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Assassination (WoW Talent Tree)  

Rogue
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See Rogue Talent Builds

Note: all talent links below are to the first rank of that talent.

Contents [hide]

Tier 1

  • Improved Eviscerate (3 points) - Increases the damage done by your Eviscerate by 5%/10%/15%.
  • Remorseless Attacks (2 points) - Increase the damage caused by your Garotte and Rupture by 10/20%.
  • Malice (5 points) - Increases your critical strike chance by 1%/2%/3%/4%/5%.

Tier 2

(5 points required)

  • Ruthlessness (3) - Gives your melee finishing moves a 20%/40%/60% chance to add a combo point to your target.
  • Blood Splatter (2) - Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 1%/2%.
  • Puncturing Wounds (3) - Increases the critical strike of your Backstab ability by 10%/20%/30%, and the critical strike chance of your Mutilate ability by 5%/10%/15%.

Tier 3

(10 points required)

  • Vigor (1) - Increases your maximum Energy by 10.
  • Improved Expose Armor (2) - Increases the armor reduced by your Expose Armor ability by 25%/50%.
  • Lethality (5) (Requires 5 points in Malice) - Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, Mutilate, Shive, and Hemorrhage abilities by 6%/12%/18%/24%/30%.

Tier 4

(15 points required)

  • Vile Poisons (3) - Increases the damage dealt by your poisons and Envenom ability by 7%/14%/21% and gives your poisons an additional 10%/20%/30% chance to resist dispel effects.
  • Improved Poisons (5) - Increases the chance to apply poisons to your target by 2%/4%/6%/8%/10%.

Tier 5

(20 points required)

  • Fleet Footed (2) - Increases your chance to resist movement impairing effects by 5%/10% and increases your movement speed by 8%/15%. This does not stack with other movement speed increasing effects.
  • Cold Blood (1) - When activated, increases the critical strike chance of your next offensive ability by 100%.
  • Improved Kidney Shot (3) - While affected by your Kindey Shot ability, the target receives an additional 3%/6%/9% damage from all sources.

Tier 6

(25 points required)

  • Seal Fate (5) (Requires 1 point in Cold Blood) - Your critical strikes from abilities that add combo points have a 20%/40%/60%/80%/100% chance to add an additional combo point.
  • Murder (2) - Increase all damage caused against Humanoid, Dragonkins and Giants by 1/2%.

Tier 7

(30 points required)

  • Deadened Nerves (3) - Decreases all physical damage taken by 2%/4%/6%.
  • Overkill (1) - Abilities used while stealthed and for 6 seconds after cost 10 less energy.
  • Deadly Brew (2) - When you apply Mind-Numbing Poison, Wound Poison or Instant Poison, you have a 50/100% change to apply crippling poison.

Tier 8

(35 points required)

  • Find Weakness (3) - Offensive ability damage increased by 2/4/6%.
  • Focused Attack (3) - Your melee critical strikes have a 33%/66%/100% chance to give 1/2/3 energy.

Tier 9

(40 points required)

  • Mutilate (1) (Requires 1 Overkill) - Instantly attacks with both weapons for an additional 44 with each weapon. Damage is increased by 50% against Poisoned targerts. Must be behind the target. Awards 2 combo points.
  • Master Poisoner (3) - Increase the critical chance against any target you have poisoned by 1/2/3% and reduce the duration of poisons effect applied to you by 15/30/50%.
  • Turn the Tables (3) - Whenever someone in the raid or party blocks, dodges or parries an attack, your chance to critically hit with any combo moves increase by 2/4/6%.

Tier 10

(45 points required)

  • Cut to the Chase (5) - Your Eviscerate and Envenom critical strikes have a 20/40/60/80/100% chance to refresh your slice and dice duration to its 5 combo points maximum.

Tier 11

(50 points required)

  • Hunger for Blood (1) - Enrages you, increasing all damage dealt by 3%. If used while Bleeding is affecting you, it will attempt to remove it and refund you 15 energy. This effect can be stacked up to 3 times, last 10 seconds.

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This page last modified 2008-10-03 13:50:45.