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See Rogue Talent Builds
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Note: all talent links below are to the first rank of that talent.
- Improved Eviscerate (3 points) - Increases the damage done by your Eviscerate by 5%/10%/15%.
- Remorseless Attacks (2 points) - After killing an opponent that yields experience or honor, gives you a 20%/40% increased critical strike chance on your next Sinister Strike, Hemorrhage, Backstab, Mutilate, Ambush, or Ghostly Strike. Lasts 20 seconds.
- Malice (5 points) - Increases your critical strike chance by 1%/2%/3%/4%/5%.
(5 points required)
- Ruthlessness (3) - Gives your melee finishing moves a 20%/40%/60% chance to add a combo point to your target.
- Murder (2) - Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 1%/2%.
- Puncturing Wounds (3) - Increases the critical strike of your Backstab ability by 10%/20%/30%, and the critical strike chance of your Mutilate ability by 5%/10%/15%.
(10 points required)
- Relentless Strikes (1) - Your finishing moves have a 20% chance per combo point to restore 25 energy.
- Improved Expose Armor (2) - Increases the armor reduced by your Expose Armor ability by 25%/50%.
- Lethality (5) (Requires 5 points in Malice) - Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, Mutilate, Shive, and Hemorrhage abilities by 6%/12%/18%/24%/30%.
(15 points required)
- Vile Poisons (5) - Increases the damage dealt by your poisons and Envenom ability by 4%/8%/12%/16%/20% and gives your poisons an additional 8%/16%/24%/32%/40% chance to resist dispel effects.
- Improved Poisons (5) - Increases the chance to apply poisons to your target by 2%/4%/6%/8%/10%.
(20 points required)
- Fleet Footed (2) - Increases your chance to resist movement impairing effects by 5%/10% and increases your movement speed by 8%/15%. This does not stack with other movement speed increasing effects.
- Cold Blood (1) - When activated, increases the critical strike chance of your next offensive ability by 100%.
- Improved Kidney Shot (3) - While affected by your Kindey Shot ability, the target receives an additional 3%/6%/9% damage from all sources.
(25 points required)
- Seal Fate (5) (Requires 1 point in Cold Blood) - Your critical strikes from abilities that add combo points have a 20%/40%/60%/80%/100% chance to add an additional combo point.
- Master Poisoner (2) - Reduces the chance your poisons will be resisted by 5%/10% and increases your chance to resist Poison effects by an additional 15%/30%.
(30 points required)
- Vigor (1) - Increases your maximum Energy by 10.
- Deadened Nerves (5) - Decreases all physical damage taken by 1%/2%/3%/4%/5%.
(35 points required)
- Find Weakness (5) - Your finishing moves increase the damage of all your offensive abilities by 2%/4%/6%/8%/10% for 10 sec.
(40 points required)
- Mutilate (1) (Requires 1 point in Vigor) - Instantly attacks with both weapons for an additional 44 with each weapon. Damage is increased by 50% against Poisoned targerts. Must be behind the target. Awards 2 combo points.
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This page last modified 2008-06-12 07:23:29.