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Available after completing the quest Save My Son (Beastmaster Flag Quest).
Job Abilities are activated abilities unique to a specific job that enhance job performance in some way. This can include, but is not limited to, increasing armor or damage for a short time, initiating a special attack or triggering a party buff.
Level | Name | Recast | Duration | Effect |
---|---|---|---|---|
1 | Charm | 00:00:15 | Varies | Charm a creature as a pet. |
10 | Gauge | 00:00:30 | N/A | Lets you check a creature and gauges the success of you charming it. |
12 | Reward | 00:03:00 | N/A | Allows you to feed your pet biscuits to heal HP. |
23 | Call Beast | 00:05:00 | N/A | Allows you to call beasts using jugs of broth. |
30 | Tame | 00:10:00 | N/A | Calms a creature to make it passive. |
75 Merit | Killer Instinct | 00:15:00 | N/A | Grants your pet's Killer effect to party members within area of effect. |
75 Merit | Feral Howl | 00:15:00 | N/A | Terrorizes the target. |
Job Traits are passive abilities that are always active for your job. Job Traits often boost stats, increase mp regeneration, or add resistances to status effects.
Level | Name | Description |
---|---|---|
1 | Wide Scan | Scans the area for monsters, revealing them on the map. |
10 | Vermin Killer | Grants you a Killer trait which may Intimidate vermin creatures. |
15 | Resist Slow I | Gives a slight resistance to the Slow effect. |
20 | Bird Killer | Grants you a Killer trait which may Intimidate bird creatures. |
35 | Resist Slow II | Gives a slight resistance to the Slow effect. |
40 | Lizard Killer | Grants you a Killer trait which may Intimidate lizard creatures. |
50 | Aquan Killer | Grants you a Killer trait which may Intimidate aquatic creatures. |
55 | Resist Slow III | Gives a slight resistance to the Slow effect. |
60 | Plant Killer | Grants you a Killer trait which may Intimidate plant creatures. |
70 | Beast Killer | Grants you a Killer trait which may Intimidate beast creatures. |
75 | Resist Slow IV | Gives a slight resistance to the Slow effect. |
75 Merit | Beast Affinity | Increases the level of pets summoned with Call Beast. |
75 Merit | Beast Healer | Enhances the regen effect of Reward. |
Two-Hour Abilities are job-specific active abilities with a cool down timer of two hours. These are often incredibly powerful abilities, but often have adverse effects as well such as depleting an MP pool or dealing physical damage to the player.
Level | Name | Duration | Recast | Description |
---|---|---|---|---|
1 | Familiar | 00:30:00 | 02:00:00 | Pet will remain at your side for 30 Minutes and will have an increase in attack and defense. |
Some jobs go into battle with a faithful pet at their side, pet abilities allow these jobs to issue commands to their pet in order to have them attack, follow, stay and even cast beneficial or damage spells.
Level | Name | Recast | Duration | Effect |
---|---|---|---|---|
1 | Fight | Instant | Instant | Commands your pet to attack the target. |
10 | Heel | 00:00:15 | Instant | Commands the pet to cease attacking and return to you. |
15 | Stay | 00:00:15 | Instant | Commands the Pet to stay in one place. |
25 | Sic | 00:02:00 | Instant | Commands the Pet to make a special attack. |
35 | Leave | Instant | Instant | Sets your pet free. |
Weapon skills are abilities that become available when a player has gained 100+ TP while damaging a mob with their weapon. All weapons, with the exception of Thrown and Instruments have their own set of weaponskills. Weaponskill availability is dependent on a player's skill level with the weapon as well as the weapon itself.
Combat Skill | Skill Rating | Level 37 | Level 60 | Level 75 |
---|---|---|---|---|
Axe | A- | 114 | 203 | 269 |
Scythe | B- | 109 | 196 | 240 |
Dagger | C+ | 105 | 190 | 230 |
Club | D | 101 | 183 | 210 |
Sword | E | 94 | 171 | 200 |
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Charm: Allows you to control your target. There are some monsters that are un-charmable. These include beastmen, monsters like Marids and Cockatrice; these are often called "big game." The success of charm is directly related to your charisma, the level of the monster, your level, and the type of the monster. Charm is a light based attack and therefor gains bonuses from items that improve light based attacks such as the Apollo's Staff. The duration of charm depends on several variables including your level in comparison to your targets level. The charm duration can be extended with the use of armor pieces like beastmaster artifact set.
Gauge: A job ability that allows a beastmaster to approximate the success that they will have when attempting to charm a monster. Gauge takes into account your current stats and beastmaster level as well as the level of the monster you are “gauging.” The gauge ability was used to confirm that your overall beastmaster level is what determines your charm success rate. This study was particularly useful in concerns with beastmaster as a sub job.