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Balance (WoW Talent Tree)  

Druid
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Balance is the caster tree for druids. Talents in this tree focus on improving the ranged damage spells druids have at their disposal; Moonfire, Starfire, and Wrath. Insect Swarm and Force of Nature are available with talents. The key talent in the druid Balance tree is Moonkin form, avalable at level 40 after spending at least 30 talent points in the Balance tree.

Contents [hide]

Tier 1

  • Starlight Wrath (5 points) - Reduces the casting time of Wrath and Starfire by .1/.2/.3/.4/.5 seconds. This is a good start to the Blanace tree to get your 5 points to move into the next tier.
  • Genesis (5 points) - Increases the damage and healing done by your periodic damage and healing effects by 1/2/3/4/5%.

Tier 2

  • Moonglow (3) - Reduces the casting cost of Moonfire, Starfire, Wrath, Healing Touch, Regrowth, and Rejuvination by 3/6/9%. With a Balance Druid's mana efficiency being what it is, reduced mana costs are always welcome.
  • Nature's Mastery -
  • Improved Moonfire (2 points) - Increases the damage and critical strike chance of your Moonfire spell by 5/10%.

Tier 3

  • Brambles (3 points) - Damage from your Thorns and Entangling Roots increased by 75% and damage done by your Treants increased by 15%. In addition, damage from your Treants and attacks done to you while you have Barkskin active have a 15% chance to daze the target for 3 sec.
  • Nature's Grace (1) - All spell criticals grace you with a blessing of nature, reducing the casting time of your next spell by .5 seconds. (Does not affect the global cool-down.)
Nature's Splendor
  • Nature's Reach (2 points) - Increases the range of Balance spells and Faerie Fire (Feral) by 10/20/30%. Gaining additional range is always a good thing.

Tier 4

  • Vengeance (5 points) - Increases the critical strike damage bonus of your Wrath, Starfire, and Moonfire spell by 20/40/60/80/100%. (Note: a normal spell critical hit causes a spell to do 150% damage. This talent increases that to 160/170/180/190/200%.)
  • Celestial Focus (3 points) - Gives your Starfire and Starfall spells a 15% chance to stun the target for 3 sec and increases your total spell haste by 1%/2%/3%.

Tier 5

  • Lunar Guidance (3 points) - Increases your spell power by 4/8/12% of your total Intellect.
  • Insect Swarm (1 point) - The enemy target is swarmed by insects, decreasing their chance to hit by 3% and causing 144 Nature damage over 12 sec.
  • Improved Insect Swarm (3 points) - Increases your damage done by your Wrath spell to targets afflicted by your Insect Swarm by 1/2/3%, and increases the critical strike chance of your Starfire spell by 1/2/3% on targets afflicted by your Moonfire spell.

Tier 6

  • Dreamstate (3) - Regenerate mana equal to 4/7/10% of your Intellect every 5 sec, even while casting. [1]
  • Moonfury (5) - (Requires 1 point in Nature's Grace) Increases the damage done by Moonfire, Starfire, and Wrath by 2/4/6/8/10%.
  • Balance of Power (2 points) - Increases your chance to hit with all spells and reduces the chance you'll be hit by spells by 2%/4%.

Tier 7

  • Moonkin Form (1) - Shapeshift into Moonkin Form. Moonkin form increases the druid's armor contribution from items by 400%, increases attack power by 150% of the druid's level, and all party members (including the druid) have there spell critical hit chance increased by 5%. Melee attacks in Moonkin form have a chance on hit to regenerate mana based on attack power. Only Balance spells and Remove Curse can be cast while in moonkin form. Druids in moonkin form are immune to polymorph effects, and shifting into or out of moonkin form will break Polymorph and movement-imparing effects.
  • Improved Moonkin Form (3 points) - Your Moonkin Aura also causes affected targets to gain 1/2/3% haste and you to gain 5/10/15% of your spirit as additional spell damage.
  • Improved Faerie Fire (3 points) - Your Faerie Fire spell also increases the chance the target will be hit by spell attacks by 1/2/3%, and increases the critical strike chance of your damage spells by 1/2/3% on targets afflicted by Faerie Fire.

Tier 8

  • Owlkin Frenzy
  • Wrath of Cenarius (5 points) - Starfire spell gains an additional 4/8/12/16/20% and Wrath gains an additional 2/4/6/8/10% of the druid's bonus spell damage.

Tier 9

  • Eclipse When you critically hit with Starfire, you have a 33/66/100% chance of increasing damage done by Wrath by 20%. When you critically hit with Wrath, you have a 19.8/39.6/60% chance of increasing your critical strike chance with Starfire by 30%. Effect lasts 15 sec and has a 30 sec cooldown.
  • Typhoon
  • Force of Nature (1 point) - Summons 3 treants to attack enemy targets for 30 sec.
  • Gale Winds (2 points) - Increases damage done by your Hurricane and Typhoon spells by 15/30%, and increases the range of your Cyclone spell by 4 yards.

Tier 10

  • Earth and Moon (3 points) - Your Wrath and Starfire spells have a 100% chance to apply the Earth and Moon effect, which increases spell damage taken by 13% for 12 sec. Also increases your spell damage by 1%/2%/3%.

Tier 11

  • Starfall

  1. ^ This is a must have spell for Balance Druids.

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This page last modified 2008-10-20 10:59:19.