Revision as of 2008-10-03 13:46:19 Older version (diff) | current version (diff) | Newer version (diff)
See Rogue Talent Builds
|
This page needs more information! If you'd like to contribute, please edit this page (free ZAM account required)! |
Note: all talent links below are to the first rank of that talent.
- Improved Eviscerate (3 points) - Increases the damage done by your Eviscerate by 5%/10%/15%.
- Remorseless Attacks (2 points) - Increase the damage caused by your Garotte and Rupture by 10/20%.
- Malice (5 points) - Increases your critical strike chance by 1%/2%/3%/4%/5%.
(5 points required)
- Ruthlessness (3) - Gives your melee finishing moves a 20%/40%/60% chance to add a combo point to your target.
- Blood Splatter (2) - Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 1%/2%.
- Puncturing Wounds (3) - Increases the critical strike of your Backstab ability by 10%/20%/30%, and the critical strike chance of your Mutilate ability by 5%/10%/15%.
(10 points required)
- Vigor (1) - Increases your maximum Energy by 10.
- Improved Expose Armor (2) - Increases the armor reduced by your Expose Armor ability by 25%/50%.
- Lethality (5) (Requires 5 points in Malice) - Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, Mutilate, Shive, and Hemorrhage abilities by 6%/12%/18%/24%/30%.
(15 points required)
- Vile Poisons (3) - Increases the damage dealt by your poisons and Envenom ability by 7%/14%/21% and gives your poisons an additional 10%/20%/30% chance to resist dispel effects.
- Improved Poisons (5) - Increases the chance to apply poisons to your target by 2%/4%/6%/8%/10%.
(20 points required)
- Fleet Footed (2) - Increases your chance to resist movement impairing effects by 5%/10% and increases your movement speed by 8%/15%. This does not stack with other movement speed increasing effects.
- Cold Blood (1) - When activated, increases the critical strike chance of your next offensive ability by 100%.
- Improved Kidney Shot (3) - While affected by your Kindey Shot ability, the target receives an additional 3%/6%/9% damage from all sources.
(25 points required)
- Seal Fate (5) (Requires 1 point in Cold Blood) - Your critical strikes from abilities that add combo points have a 20%/40%/60%/80%/100% chance to add an additional combo point.
- Murder (2) - Increase all damage caused against Humanoid, Dragonkins and Giants by 1/2%.
(30 points required)
- Deadened Nerves (3) - Decreases all physical damage taken by 2%/4%/6%.
- Overkill (1) - Abilities used while stealthed and for 6 seconds after cost 10 less energy.
- Deadly Brew (2) - When you apply Mind-Numbing Poison, Wound Poison or Instant Poison, you have a 50/100% change to apply crippling poison.
(35 points required)
- Find Weakness (3) - Offensive ability damage increased by 2/4/6%.
- Focused Attack (3) - Your melee critical strikes have a 33%/66%/100% chance to give 1/2/3 energy.
(40 points required)
- Mutilate (1) (Requires 1 Overkill) - Instantly attacks with both weapons for an additional 44 with each weapon. Damage is increased by 50% against Poisoned targerts. Must be behind the target. Awards 2 combo points.
- Master Poisoner (3) - Increase the critical chance against any target you have poisoned by 1/2/3% and reduce the duration of poisons effect applied to you by 15/30/50%.
- Turn the Tables (3) - Whenever someone in the raid or party blocks, dodges or parries an attack, your chance to critically hit with any combo moves increase by 2/4/6%.
(45 points required)
- Cut to the Chase (5) - Your Eviscerate and Envenom critical strikes have a 20/40/60/80/100% chance to refresh your slice and dice duration to its 5 combo points maximum.
(50 points required)
- Hunger for Blood (1) - Enrages you, increasing all damage dealt by 3%. If used while Bleeding is affecting you, it will attempt to remove it and refund you 15 energy. This effect can be stacked up to 3 times, last 10 seconds.
-->
This page last modified 2008-10-03 13:46:19.