The gear was simple, depending on the purpose:
Assault Jerkin/Ogre Ledelsen +1/Dusk Trousers/Amemit Mantle +1 for +attack
Flame Ring/Ruby Ring/Triumph Earring/(mantle) for +STR (I never bothered with a second Flame)
Suppanomimi/Dusk Gloves/Sarashi/?Dusk Feet? for +haste ... though I didn't
So far our first Excalibur is already a Glyptic Sword. The only thing left before a Dynamis Sword is the 1400 Byne Bills (we have 300 so far). The first Excalibur is our head rdm's, but we have 2 more Relic Swords and 1 Koh-I-Noor donated by that rdm, for anyone else who wants to use it.
I'll go with what the other's have posted:
Drown > Burn > Frost > Choke > Rasp > Shock > Drown
Since I'd never tested my theory in Ballista I wasn't sure if it was right or not. So now let's examine this...
The reason you thought you could cast Rasp, then Choke was because
I just beat Red Mage Limit 5 on one try. Everyone talks about how hard it is and how you have to do it like 10 times to beat it. It's soooo ridiculously easy if you spend a little money. Instead of spending money of Red Cape+1 or Black Cotehardie or any of that stuff, I bought a Vile Elixir, a Vile
[quote]1. Isn't all magic elemental based?[/quote]
All magic has elemental properties. Flash would be light based, Kurayami would be darkness based, silence is wind based, paralysis is ice based and so on. When fighting something like Ovinniks, you'd use Barblizzard and Barparalyze to reduce th
Pasted the old coot today, first try. Went on a Lightningsday.
Brought 12 mulsums, Rolanberry pie, Yagudo drink, Vile Elixir and Vile Elixir +1. Set up a number of macros for nuke gear, enfeeble gear, and MP gear. Assume that I hit those 3 macros for every spell that needs them, EXCEPT at the