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Available after completing the quest Path of the Bard (Bard Flag Quest).
Job Abilities are activated abilities unique to a specific job that enhance job performance in some way. This can include, but is not limited to, increasing armor or damage for a short time, initiating a special attack or triggering a party buff.
Level | Name | Recast | Duration | Effect |
---|---|---|---|---|
75 Merit | Troubadour | 00:20:00 | N/A | Increases the casting time of songs by 1.5 and doubles the effect duration. |
75 Merit | Nightingale | 00:20:00 | N/A | Halves the casting and recast times of songs. |
Job Traits are passive abilities that are always active for your job. Job Traits often boost stats, increase mp regeneration, or add resistances to status effects.
Name | Level | Description |
---|---|---|
Resist Silence I | 5 | Increased resistance against silence spells. |
Resist Silence II | 25 | Increased resistance against silence spells. |
Resist Silence III | 45 | Increased resistance against silence spells. |
Resist Silence VI | 65 | Increased resistance against silence spells. |
Two-Hour Abilities are job-specific active abilities with a cool down timer of two hours. These are often incredibly powerful abilities, but often have adverse effects as well such as depleting an MP pool or dealing physical damage to the player.
Level | Name | Recast | Duration | Effect |
---|---|---|---|---|
1 | Soul Voice | 02:00:00 | N/A | Doubles the effectiveness of your songs. |
Spells are magical effects cast by the player at the cost of MP or reagents with a multitude of results. Beneficial spells can be cast on party members to boost stats or restore health and damage dealing spells can be cast on mobs with devastating results. Bard Spells
Weapon skills are abilities that become available when a player has gained 100+ TP while damaging a mob with their weapon. All weapons, with the exception of Thrown and Instruments have their own set of weaponskills. Weaponskill availability is dependent on a player's skill level with the weapon as well as the weapon itself.