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Affliction (WoW Talent Tree)  

Warlock
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See Warlock Talent Builds

Contents [hide]

Primary Uses

Used as a lower gear demanding spec since hit cap is not needed to be as high nor is critical chance a big deal.

Tier 1

Tier 2

  • Moonglow (3 points) - Reduces the Mana cost of your Moonfire, Starfire, Starfall, Wrath, Healing Touch, Regrowth and Rejuvenation spells by 3/6/9%.
  • Nature's Majesty (2 points) - Increases the critical strike chance of your Wrath, Starfire, Starfall, Nourish and Healing Touch spells by 2/4%.
  • Improved Moonfire (2 points) - Increases the damage and critical strike chance of your Moonfire spell by 5/10%.

Tier 3

  • Brambles (3 points) - Damage from your Thorns and Entangling Roots increased by 75% and damage done by your Treants increased by 15%. In addition, damage from your Treants and attacks done to you while you have Barkskin active have a 15% chance to daze the target for 3 sec.
  • Nature's Grace (1) - All spell criticals have a 33/66/100% chance to grace you with a blessing of nature, reducing the casting time of your next spell by 0.5 sec.
  • Nature's Splendor (1 point) - Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm and Lifebloom spells by 2 sec.
  • Nature's Reach (2 points) - Increases the range of your Balance spells and Faerie Fire (Feral) ability by 10/20%, and reduces the threat generated by your Balance spells by 15/30%.

Tier 4

  • Vengeance (5 points) - Increases the critical strike damage bonus of your Starfire, Starfall, Moonfire, and Wrath spells by 20/40/60/80/100%.
  • Celestial Focus (3 points) - Gives your Starfire and Starfall spells a 15% chance to stun the target for 3 sec and increases your total spell haste by 1%/2%/3%.

Tier 5

  • Lunar Guidance (3 points) - Increases your spell power by 4/8/12% of your total Intellect.
  • Insect Swarm (1 point) - The enemy target is swarmed by insects, decreasing their chance to hit by 3% and causing 144 Nature damage over 12 sec.
  • Improved Insect Swarm (3 points) - Increases your damage done by your Wrath spell to targets afflicted by your Insect Swarm by 1/2/3%, and increases the critical strike chance of your Starfire spell by 1/2/3% on targets afflicted by your Moonfire spell.

Tier 6

  • Dreamstate (3) - Regenerate mana equal to 4/7/10% of your Intellect every 5 sec, even while casting. [1]
  • Moonfury (3 points) - Increases the damage done by your Starfire, Moonfire and Wrath spells by 3/6/10%.
  • Balance of Power (2 points) - Increases your chance to hit with all spells and reduces the chance you'll be hit by spells by 2%/4%.

Tier 7

  • Moonkin Form (1 point) - Shapeshift into Moonkin Form. While in this form the armor contribution from items is increased by 370% and all party and raid members within 45 yards have their spell critical chance increased by 5%. Spell critical strikes in this form have a chance to instantly regenerate 2% of your total mana. The Moonkin can only cast Balance and Remove Curse spells while shapeshifted. [2]
  • Improved Moonkin Form (3 points) - Your Moonkin Aura also causes affected targets to gain 1/2/3% haste and you to gain 5/10/15% of your spirit as additional spell damage.
  • Improved Faerie Fire (3 points) - Your Faerie Fire spell also increases the chance the target will be hit by spell attacks by 1/2/3%, and increases the critical strike chance of your damage spells by 1/2/3% on targets afflicted by Faerie Fire.

Tier 8

  • Owlkin Frenzy (3 points) - Attacks done to you while in Moonkin form have a 5/10/15% chance to cause you to go into a Frenzy, increasing your damage by 10% and causes you to be immune to pushback while casting Balance spells. Lasts 10 sec.
  • Wrath of Cenarius (5 points) - Your Starfire spell gains an additional 4/8/12/16/20% and your Wrath gains an additional 2/4/6/8/10% of your bonus damage effects.

Tier 9

  • Eclipse When you critically hit with Starfire, you have a 33/66/100% chance of increasing damage done by Wrath by 20%. When you critically hit with Wrath, you have a 19.8/39.6/60% chance of increasing your critical strike chance with Starfire by 30%. Effect lasts 15 sec and has a 30 sec cooldown.
  • Typhoon (1 point) - You summon a violent Typhoon that does 400 Nature damage when in contact with hostile targets, knocking them back 5 yards.
  • Force of Nature (1 point) - Summons 3 treants to attack enemy targets for 30 sec.
  • Gale Winds (2 points) - Increases damage done by your Hurricane and Typhoon spells by 15/30%, and increases the range of your Cyclone spell by 4 yards.

Tier 10

  • Earth and Moon (3 points) - Your Wrath and Starfire spells have a 100% chance to apply the Earth and Moon effect, which increases spell damage taken by 13% for 12 sec. Also increases your spell damage by 1%/2%/3%.

Tier 11

(Requires 50 points in Balance to open this talent)

  • Starfall (1 point) - You summon a flurry of stars from the sky on all targets within 30 yards of the caster, each dealing 111 to 129 Arcane damage. Also causes 20 Arcane damage to all other enemies within 5 yards of the enemy target. Maximum 20 stars. Lasts 10 sec.

Notes

  1. ^ This is a must have spell for Balance Druids.
  2. ^ The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.

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This page last modified 2008-10-27 15:19:56.