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Category:Crafting (LotRO)  

Lord of the Rings Online
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I know, we already have several Crafting guides, but I found them to be organized in a confusing manner. Maybe it is just me, and maybe this guide is really just for me to figure out how it all works, but so be it. If it also helps one other, I will be content with that. -Bludwyng

There are 10 different crafting skills grouped, by three's, into seven Vocations. Obviously, most skills will be a part of the skill-set of more than one Vocation. You can only practice a single vocation at a time, but can change vocations at any time by speaking to a Master of Apprentices. Any experience in your former vocation is, unfortunately, lost. On the up side, this system allows practice and mastery of three crafting skills, not just one. Every Vocation gets at least one Gathering skill and one Production skill.

For each Craft there are three levels of Proficiency: Apprentice, Journeyman and Master. You will start as an Apprentice in all three Crafts that fall within your Vocation. When you reach 200 points in any skill, go talk to the Supplier in the Crafting Hall. She will give you a book to read. Read it and talk to her again to advance. Next you will need 400 points of Apprentice-grade practice and 280 of Journeyman. When you complete the 400 Apprentice-level points you may again talk to the Supplier to be considered as having Mastered your Apprentice lessons. Do the same for Journeyman and you will finally become a Master.

Only when a given Tier of proficiency is mastered can you get recipes of that tier to crit for special highly-valued items.

Contents [hide]

Vocations

To learn a Vocation, or change your Vocation, simply speak to any Master of Apprentices. These can be found in most places where you find a concentration of crafting stations (Forge, Oven and Workbench).

Armsman

Skills: Prospector, Weaponsmith, Woodcutter

Armorer

Skills: Metalsmith, Prospector, Tailor

Explorer

Skills: Forester, Tailor, Prospector

Historian

Skills: Farmer, Scholar, Weaponsmith

Tinker

Skills: Cook, Prospector, Jeweller

Woodsman

Skills: Farmer, Forester, Woodworker

Yeoman

Skills: Cook, Farmer, Tailor

Skills

Cook

The Cook specializes in the production of food for traveling adventurers. Everything from power and morale regeneration to temporarily boosting things such as agility and might are possible from the culinary skill of the cooks of Eriador. In addition, each region has its share of peculiar specialties, such as Mushroom Pies from the Shire, for players seeking something a little off the beaten track of Cram and Water.

Farmer

The farmer concerns himself with the growing of different types of vegetable and pipe-weed crops on various plots of land scattered throughout the Bree-land and Shire areas. They grow the hops and berries needed for the wonderful ales and beers brewed throughout the land and provide the resources for cooks to make their culinary works of art for the hardy adventurers.

Forester

  • Vocations: Explorer
  • Tool: Forester's Axe
  • Crafting Station: Workbench
The Forester involves himself primarily with the gathering of wood. Searching the wilderness, they use their sturdy axes to cut and collect a variety of different materials. These woods, such as Rowan, Lebethron and the rare but prized Black Ash, are then treated and shaped into useable sections for other crafters.

Jeweller

  • Vocations: Tinker
  • Tool:
  • Crafting Station: Workbench
The Jeweller will focus on the creation of objects and adornments for a wide variety of adventurers. It is said, as well, that the Jeweller can create true works of art.

Metalsmith

  • Vocations: Armorer
  • Tool: Smith's Hammer
  • Crafting Station: Forge
The Metalsmith is an expert on all matters relating to metal, and as such is a craftsman of heavy armor, shields and a variety of tools. Certainly any aspiring guardians, champions and captains will seek the services of the Metalsmith on a frequent basis to help forestall disaster from befalling them. Utilizing a forge, the Metalsmith is able to create works of great strength for the benefit of all the free peoples of Middle-earth.

Guardians in particular should take note of their services: for if one cannot provide a strong front line defense, then darkness will consume not only the person in question, but all allies involved.

Prospector

The Prospector is a master gatherer who specializes in the accumulation of material ore. With a sturdy pick in hand, he will maneuver his way throughout Eriador in search of the richest mineral deposits that still remain in the world. Many players shall certainly prove that the Dwarves are not the only ones who are masters of mining. Copper, Mithril, Ancient Iron, these are just a few of many lodes of ore yet to be discovered behind that next mountain range for the hardy prospector.

Arguably the most common gathering profession, the prospector is quintessential to the success of Armsmen, Armorers, Explorers and Tinkerers. For in each of these vocations the use of material ore is essential to the craft of weapons, armor and the like. Any player that finds the need of ore would certainly be advised to gather at every possible moment and save whenever possible.

Scholar

  • Vocations: Historian
  • Tool:
  • Crafting Station: Workbench
The Scholar is among the most useful crafts in all of Middle-earth, but certainly benefits fellow trades-persons the most. Through the collection of lost lore from the first and second ages of the world, the Scholar puts the lost pieces together and creates helpful recipes, such as dyes and potions and scrolls of this lost lore, for their peers.

Tailor

The Tailor masterfully crafts all sorts of light and medium range armor, such as padded, quilted and sturdy leather, including clothing for the fashionably inclined. Though the armor they mold is not as doughty as the armor crafted by the Metalsmith, it should never be underestimated. Minstrels, hunters and lore-masters rely on the lighter variants for optimal protection and ease of movement.

The Tailor is a highly warranted craft for those in need of protection on the field of battle. Henceforth, if one takes the path of a minstrel, hunter or lore-master, it would be advisable to seek the services of the Tailor on a regular basis.

Weaponsmith

The Weaponsmith is the crafter of shaft and steel. In the troubled days of Middle-earth, many adventurers look towards these individuals in hopes of a fearsome weapon to gain an added edge in battle. Utilizing the hot fires of the forge, this crafter is able to create swords, spears, axes, hammers and much more.

In any battle against the forces of the Dark Lord Sauron, a valued weapon in hand will mean the difference between victory and defeat, life or death. It is for this reason that players should seek out the Weaponsmith at every possible opportunity to ensure they always have the advantage in battle.

Woodcutter

  • Vocations: Armsman
  • Tool: Forester's Axe
  • Crafting Station: Workbench
The Woodworker is a master of wood and haft that allows him to create an array of deadly weapons for ranged and melee combatants alike. Utilizing a work bench and various tools, the Woodworker can create a large variety of bows, staves and spear hafts from many different types of treated lumber.The Woodworker tends to be a frequent proprietor for Hunters and Lore-masters, but many Guardians and Champions have also taken up the study of Wood lore as well. Much like the Weaponsmith, a reliable bow or stave often means the difference in battle, and as such the relevant players should acquire their services often.

This page last modified 2010-07-21 20:56:55.

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