Surrounded by music, Blizzard cinematics and a horde of people (no pun intended), we were greeted with a select panel of Blizzard staff from the dungeon design team. In attendance were: 4 million screaming fans, orcs, tauren and gnomes alike,
Contents [hide] |
Today at Blizzcon, I sat in on the panel with teh team that designs and implements Dungeons and Raids. The panel, hosted by Corey Stocken, Scott Mercer and Travis Dey, covered a dearth of topics near and dear to us all, that being the wonderful world of instanced raiding and the zones these dungeons will be found in when Northrend opens up.
This is the new level 80 dungeon located in the Storm Peaks. Blizzard's Dungeon team wanted to make sure that the lore and dungeons mesh so that players are interacting with both. this has been done with relish in this one. The dungeon is primarily designed with Titans in mind and has a rich and detailed history. When they designed this particular dungeon, the primary goal was to convey sheer size and provide epic sized mobs with several unique abilities not idea is to give it a huge scale with epic sized mobs having unique abilities. In this dungeon you will also discover the secrets of the titans,.
The dungeon contains both epic lore and epic game play to really immerse the players in the lore. To showcase this, we were given a first hand look at a walkthrough of the zone. And let me tell you, the zone is absolutely huge, high ceilings, huge walkways, you really feel like you want to mount up to get from point A to B. We were treated to a view of constellations frozen into statues, titan created statuary and a feeling of immense space and power held in check by arcane magic barely understood.
One thing they told us was that, unlike many of the models used over and over, in WotLK, the bosses have been uniquely designed ion many instances, such as this one. The final boss is called Lokan, and he is a messenger to the Gods which really adds to the immersive feel of the zone.
This dungeon will feature an emergence of the dreaded Faceless Ones. Be warned, they are a foe not easily trifled with.
The dungeon is HUGE. Players will be faced with a gigantic cavern that is designed to convey a feeling of being dwarfed by the sheer size of it, with an art style that is reminiscent to Naxxramas. As adventurers explore this area, they will come to find that this is exactly where the denizens of Naxx were originally pulled from.
Here are a few highlights of the boss fights. They didn't want to give away too much so you will need to wait until release to see all the gory details but this should whet your appetite.
There are 10 man and 25 man raid areas for players coming. Loot is going to be improved when players move from 10 man to 25 man content. this means loot tables will be a little different and quality will reflect the change in difficulty.
This dungeon has been designed to serve as an introduction to raiding post TBC. The issue commonly experienced in after the release of TBC was that players would enter a zone such as Karazhan without any real raiding experience in the post 60 content and end up wiping repeatedly.
Legendaries in 10/25 mans – will there be full distribution or random drops? They haven’t ironed out the details on this yet but there are caster legendaries being discussed because they are missing out on them somewhat. However, they prefer full distribution from specific boss as opposed to random drops.
Dual spec ability – designing raid encounters to utilize this better? No
Any old world instances that have not been completed being reopened or anything? They keep these in mind all the time and keep them going at all times because people do still like them. Also, they don’t bring them all out but some are needed.
Itemization for class designed items, such as druids and massive hunter weapon drops? There should be the same proportion of weapons or items regardless of class/race unless you have bad random rolls. The itemization is designed to be equal across the board.
Getting keyed for content, now ppl don’t need to? Now with WotLK, you have to be 80 but you don’t need a specific key except for specific parts of dungeon encounters.
How viable are hunters going to be in off tanking in a 5 or 10 man due to pet taunt? The intention is to have the pet be able to off tank only due to taunt and talent spec for the pet.
|
Wrath of the Lich King required! |