Revision as of 2008-10-11 22:31:23
  Older version | current version (diff) | Newer version (diff)

Blizzcon 2008 Dungeons Panel  

Surrounded by music, Blizzard cinematics and a horde of people (no pun intended), we were greeted with a select panel of Blizzard staff from the dungeon design team. In attendance were: 4 million screaming fans, orcs, tauren and gnomes alike,

Contents [hide]

5 man dungeons

Today at Blizzcon, I sat in on the panel with teh team that designs and implements Dungeons and Raids. The panel, hosted by Corey Stocken, Scott Mercer and Travis Dey, covered a dearth of topics near and dear to us all, that being the wonderful world of instanced raiding and the zones these dungeons will be found in when Northrend opens up.

Halls of Lightning

This is the new level 80 dungeon located in the Storm Peaks. Blizzard's Dungeon team wanted to make sure that the lore and dungeons mesh so that players are interacting with both. this has been done with relish in this one. The dungeon is primarily designed with Titans in mind and has a rich and detailed history. When they designed this particular dungeon, the primary goal was to convey sheer size and provide epic sized mobs with several unique abilities not idea is to give it a huge scale with epic sized mobs having unique abilities. In this dungeon you will also discover the secrets of the titans,.

The dungeon contains both epic lore and epic game play to really immerse the players in the lore. To showcase this, we were given a first hand look at a walkthrough of the zone. And let me tell you, the zone is absolutely huge, high ceilings, huge walkways, you really feel like you want to mount up to get from point A to B. We were treated to a view of constellations frozen into statues, titan created statuary and a feeling of immense space and power held in check by arcane magic barely understood.

One thing they told us was that, unlike many of the models used over and over, in WotLK, the bosses have been uniquely designed ion many instances, such as this one. The final boss is called Lokan, and he is a messenger to the Gods which really adds to the immersive feel of the zone.

Ahn’kahet: The Old Kingdom

This dungeon will feature an emergence of the dreaded Faceless Ones. Be warned, they are a foe not easily trifled with.

  • In addition, there are going to be completely new mobs found here. (More to be released by Blizzard)
  • This 5-man dungeon will be located very deep in the heart of Azjol-Nerub
  • As a new feature, this dungeon will feature both indoor and outdoor terrain to proved an additional challenge to players.
  • While it will provide indoor and outdoor terrain, the dungeon itself is located completely underground. This is a bit of a twist to the standard dungeon fare.
  • This dungeon will go a lot more in depth into the horrors that still lie undiscovered under Northrend.

The dungeon is HUGE. Players will be faced with a gigantic cavern that is designed to convey a feeling of being dwarfed by the sheer size of it, with an art style that is reminiscent to Naxxramas. As adventurers explore this area, they will come to find that this is exactly where the denizens of Naxx were originally pulled from.

Here are a few highlights of the boss fights. They didn't want to give away too much so you will need to wait until release to see all the gory details but this should whet your appetite.

  • One of the newest models that have been added is a huge, ugly looking bug. This is the dreaded Elder Adox, a very unique boss that summons eggs during the fight. To defeat her, you will ahve to defeat the eggs and utilize a very specific strategy.
  • The 2nd boss is also a very unique fight in which he will stun a player and attempt to eat them. The rest of the team then has to beat him off and continue the fight.
  • The 3rd boss is a female orc surrounded by reddish lightning and workshops all around her. She is an extremely old God who, when engaged, will call forth her followers to be sacrificed. To win this fight, you will have to kill them first or they will begin buffing her to extremely high levels, thus wiping the raid.
  • The next boss has Faceless Ones who will jump in and help him. While fighting him, he uses a Mind Flay and will randomly put one of the raid people "in their own phase" where they are attacked by your own team mates at the same time. It sounds like pretty wild stuff but it sounds to be a really fun fight.

New Raid Zones

There are 10 man and 25 man raid areas for players coming. Loot is going to be improved when players move from 10 man to 25 man content. this means loot tables will be a little different and quality will reflect the change in difficulty.

Chamber of the Aspects

This dungeon has been designed to serve as an introduction to raiding post TBC. The issue commonly experienced in after the release of TBC was that players would enter a zone such as Karazhan without any real raiding experience in the post 60 content and end up wiping repeatedly.

  • In this zone you can choose your difficulty, from an easier mode with lowered loot reward to an insanely difficult mode with an increased loot table.
    • On easier mode, you fight the bosses one at a time.
    • On harder mode, you have the option to win a Twilight Drake. Very cool!
  • This particular zone is based off the 5 different dragon aspects found in the Winterblight area.

Eye of Eternity

  • This dungeon is the home of Malygos, the Aspect of Magic
  • In addition to being his home, this dungeon will showcase many of the new features of the expansion.
  • There is an epic multiphase fight – vehicles, buildings etc
  • The fight takes place on a platform

Itemization (Travis Dey)

  • Higher Quality loot from heroic dungeons now
  • Loot is taken up a tier for the same dungeon on heroic mode.
  • Different currencies per raid tier – badges handled differently now.
      • They want to incent players to do some of the harder content, such as the Emblem of Heroism from the 10 mans and such
  • There are separate sets for both 10 and 25 man raids, like the PvP gear sets.

Legendaries in 10/25 mans – will there be full distribution or random drops? They haven’t ironed out the details on this yet but there are caster legendaries being discussed because they are missing out on them somewhat. However, they prefer full distribution from specific boss as opposed to random drops.

Dual spec ability – designing raid encounters to utilize this better? No

Any old world instances that have not been completed being reopened or anything? They keep these in mind all the time and keep them going at all times because people do still like them. Also, they don’t bring them all out but some are needed.

Itemization for class designed items, such as druids and massive hunter weapon drops? There should be the same proportion of weapons or items regardless of class/race unless you have bad random rolls. The itemization is designed to be equal across the board.

Getting keyed for content, now ppl don’t need to? Now with WotLK, you have to be 80 but you don’t need a specific key except for specific parts of dungeon encounters.

How viable are hunters going to be in off tanking in a 5 or 10 man due to pet taunt? The intention is to have the pet be able to off tank only due to taunt and talent spec for the pet.

World of Warcraft
Wikibase™

Wrath of the Lich King
required!

This page last modified 2008-10-11 22:31:23.