Healing and +12 Spell Damage. In order to enchant a ring, the ring must be in the enchanter's possession (meaning you cannot place a ring in a trade window and have it enchanted) and if the ring is not already soulbound to the enchanter, enchanting it will. Ring enchants require either 360 or 375 Enchanting to perform and all are acquired via reputation vendors. The recipe for +2 damage ring enchant requires Revered reputation with the Consortium, but the vendor for the recipe resides within Karazhan, just outside the Gamesman's Hall (better known as the Chess Event room). The other three recipes may be found on Lower City, The Sha'tar and Keepers of Time quartermasters.
Finding a source of items for disenchanting isn't very hard. The Auction house is loaded with cheap disenchantable uncommon and rare items.
One of the better tools to use if you want to do massive amounts of disenchanting is Auctioneer. It has a tool named Enchantrix that can be set up to locate those cheap disenchantables of which you can request a list of. You can set the criteria based on the percentage of profit you want and can also set a minimum amount of profit.
There is no specialization for enchanting.
There are no known quests that are specifically for enchanters.
Quests that require products from an enchanter:
Probably the biggest change in WotLK for enchanters is the introduction of Scrolls of Enchantment. These allow enchanters to sell enchants in the Auction House or send them to their other alts or guildmates or purchasers via mail. They require special paper that comes from the new Inscription profession (there are two types: Bleached Parchment and Treated Vellum). Once the Enchanter has the special paper on which to apply the enchant, they simply gather the materials for the enchant, enchant the paper and then they can pass it around via mail or the AH as they see fit. The enchants are then applied via the scroll similar to how armor kits or glyphs are applied to items.
While this is very good news for enchanters, don't get too excited yet. Apparently Blizzard has decided that they do not want to entirely remove the face-to-face aspect of peddling enchants. Therefore some enchants may not be able to be applied to scrolls. What those are and what the criteria are to make that decision is currently unknown.
The information in the below sections have been taken directly from WotLK wiki until we have some reliable info from WoWreader.
Boots | Bracers | Chest | Cloak | Gloves | Shield | 2h Weapon | Weapon |
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Agility | Assault | Defense | Defense | Advanced Herbalism | Frost Resistance | Agility | Agility |
Boar's Speed | Brawn | Exceptional Health | Dodge | Advanced Mining | Greater Spirit | Greater Impact | Battlemaster |
Cat's Swiftness | Deflection | Exceptional Mana | Fire Resistence | Agility | Greater Stamina | Impact | Crusader |
Dexterity | Fortitude | Exceptional Stats | Greater Agility | Assault | Intellect | Lesser Impact | Deathfrost |
Fortitude | Greater Intellect | Greater Health | Greater Arcane Resistence | Blasting | Lesser Block | Lesser Intellect | Demonslaying |
Greater Agility | Greater Spirit | Greater Mana | Greater Defense | Expertise | Lesser Protection | Lesser Spirit | Executioner |
Greater Fortitude | Greater Stamina | Greater Mana Restoration | Greater Fire Resistence | Fire Power | Lesser Spirit | Major Agility | Fiery Weapon |
Greater Spirit | Greater Strength | Greater Stats | Greater Nature Resistence | Fishing | Lesser Stamina | Major Intellect | Greater Agility |
Greater Stamina | Healing Power | Health | Greater Resistence | Frost Power | Major Stamina | Major Spirit | Greater Striking |
Greater Vitality | Intellect | Lesser Absorption | Greater Shadow Resistence | Gatherer | Minor Stamina | Minor Impact | Healing Power |
Lesser Agility | Lesser Deflection | Lesser Health | Lesser Agility | Greater Agility | Resilience | Savagery | Icy Chill |
Lesser Spirit | Lesser Intellect | Lesser Mana | Lesser Fire Resistence | Greater Spell Strike | Resistence | Superior Impact | Lesser Beastslayer |
Leser Stamina | Lesser Spirit | Lesser Stats | Lesser Protection | Greater Strength | Shield Block | Lesser Elemental Slayer | |
Minor Agility | Lesser Stamina | Major Health | Lesser Shadow Resistence | Healing Power | Spirit | Lesser Striking | |
Minor Speed | Lesser Strength | Major Mana | Major Armor | Herbalism | Stamina | Lifestealing | |
Minor Stamina | Major Defense | Major Resilience | Major Resistence | Major Healing | Superior Spirit | Major Healing | |
Spirit | Major Intellect | Major Spirit | Mighty Armor | Major Spellpower | Tough Shield | Major Intellect | |
Stamina | Mana Regeneration | Mana | Minor Agility | Major Strength | Major Spellpower | ||
Surefooted | Minor Agility | Minor Absorption | Minor Protection | Mining | Major Striking | ||
Vitality | Minor Deflection | Minor Health | Minor Resistence | Minor Haste | Mighty Intellect | ||
Minor Health | Minor Mana | Resistence | Riding Skill | Mighty Spirit | |||
Minor Spirit | Minor Stats | Spell Penetration | Shadow Power | Minor Beastslayer | |||
Minor Stamina | Restore Mana Prime | Spell Piercing | Skinning | Minor Striking | |||
Minor Strength | Stats | Stealth | Spell Strike | Potency | |||
Restore Mana Prime | Superior Health | Steelweave | Strength | Soulfrost | |||
Spellpower | Superior Mana | Subtlety | Superior Agility | Spell Power | |||
Spirit | Superior Defense | Threat | Spellsurge | ||||
Stamina | Strength | ||||||
Stats | Striking | ||||||
Strength | Sunfire | ||||||
Superior Healing | Superior Striking | ||||||
Superior Spirit | Unholy | ||||||
Superior Stamina | Winter's Might | ||||||
Superior Strength | |||||||
Exceptional Intellect |
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Boots |
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Bracers |
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Chest |
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Cloak |
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Gloves |
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Ring |
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Shield |
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Weapon |
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Exceptional Mana Oil - Restores 19 MP5 for 1 hour Exceptional Wizard Oil - Increases spell damage by 56 for 1 hour Chromatic Sphere - +4 to all stats (Matches a Red, Yellow or Blue socket) Infinite Sphere - +5 all resistances (matches a Red, Yellow or Blue socket)
Once again, Enchanters will be able to make wands! The new wand recipes are rare or epic level and Bind on Pick-up so only the enchanter will be able to use them.
WoW-professions.com - 1-375 Enchanting Leveling Guide
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Wrath of the Lich King required! |
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EMT |