Revision as of 2008-08-09 09:23:25
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Beta Patch Notes (WoW)  

The list below contains information on the current available content for testing and general information. This information is subject to change. Updates to the patch are bolded.

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General

  • The continent of Northrend is now available! To travel there, visit one of four transportation masters in either Orgrimmar, Undercity, Stormwind Harbor,or Menethil Harbor.
  • The floating magical city of Dalaran is now available!
  • The Barber Shop has been implemented and you can now visit one of the Barber Shops in the major cities to change your appearance.
  • The all new Achievement System has been implemented.
  • Transportation between Howling Fjord and Borean Tundra can be found at the Tuskarr villages in those zones.
  • The level cap is currently set to 77.
  • Hit Rating, Critical Strike Rating, and Haste Rating now modify both melee attacks and spells.
* Spell casting and spell channeling pushback has been changed to the following: **When casting a spell: **The first and second hit will add .5 secs each to the cast time. **All hits after the second will have no effect. *When channeling a spell: **The first and second hit reduces current duration by 25% of total duration each. **ll hits after the second will have no effect.
  • Spellpower:
    • All items and effects which grant bonuses to spell damage and spell healing are being consolidated into a single stat, Spellpower. This stat will appear with the same values found on items which grant “increased spell damage and healing” such as on typical Mage and Warlock itemization.
    • For classes which do not heal, they should see no change in the character sheet other than new tooltip wording.
    • Healing characters will see their bonus healing numbers on the character sheet decrease, however, all healing spells have been modified to receive more benefit from spellpower than they received from bonus healing, with a net effect of no change to the amount healed by their spells. Some talents have had to be rebalanced to accommodate this change, but the amount healed will remain roughly the same. In addition, some talents will provide only healing spell power.

NPC Transportation Locations

  • Horde:
    • Undercity to Vengeance Landing (Howling Fjord)
    • Orgrimmar to Warsong Hold (Borean Tundra)
  • Alliance:
    • Menethil Harbor to Valgarde (Howling Fjord)
    • Stormwind Harbor to Valiance Keep (Borean Tundra)

Racial Abilities

Known Issues

  • The current patch notes are incomplete, but will be progressively more comprehensive in each patch.

World Environment: Zones

  • The following zones are available for testing: Howling Fjord, Borean Tundra, Dragonblight, Grizzly Hills, Sholazar Basin, and Zul’Drak,.

Dungeons

  • The following dungeons are available for testing:
    1. Howling Fjord: Utgarde Keep (70-72)
    2. Borean Tundra: The Nexus (70-72)
    3. Dragonblight: Azjol-Nerub (72-74)
    4. Grizzly Hills: Drak’Tharon Keep (74-76)
    5. Storm Peaks: The Halls of Stone (77-79)

Classes

  • All Classes are available for play. Spells and talents will be available for testing past 70.
  • The Death Knight Hero class is now available for play.
    1. Death Knights will now start with 0 talent points at level 55.
    2. Creating a new Death Knight will start you at level 55 in Eastern Plaguelands.
    3. The Death Knight start zone, Acherus, the Ebon Hold, is fully implemented and is located in the Eastern area of Eastern Plaguelands.
    4. Death Knight spells that cost runes will now display the rune cooldowns on the spell buttons.

Druids

  • Brambles (Balance): Now increases the damage done by your Treants, and also damage caused from your Treants and Barkskin has a 5/10/15% chance to Daze the target for 3 sec.
  • Celestial Focus (Balance): The stun proc now works with Starfall.
  • Challenging Roar now has a 3 minute cooldown, reduced from 10 minutes.
  • Entangling Roots: Can now be used indoors.
  • Faerie Fire (Feral): Now an 11-point talent, down from being a 21-point talent.
  • Feral Charge (Feral) is now a 21-point talent, up from being a 11-point talent.
  • Feral Charge (Feral): Can now be used in Cat form.
  • Feral Instinct (Feral) no longer increases threat generated in Bear form, but now increases damage done by your Swipe ability by 5/10/15%.
[1]* Feral Swiftness: The movement speed buff can now be used indoors.[2]
  • Focused Starlight (Balance): Now also works with Starfall.
  • Force of Nature (Balance): Cooldown reduced to 2 minutes, down from 3.
  • Hurricane: No longer has a cooldown (was 1 minute).
  • Improved Faerie Fire (Feral): Now also works with spell hit, in addition to ranged and melee hit %.
  • Improved Mark of the Wild (Restoration): Now a 2-point talent, down from a 5-point talent.
  • Improved Tranquility (Restoration): Now also reduces the cooldown of your Tranquility spell by 25/50%.
  • Mangle (Feral): Now increases the damage done by Maul in addition to Shred.
  • Moonglow (Balance): Now also works with Starfall.
  • Moonkin Form (Balance) no longer increases your attack power or causes you to regenerate mana off melee attacks, but now has a chance to cause you to instantly regenerate 2% of your total mana every time you critically hit with a spell.
  • Nature's Focus (Restoration): Now a 3 point talent, down from a 5-point talent. Also moved to Tier 1, up from Tier 2. Now also includes Nourish.
  • Nature's Grace (Balance): Now also reduces the global cooldown of your Wrath spell by 50% while in effect.
  • Nature's Grasp (Balance): Can now be used and can proc indoors.
  • Nature's Reach (Balance): Now also reduces threat generated by Balance spells by 15/30%.
  • New Spell: Revive - Returns the spirit to the body, restoring a dead target to life with health and mana. Cannot be cast when in combat. (Ranks 1-7 added)
  • Omen of Clarity (Restoration): Now a passive spell. Now also works for spells (healing and damage). Proc rate is roughly 6% with a 10 second internal cooldown.
  • Primal Tenacity (Feral) now reduces damage while stunned by 5/10/15%, and reduces the duration of fear effects by 5/10/15%.
  • Remove Curse can now be used in Tree of Life form.
  • Soothe Animal can now be used on Dragonkin as well as Beasts.
  • Soothe Animal is now instant cast.
  • Subtlety (Restoration): Now a 3-point talent, down from a 5-point talent. Also moved to Tier 2, up from Tier 3. Also now only reduced threat for Restoration spells, and reduces the chance that your healing over time spells (Lifebloom, Regrowth and Rejuvenation) will be dispelled, rather than all Druid spells. Threat management for Balance can now be found in the Balance tree, within Nature's Reach.
  • Survival of the Fittest (Feral): Increased to 2/4/6%, up from 1/2/3%.
  • The mana regeneration penalty when in Bear Form, Dire Bear Form and Cat Form has been removed.
  • Tranquil Spirit (Restoration) now also includes Nourish.
  • Tree of Life (Restoration): 30% snare penalty has been removed.
  • Tree of Life (Restoration): Can now cast Dispel Curse.
  • Tree of Life (Restoration): You can now cast all Restoration spells (Healing Touch) in the form, but Tree of Life now only reduces the mana cost of your healing over time spells (Rejuvenation, Lifebloom, Regrowth and Flourish) by 20%.
  • Vengeance (Balance): Now also works with Starfall.

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This page last modified 2008-08-09 09:23:25.