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Arms (WoW Talent Tree)  

Warrior
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This article contains a complete list and analysis of the Warrior Arms tree.

Contents [hide]

Tier 1

Tier 2

(Requires 15 points in arms)

  • Improved Charge (2) - Increases the amount of Rage generated by your Charge ability by 3/6.
  • Iron Will (3) - Reduces the duration of all Stun and Charm effects used against you by 7/14/20%
  • Tactical Mastery (3) - You retain up to an additional 5/10/15 of your rage points when you change stances. Also greatly increases the threat generated by your Bloodthirst and Mortal Strike abilities when you are in Defensive Stance

Tier 3

(Requires 10 points in arms)

  • Improved Overpower (2) - Increases the critical strike chance of your overpower ability by 25%/50%.
  • Anger Management (1) - Generates 1 Rage per 3 seconds.
  • Impale (2) - Increases the critical strike damage bonus of your abilities in Battle, Defensive and Berserker stancy by 10/20%.
  • Deep Wounds (3 - Requires 2 point in Impale) - Your critical strikes cause your opponents to bleed, dealing 16/32/48% of your melee weapon's average damage over 6 seconds.

Tier 4

(Requires 15 points in arms)

  • Two-Handed Weapon Specialization (3) - Increases the damage you deal with two-handed melee weapons by 2/4/6%.
  • Taste for Blood (3) - Whenever your Rend ability causes damage, you have a 10/20/30% chance of allowing the use of your Overpower ability for 5 secs. 1 charge.

Tier 5

(Requires 20 points in arms)

  • Poleaxe Specialization (5) - Increases your chance to get a critical strike with Axes and Polearms by 1/2/3/4/5%.
  • Sweeping Strikes (1) - Your next 5 melee attacks strike an additional nearby opponent.
  • Mace Specialization (5) - Your attacks with maces ignore up to 3/6/9/12/15% of your opponent's armor.
  • Sword Specialization (5) - Gives you a 1/2/3/4/5% chance to get an extra attack on the same target after dealing damage with your Sword.

Tier 6

(Requires 25 points in arms)

Tier 7

(Requires 30 points in arms)

  • Strength of Arms (2) -
  • Improved Slam (2) -
  • Mortal Strike (1 - Requires Sweeping Strike) - A vicious strike that deals weapon damage plus 85/110/135/160/185/210 and wounds the target, reducing the effectivness of any healing by 50% for 10 sec.
  • Second Wind (2) - Whenever you are struck by a Stun or Immobilize effect you will generate 10/20 rage and 5/10% of your total health over 10 seconds.

Tier 8

(Requires 35 points in arms)

Tier 9

Endless Rage

  • Tooltip: You generate 25% more rage from damage dealt.
  • Ability References: None
Description: Endless Rage is almost a necessity due to the new damage formulas. That doesn't stop me from despising it with every portion of my being. Endless Rage - more or less- undoes portions of the Rage nerf we recieved with the 2.0 patch. The idiocy of making this a 41-point talent is... ugh. Moving on... Endless Rage is well worth picking up for the cost if you're this deep into Arms. It does its job, and it does it well - giving you enough Rage to function properly in most situations where you're not taking much incoming damage (solo grinding, Group/Raid PvE DPS).

This page last modified 2008-10-28 11:54:57.