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A Harvester's Guide  

A Harvester's Guide:

How to Harvest, Where to Go, What You'll Find

Harvesting is the means by which Artisans acquire the raw materials for crafting everything except Adornments. Artisans who do not buy all their materials on the broker must venture out into the world and risk life and limb to acquire the necessary materials for their craft. Adventurers can pick up some extra coin harvesting and marketing the resources to Artisans.

The Basics

As you're running around the world you'll notice various logs, roots, rocks, fishes, and clumps of dirt and sticks. These are commonly called “nodes”.

Passing your cursor over these nodes makes them glow and your cursor will turn into a little hand, which is your clue that you can do something with the node. Right clicking the node and examining it will tell you the trivial harvesting skill and tell you if your skill is high enough to harvest the node. You can harvest by a) double-clicking the node; b) right clicking and selecting Harvest form the menu, or c) pressing F while your cursor is on the node. (The skills are found in your Knowledge Book but there's no need to make special hot keys or use those buttons, as the game will automatically apply the right skill.)

Each node has enough resources for three successful harvesting attempts (commonly called “pulls”). It's possible to fail a pull until your harvesting skill is at the trivial point for that node; don't worry about it, just try again. There are several possible results per successful pull:

  • one common resource
  • three of the same common resource
  • five of the same common resource
  • one imbuing material
  • one rare resource
  • 10 common resources plus one rare resource

You do have to level up these skills; each Tier of harvesting (which relates roughly to the adventure level of the zone and the level of recipes using the resources) has a trivial level. Skilling up your harvesting skills is done by harvesting your way up the tiers. Your harvesting skill cap is determined by the higher of your Adventure or Crafting levels.

Harvesting Quests:

If you're planning on harvesting Thundering Steppes, Nektulos Forest, Enchanted Lands, Zek, Everfrost, or the Feerrott, and do not need foodstuffs, it's highly recommended that you speak to Duggin Brandywine in The Thundering Steppes for a nice little harvesting quest.

A Note On Rares:

Rares are the Treasured harvestables used to make Mastercrafted items; the game considers imbuing materials rare, but most crafters do not. Rares are highly desirable for the creation of Mastercrafted gear, Adept 3 spells, and high status reduction furniture. Imbuing materials are used for crafted Imbued equipment and Hex Dolls.


Rares are, as you might imagine, rare. On the Outpost and Colony (starter islands) you'll find them very common, but as you level up they become scarcer. Having a skill well over the trivial level for the node will give you a slight advantage in acquiring rares.

Remember, rares and all harvesting results are at the whim of the RNG, which can be streaky. It can be very frustrating to really need a particular rare resource and not get it, but they are not supposed to be common or easy to acquire. Persistence pays off.

The Resource Guide

Items noted with italics are used to make imbued items and hex dolls. For the sake of simplicity, generic node names are used.

Tier 1
Artisan Level Range: 1-9
Recommended Minimum Adventurer Level of Harvesting Zones: 3
Minimum Harvesting Skill Required: 1
Locations: Queen's Colony, Outpost of the Overlord, Forest Ruins, Oakmyst Fores, the Caves, the Peat Bog, the Ruins, the Sunken City, the Sprawl, the Graveyard, Greater Faydark, Darklight Woods, Timorous Deep

Harvest Node

Common

Rare

Roots

roots

yarrow

Gemstones / Precious Metals

rough malachite, lead cluster

copper cluster, rough lapis

Metal

tin cluster, leaded loam

bronze cluster, solidified loam

Wood

severed elm

severed alder

Animal Den

deer meat, turtle meat, rawhide leather pelt

waxed leather pelt

Shrub (natural Garden)

black coffee bean, jumjum, Baubleshire cabbage, raw white tea leaf

 

Fishing*

frog leg, sunfish

 


*note: The Graveyard and The Sprawl have no fishing nodes


Tier 2
Artisan Level Range: 10-19
Recommended Minimum Adventurer Level of Harvesting Zones: 8
Minimum Harvesting Skill Required: 20
Locations: Antonica, Commonlands, Vale of Shattering, Greater Faydark, Timorous Deep, Darklight Wood

Harvest Node

Common

Rare

Roots

raw tuber

sisal root, glowing material

Gemstones / Precious Metals

electrum cluster, rough turquoise

silver cluster, rough coral

Metal

iron cluster, salty loam

blackened iron cluster, alkaline loam, glowing material

Wood

severed maple

severed bone, glowing material

Animal Den

vulrich meat, elephant meat, tanned leather pelt

cured leather pelt, glowing material

Shrub

black tea leaf, murdunk orange, Antonican coffee bean, carrot,

sisal rootglowing material

Fishing

freewater grouper, crab meat

glowing material


Tier 3
Artisan Level Range: 20-29
Recommended Minimum Adventurer Level of Harvesting Zones: 18
Minimum Harvesting Skill Required: 90
Locations: Thundering Steppes, Nektulos Forest, Zarvonn's Tower, Butcherblock Mountains

Harvest Node

Common

Rare

Roots

belladonna root

dandelion fiber, sparkling material

Gemstones / Precions Metals

gold cluster, rough agate

rough jasper, palladium cluster

Metal

carbonite cluster, pliant loam

steel cluster, malleable, loam, sparkling material

Wood

severed ash

severed fir, sparkling material

Animal Den

lion meat, pig meat, boiled leather pelt

cuirboilli leather pelt, sparkling material

Shrub

fayberry, oolong tea leaf, steppes mountain bean, sweet onion, acorn

dandelion fiber, sparkling material

Fishing

seafury mackerel, thicket crayfish

sparkling material


Tier 4
Artisan Level Range: 30-39
Recommended Minimum Adventurer Level of Harvesting Zones: 28
Minimum Harvesting Skill Required: 140
Locations: Enchanted Lands, Zek, Cove of Decay, Bloodskull Valley, Steamfont

Harvest Node

Common

Rare

Roots

tussah root

oak root, glimmering material

Gemstones / Precious Metals

velium cluster, rough opaline

rough opal, ruthenium cluster

Metal

feyiron cluster, supple loam

feysteel cluster, ductile loam, glimmering material

Wood

severed briarwood

severed oak, glimmering material

Animal Den

bear meat, griffon meat, etched leather pelt

engraved leather pelt, glimmering material

Shrub

green tea leaf, wild apple, cucumber, Everfrost ice bean

glimmering material

Fishing

murkwater carp, shark fin

glimmering material


Tier 5
Artisan Level Range: 40-49
Recommended Minimum Adventurer Level of Harvesting Zones: 38
Minimum Harvesting Skill Required: 190
Locations: Rivervale, Feerrott, Everfrost, Lavastorm, Steamfont

Harvest Node

Common

Rare

Roots

ashen root

figwarts root, luminous material

Gemstones / Precious Metals

rough bloodstone, diamondine cluster

rough ruby, rhodium cluster, luminous material

Metal

fulginate cluster, bonded loam

ebon cluster, fused loam, strange black ore*, luminous material

Wood

severed teak

severed cedar, luminous material

Animal Den

owlbear meat, manticore meat, wyrm meat, strengthened leather pelt

augmented leather pelt, luminous material

Shrub

browncap mushroom, pu-erh tea leaf, wormwood, white peach, lavastorm robusta bean

luminous material

Fishing

cauldron blowfish, nerius trout

luminous material

*note: strange black ore is used to craft wyrmsteel weapons as part of a larger quest. It has no other known uses.


Tier 6*
Artisan Level Range: 50-59
Recommended Minimum Adventurer Level of Harvesting Zones: 48
Minimum Harvesting Skill Required: 240
Locations: Sinking Sands, Pillars of Flame, Lesser Faydark

Harvest Node

Common

Rare

Roots

succulent root

saguaro root, lambent material

Gemstones / Precious Metals

beryllium cluster, rough nacre

vanadium cluster, rough pearl, lambent material

Metal

indium cluster, soluble loam

cobalt cluster, alkalai loam, lambent material

Wood

severed sandalwood

severed ironwood, lambent material

Animal Den

sabertooth meat, caiman meat, stonehide leather pelt

scaled leather pelt, lambent material

shrub

darjeeling tea leaf, prickly pear, maj'dul coffee bean

lambent material

Fishing

conger eel, tiger shrimp

lambent material


Tier 7
Artisan Level Range: 60-69
Recommended Minimum Adventurer Level of Harvesting Zones: 55
Minimum Harvesting Skill Required: 250
Locations: Loping Plains, Tenebrous Tangle, the Barrens, the Bonemire

Harvest Node

Common

Rare

Roots

hanging root

nimbus root, scintillating material

Gemstones / Precious Metals

rough topaz, azurite cluster

acrylia cluster, rough moonstone, scintillating material

Metal

adamantine cluster, porous loam

xegonite, spongy loam, scintillating material

Wood

lumbered rosewood

rough lumbered ebony, scintillating material

Animal Den

horned leather pelt, ravasect meat, aviak meat

dragonhide leather pelt, scintillating material

Shrub

sweet chai tea leaf, soaring coffee bean, xegonberry, squash

scintillating material

Fishing

flying fish

scintillating material




Tier 8
Artisan Level Range: 70-80
Recommended Minimum Adventurer Level of Harvesting Zones: 65
Minimum Harvesting Skill Required: 340
Locations: Kylong Plains, Fens of Nasthar, Jarsath Wastes

Harvest Node

Common

Rare

Roots

lichenclover root

Mantrap root, smoldering material

Gemstones / Precious Metals

rough kunzite, deklium cluster

tynnonium cluster, rough fire emerald, smoldering material

Metal

ferrite cluster, mineral salt loam

incarnadine cluster, silicate loam, smoldering material

Wood

redwood lumber

rough mahogany lumber, smoldering material

Animal Den

bristled pelt. There are no harvested meats in Tier 8

hidebound pelt, smoldering material

Shrub

cranberry, cabilis cocoa bean, torsis tea leaf

succulent petal, smoldering material

Fishing

Barracuda, King Prawn, Magma Fish*

smoldering material,



Parts of this page were originally a guide, located here, written by Calthine.
EverQuest II
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This page last modified 2008-05-03 22:11:50.