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Arms (WoW Talent Tree)  

Warrior
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This article contains a complete list and analysis of the Warrior Arms tree.

Contents [hide]

Tier 1

Tier 2

(Requires 15 points in arms)

  • Improved Charge (2) - Increases the amount of Rage generated by your Charge ability by 3/6.
  • Iron Will (3) - Reduces the duration of all Stun and Charm effects used against you by 7/14/20%
  • Tactical Mastery (3) - You retain up to an additional 5/10/15 of your rage points when you change stances. Also greatly increases the threat generated by your Bloodthirst and Mortal Strike abilities when you are in Defensive Stance

Tier 3

(Requires 10 points in arms)

  • Improved Overpower (2) - Increases the critical strike chance of your overpower ability by 25%/50%. *Anger Management (1) - Generates 1 Rage per 3 seconds.
  • Impale (2) - Increases the critical strike damage bonus of your abilities in Battle, Defensive and Berserker stancy by 10/20%.
  • Deep Wounds (3 - Requires 2 point in Impale) - Your critical strikes cause your opponents to bleed, dealing 16/32/48% of your melee weapon's average damage over 6 seconds.

Tier 4

(Requires 15 points in arms)

  • Two-Handed Weapon Specialization (3) - Increases the damage you deal with two-handed melee weapons by 2/4/6%.
  • Taste for Blood (3) - Whenever your Rend ability causes damage, you have a 10/20/30% chance of allowing the use of your Overpower ability for 5 secs. 1 charge.

Tier 5

(Requires 20 points in arms)

  • Poleaxe Specialization (5) - Increases your chance to get a critical strike with Axes and Polearms by 1/2/3/4/5%.
  • Sweeping Strikes (1) - Your next 5 melee attacks strike an additional nearby opponent.
  • Mace Specialization (5) - Your attacks with maces ignore up to 3/6/9/12/15% of your opponent's armor.
  • Sword Specialization (5) - Gives you a 1/2/3/4/5% chance to get an extra attack on the same target after dealing damage with your Sword.

Tier 6

(Requires 25 points in arms)

  • Improved Intercept (2) - Reduces the cooldown of your Intercept ability by 5/10 sec.
  • Improved Hamstring (3) - Gives your Hamstring a 5/10/15% chance to Immobilize the target for 5 seconds.
  • Trauma (2) - Your melee critical strikes increase the effectiveness of Bleed effects on the target by 15/30% for 15 seconds.

Tier 7

(Requires 30 points in arms)

  • Strength of Arms (2) - Increases your total Strength and Stamina by 2/4% and your Expertise by 2/4.
  • Improved Slam (2) - Decreases the swing time of your Slam ability by .5/1 sec
  • Mortal Strike (1 - Requires Sweeping Strike) - A vicious strike that deals weapon damage plus 85/110/135/160/185/210 and wounds the target, reducing the effectivness of any healing by 50% for 10 sec.
  • Second Wind (2) - Whenever you are struck by a Stun or Immobilize effect you will generate 10/20 rage and 5/10% of your total health over 10 seconds.

Tier 8

(Requires 35 points in arms)

  • Improved Mortal Strike (3 - Requires Mortal Strike) - Reduces the cooldown of your Mortal Strike ability by .3/.7/1 sec and increases the damage it causes by 4/7/10%.
  • Unrelenting Assault (2) - Reduces the cooldown of your Overpower and Revenge abilities by 2/4 seconds

Tier 9

(Requires 40 points in arms)

  • Endless Rage (1) - You generate 25% more rage from damage dealt.
  • Sudden Death (3) - Your melee critical hits have a 10/20/30% chance of allowing the use of Execute regardless of the target's health state. In addition, you keep 10 rage after using Execute.
  • Blood Frenzy (2) - Increases your attack speed by 3/6%. In addition your Rend and Deep Wounds abilities also increase all physical damage caused to that target by 1/2%.

Tier 10

(Requires 45 points in arms)

Tier 11

(Requires 50 points in arms)

This page last modified 2008-10-28 12:04:21.