FINAL FANTASY XI Update (Dec. 12)

<> *Japan Standard Time [Event-related] Several new quests have been added, including a quest to obtain the summonable avatar Diabolos, and an event that culminates in a battle with the mighty Wyrmking, Bahamut! The following changes have been made to the Fellowship system: -Several quests that raise the level limit, etc. of your adventuring fellow have been added. -The variety of weapons and armor available to your adventuring fellow has been expanded. -Several new options are available at the Rendezvous Point. -The following changes have been made to the items required to change the weapon wielded by your adventuring fellow: Ganko -> Hibari -If the player character's TP is at 100% or higher, adventuring fellows using the combat style "Fierce Attacker" will now make an announcement when their TP reaches 90%. -The weapon skill choices of adventuring fellows using the combat style "Fierce Attacker" have been changed. -Adventuring fellows using the combat style "Soothing Healer" will use enhancement magic on the player character twice as often as when using the basic "Healer" style. -The equipment of adventuring fellows will no longer change in Promyvion areas. -An issue where adventuring fellows would deal more damage to lower level monsters than the player has been addressed. -The incorrect attack and delay of adventuring fellows using hand-to-hand weapons has been addressed. -The correct amount of damage will now be displayed when "Everyone's Grudge" is used on an adventuring fellow. -An issue wherein certain areas of equipment became unchangeable after selecting the option "Fashionable equipment" at the Rendezvous Point multiple times has been addressed. -Adventuring fellows will no longer leave immediately after being called by a character in an alliance of 4 or more members. -The quest to investigate the Emptiness has undergone the following adjustments: >>Adventuring fellows will gain increased experience rewards for completing layers beyond the first layer of Promyvion - Holla, Promyvion - Dem, and Promyvion - Mea. >>The position of the "???" target in the second layer of Promyvion - Holla has changed After beginning the escort leg of the quests Escort for Hire (Windurst), Escort for Hire (San d'Oria), and Escort for Hire (Bastok), if players do not talk to the NPC within 5 minutes, the NPC will disappear. *After talking to the NPC even once, the NPC will remain for the duration of the quest (30 Earth minutes) without further contact from the player. Players will now be able to check to see if Limbus is occupied. [Battle-related] The following measures against MPK (Monster Player Kill) have been implemented. -If a player is KO'd or moves to a new area while fighting a monster outside the radius that it remains within when not engaged in battle, the monster will not begin attacking others in the surrounding area. Instead, it will simply disappear. After being drawn out of that radius during battle and released, the monster will disappear, and then reappear after a short time in its proper location. In addition, the monster that reappears will be the exact same monster that disappeared, and not another monster of the same type. This rule will not apply to notorious monsters. image -Monsters that have been rendered immobile with the "Bind" spell will not attack anyone other than the party or alliance that it is targeting. New field areas of Dynamis have been introduced: Dynamis – Valkurm, Dynamis – Buburimu, and Dynamis – Qufim. In contrast to existing areas, only a maximum of 36 people can enter the new areas after meeting the specified requirements. However, the 3-day waiting period for reentering any area of Dynamis still applies. *Players who have not installed the expansion disc FINAL FANTASY XI Rise of the Zilart or FINAL FANTASY XI Chains of Promathia, or who have not registered the expansion content, will be unable to enter Dynamis - Valkurm, Dynamis - Buburimu, or Dynamis - Qufim. The following features will accompany the release of the new areas: -New story developments -New items that can be used to improve relic armor -New items available only in the new Dynamis areas *Relic equipment and ancient currency that players could earn in previously released Dynamis areas will also be available in the new areas *The entry points for the new areas of Dynamis will be known as "Hieroglyphics," as opposed to "Trail Markings" for the previously released areas. Related Information>> The NPC Sagheera will now accept relic armor for restoration. Beastmasters will now receive 100% of the experience gained for enemies defeated with a pet summoned by the "Call Beast" ability. The beastmaster ability "Reward" will now include a "Regen" effect. The amount of HP restored will be determined by the level of the pet and the type of pet food used. The dragoon two-hour ability is now "Spirit Surge." In accordance with this change, the recast time for "Call Wyvern" has been reduced to twenty minutes and will only be available when the main job is set to dragoon. Spirit Surge Adds the wyvern's strength to the dragoon. While this ability is in effect, "Jump" abilities are affected as follows: *The "Call Wyvern" ability cannot be used while "Spirit Surge" is in effect. Jump Temporarily weakens an enemy's defense. High Jump Enemy's TP is reduced by a percentage proportionate to the amount of damage inflicted. Super Jump As seen from the enemy target's position, the closest party member behind the dragoon has his or her enmity reduced by half. "Diabolos" has been added as a new summonable avatar. The maximum number of usable merit points has been increased in all categories in the following manner: Combo total and sub-categories: HP/MP Attributes Combat skills Magic skills Others Combo total only: Individual job categories The location of certain monsters in the Phomiuna Aqueducts and the Sacrarium has been adjusted. The behavior of certain notorious monsters in Lumoria has been adjusted. Certain notorious monsters in the Sacrarium will no longer use the weapon skill "One Inch Punch." An issue wherein the delay between disengaging from an enemy and being able to attack once more not being equal to the delay of the weapon equipped has been addressed. *This delay is calculated after considering "Haste" and "Slow" effects. [Item-related] The chance of obtaining the beastmaster broth ingredients skull locusts, king locusts, and snapping moles through harvesting or mining has been changed in the following areas: Giddeus/West Sarutabaruta/Zeruhn Mines The variety of items obtainable through mining in Ifrit's Cauldron has been expanded. The chance for pickaxes to break has also been adjusted in this area. The "pitchfork" and "pitchfork +1" obtained during this year's Harvest Festival event have been added to the list of storable special equipment. The "Crow Jupon" set is now eligible for exchange with a key item voucher from the storage NPC. "Patissier" and "Stewpot Mastery" have been added to the key items available through the Culinarians' Guild contracts. New synthesis recipes have been added. Items marked as "Rare" have been removed from the rewards obtainable through the Brigand's Chart quest. This change will reduce the chance of empty treasure chests appearing. Monsters that appear during the Pirate's Chart quest in the Valkurm Dunes can now detect characters that are using "Sneak." New items bearing the same names as the previously released "Albatross Ring" and "Penguin Ring" have been added. In contrast to the already existing items, the duration and recast time for the enchantments on the new "Albatross Ring" and "Penguin Ring" will be six times shorter, while the number of charges will be increased by a multiple of six. This adjustment lowers the risk of the enchantment effect being wasted while maintaining the same total duration. *The previously released "Albatross Ring" and "Penguin Ring" will remain unchanged. However, using the enchantment on both the new and old version of one of these rings at the same time will not provide double the effect. The icons for the following items have been changed: Justaucorps/ Justaucorps +1/Vermillion Cloak/Royal Cloak/Black Cotehardie/Flora Cotehardie/Blue Cotehardie/Blue Cotehardie +1/Black Cloak/Demon's Cloak/Duende Cotehardie/Vampire Cloak/Healing Justaucorps The following item names have been changed: Gawaine's Axe -> Gawain's Axe Millenium Horn -> Millennium Horn [System-related] New terms have been added to the auto-translate feature. Category Term Controller Directional pad Controller Expansion port Controller Trigger Controller Xbox Guide button Place Names Dynamis - Valkurm Place Names Dynamis - Buburimu Place Names Dynamis - Qufim General Terms Kodoku Job Abilities Spirit Surge Avatars Diabolos Pet Commands Camisado Pet Commands Somnolence Pet Commands Nightmare Pet Commands Ultimate Terror Pet Commands Noctoshield Pet Commands Dream Shroud Pet Commands Nether Blast Pet Commands Ruinous Omen When using the "Seek Member" function under "Party" in the main menu, the resulting list will now include all party-seeking characters in the region without first narrowing the search parameters to a level range close to your own. An issue wherein it was impossible to directly target and invite a character that had selected "Autogroup" has been addressed. When choosing to register a friend within FINAL FANTASY XI after receiving a "Let's be friends" message, an issue where the decision to accept was not properly confirmed has been addressed. [Other Content] Changes to Ballista: -The rook locations in the Pashhow Marshlands and Meriphataud Mountains have been changed. -An issue wherein characters recovering from a "Stun" effect were temporarily unable to dig for or shoot Petras has been addressed. An issue where the difficulty level of fishing varied depending on the client used has been addressed. The new Fish Ranking feature announced on the official FINAL FANTASY XI website on December 2, 2005 will be introduced at a later date.

Comments

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Jug Pets
# Dec 15 2005 at 3:14 PM Rating: Default
I still don't see why jug pets are considered useless - a BST in my 5-1 party used an Antillion Familiar to fight off the Ancient Warriors, and it still had about 30% by the time the fight was over. Without Reward or Familiar.
bah!
# Dec 15 2005 at 3:03 PM Rating: Decent
*
93 posts
enough whining about what got hosed, i wanna fight bahamut.... how do we do it?

Edited, Thu Dec 15 14:07:46 2005
Diabolos
# Dec 14 2005 at 9:14 AM Rating: Decent
You only need Windy fame for the new avatar Diabolos, or CoP missions done too?

Edited, Wed Dec 14 09:20:46 2005
RE: Diabolos
# Dec 14 2005 at 1:04 PM Rating: Decent
***
3,379 posts
I do not know the amount of Windurst fame you need, but it has been confirmed that CoP missions up to M3-5 must be completed.
Diabolos level
# Dec 13 2005 at 4:46 PM Rating: Decent
Quote:
Hapernack: Go in the tower nearest the Outpost in Beaucidine Glacier. Lv 40 cap one. Travel through Pso'Xja following the Red, Black, Red, Black portals until you reach The Shrouded Maw.


I've never been in there, but does this mean that the Diabolos fight is also at a level 40 cap?
RE: Diabolos level
# Dec 13 2005 at 11:11 PM Rating: Decent
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3,379 posts
No, the Lv 40 cap tower is only the trip TO the Maw. The actual fight is uncapped (so you better be Lv 74-75 at least!!!).
Diabolos Quest
# Dec 13 2005 at 1:31 PM Rating: Excellent
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3,379 posts
Hapernack's Guide to the New Diabolos! Version 1.2
Info: This guide is subdivided into the quest followed by the rewards possible. It will be updated within a day into a very comprehensive guide, but here is what I have so far.

1. The Quest
2. The Fight (Realizing the Power of your Dreams)
3. The Rewards

Where is this quest?
Location: Windurst Waters Rhinostery Left hub. (J-8)

NPC Name: Kerutoto. Level of fame needed is mostly likely at least an amount in which you can get Fenrir.

Name of Quest: Waking Dreams
Description: Kerutoto will tell you he's having trouble meditating in peace because of the celestial avatar, Diabolos.

The Fight

Location: Go in the tower nearest the Outpost in Beaucidine Glacier. Lv 40 cap one. Travel through Pso'Xja following the Red, Black, Red, Black portals until you reach The Shrouded Maw.

Description: There will most likely be a line at this point, make sure to wait your turn in line and don't cut ^^. The battlefield is called "Waking Dreams". The battlefield is identical to the CoP battle of Diabolos and the tile breaks still apply. He is vulnerable to Paralyze, but not Silence. He spams Sleepga II, as well as his Blood Pacts. About 60% or so he'll attempt Nightmare which will sleep and BADLY Bio the party. He will continue to spam Nightmare until it goes through, so stun this when possible or for at least as long as possible. His deadliest combo would be Nightmare >> Ruinous Omen which he loves to do. When he hits 50%, he'll unleash Ruinous Omen, his 2hr which is dark elemental damage, and will bring you down to about 10% of your health. Unfortunately in this small arena, there's no avoiding his 2hr unless you're in 2 corners which isn't recommended since they can fall out.

Strategy Warning!!!: NIN or Tank of whatever, BEWARE. Diabolos also loves to use Nether Blast which is a long-ranged attack of Darkness Elemental damage. The damage is usually fairly sizeable (500-600) but it will pierce through shadows completely if you have blink tanks. Take care when he uses this or he can cause an untimely death.

Suggested setup: If you do a manaburn, the strategy we used was:
-Entry.
-Buff with Stoneskin + Blink + Aquaveil (very important).
-When you reach the ledge before dropping, have all BLM unleash whichever would be the strongest -aga III spell without using Thundaga III (which is usually the strongest one BLM buff up with merits), usually Firaga or Blizzaga depending on weather or day.
-He'll pull you in immediately after the initial wave of nukes, spam stuns as soon as you are sucked down, as he will most likely be trying to use Nightmare immediately. Spam your nukes immediately after your stuns (most likely Thundaga III).
-If all goes well and your stuns were fast enough to prevent almost certain destruction, He should be dead after only two waves. After 2 successes and over 40 runs of him, I've been able to pretty accurately place his HP at 10,000-11,000. So if your mages are able to deal at least 1k dmg each to him per wave, he won't be able to drain any HP from you in the time he's allotted and thusly die.

Other setups: I'd highly recommend a Ninja tank. I'm not sure that PLDs could take the punishment unless there was some strong Black Mage Power to speed the fight along. Make sure you posess a strong skillchain and a few strong DD in order to take his HP down quickly and effectively. Upon entry (and after buffs), strike Diabolos with paralyze and move to your appropriate tiles (preferrably ones that won't fall). Continue to strike him down until about 50%, then you should start buffing up and bracing for his Ruinous Omen + Nightmare combo. If you can make it past his 2hr, then you should immediately begin massive all-out dmg dealing to finish him off quickly because he will continue to spam Nightmare from 60% onward.

Tips: At all costs, try to stay awake, if he sleeps you, its probably going to wipe your party out. Poison Potions will not prevent Nightmare's sleep.

Note on Manaburning:
As it is with many parts of CoP, BLM are absolutely prime for this. In this battle, you're going to fall in love with stunning and the simple ability to allign our magic with the elements to take him out quickly and effectively. My setup was: 75BLM, 75BLM, 75BLM, 75BLM, 75BLM, 75SMN. The SMN summoned her avatar and continued to bloodpact while us 5 mages stood back with our stoneskin, blink, and aquaveil (very useful) on and continued to -aga III him to death which only took 1 volley of Blizzaga IIIs (Double Ice Weather on Iceday) and 1 volley of Thundaga IIIs (A BLM staple element). I can only theorize about a 6xSMN setup, but I would imagine that they simple could not deal the damage necessary to finish Diabolos off before he does too much damage (A SMN Astral Flow vs Diabolos averaged 1100-1300dmg on the correct elemental day, tested on 17 different SMNs Lv 75, where as a BLM75, I was able to deal 1400dmg in Blizzaga III on elemental day, and 1600dmg in Thundaga III on elemental day. That and, I can stun and SMNs can't.). This is still open to debate, as many parties are still just managing to defeat Diabolos and success stories are still difficult to find.

After you have completed your fight, you will pop out behind the Maw. Make sure you /shout your victory to all the others in the other side for good measure :P (taru dance if applicable).
Key Item Obtained: Whisper of Dreams

The rewards: Return to Kerutoto in the Rhinostery and turn in your whisper. You will have several options as usual of a Diabolos's Pole, Diabolos's Ring, Diabolos's Earring, Diabolos's Torque, Gil, or a pact with him (you MIGHT want the pact first!!).

Diabolos's Pole:
(Staff)All Races
DMG:57 Delay:402
Dark Weather: Enhances effect of "Drain" and "Aspir" Additional Effect: Slow
Lv 75 All Jobs

Diabolos's Ring:
[Ring]All Races
On Darksdays:
MP-15% Dark Magic Skill+15
Lv 65 All Jobs

Diabolos's Earring:
[Ear]All Races
Accuracty +3
Dark Weather: Accuracy -3 Magic Accuracy +2
Lv 65 All Jobs

Diabolos's Torque:
[Neck]All Races
Ranged Accuracy +8
Dark Weather:
Ranged Accuracy -8 Ranged Attack +8
Lv 70 All Jobs

Gil: Unknown amount (Possibly in the 10-20k range)

Pact: Ability to Summon Diabolos
His Blood Pacts:

Lv 1: Camisado - Deals Physical Damage

Lv ??: Somnolence - Damages Target + Gravity Effect

Lv ??: Nightmare - Deals Darkness Element Damage that Sleeps all targets within the Area of Effect and Gradually Reduces Their HP.

Lv ??: Ultimate Terror - Reduces Attributes of Foes within the Area Of Effect. (If used when links have occured, it will dispel those links from your main claimed monster.).

Lv ??: Noctoshield - Gives Players within the Area of Effect the effect of "Phalanx".

Lv 65: Dream Shroud - Enhances the Magic Atk and Def of Players Within the Area of Effect. Tests have shown this bonus to be +10 to Magic Atk and Def.

Lv ??: Nether Blast - Deals a Ranged Attack of Darkness Elemental damage. (Pierces through shadows).

Lv 1: (Astral Flow) Ruinous Omen - Unlike most Astrals which simply deal large dmg, this Blood Pact will reduce the HP bars of its foes by a random % (Damage towards that of very HP-heavy foes is still yet to be determined. Whether if a % of a large foe would be sizeable; say 20,000hp, if the effect would indeed take off that much.). Percentages towards normal enemies have ranged from 25% to 90% in tests.

I have screenshots of all the reward items, and can send them in if none are available to allakhazam yet.

When the Quest is added to the quest archive, Can I request someone move this guide to the post part of it? Thank you-^^

(Please Rate This Guide and give me any suggestions of what I can do to improve it)

*Edit*
Version 0.7 additions: Added the Diabolos rewards description section, fixed some simple grammar issues.
Version 0.8: Fixed some minor issues, Added Small Note on Manaburn from personal experience.
Version 1.0: Added setup suggestion sections.
Version 1.1: Added Blood Pacts and Descriptions with results of some tests. Also added an additional warning in the strategy.
Version 1.2: Minor fixes to the guide. Included additional Blood Pact findings.

Edited, Fri Dec 16 18:45:18 2005
RE: Diabolos Quest
# Dec 13 2005 at 5:51 PM Rating: Decent
there is no fame level for it that i know of, u MUST have CoP 3-5 finished which is the level 40 cap diabolos, i think its level 40 at least.

a note for the bcnm:
if you do not have a stunner just don't go, manaburning it with blms works just need a tank. have not tried it as 6 smn yet, but i hear from people who have done it it sux and u will die... GL everyone
RE: Diabolos Quest-Fame lv
# Dec 13 2005 at 3:22 PM Rating: Decent
I'm A meely by trade, and now getting into the mage trade. So far I have 3 Avatars, 1 fork, and currently working on Windhurst fame. So far my fame is 'bards singing about me' Is this enough? Or do i keep working to hero lv to get it?

-Thank you in advance
RE: Diabolos Quest-Fame lv
# Dec 14 2005 at 3:24 PM Rating: Decent
***
3,379 posts
I believe your fame level should be ok. The fame level you posess is Lv 6.

If you find fame levels being difficult, a very useful guide to fame I found is here. ffxi.cannotlinkto/fame.php
It gives all the fame information including what quests to do, where to do them, what the NPC says for your fame level, the whole kit and kabootle.

Hope this helps.
BST PARTY
# Dec 13 2005 at 1:06 PM Rating: Excellent
47 posts
Well now that XP isn't reduced for using "Call"ed pets, can you imagine a 6 man BST party or getting an invite as a BST now.

I want to coin the phrase "Jug Burn Party"

Edited, Tue Dec 13 12:18:01 2005
BST Adjustments
# Dec 13 2005 at 12:36 PM Rating: Decent
Quite frankly I really don't see much of a problem with the new monster adjustment and how it affects BST's. It pissed me off a little at first, but then I figured out a way to use it to my advantage. First off, if you are a BST, you should not be lvling over a large spanned area anyway, keep it small. I've found that when a pet is close to death, use Leave, and it will respawn at it original location shortly, AND have full HP, now, if you were smart and kept your leveling area small, you could use another pet in the meantime, as usual, and then reclaim your old pet whenever you wish. I've been doing this in Ifrit's Cauldron recently and it works rather well, it's nice that I can use the same pet multiple times without waiting 10 minutes for a respawn, or waiting for it to get full HP again. I'm not sure how well this may work in other areas, but if I were you, I would give it a shot.
Diablos
# Dec 13 2005 at 12:25 PM Rating: Decent
I want diablos !!!! so could anyone could plz tell me how to get him
Jesus people
# Dec 13 2005 at 11:23 AM Rating: Decent
Ive read this entire page and almost all ive heard was "***** ***** *****" have you morons not read like the 3 posts that said SE was fixing the problem... THEY EVEN GAVE YOU A LINK AS PROOF, but no... you *** holes are soo caught up in bashing SE that you wont accept that they are actually fixing the problem for you jackasses
MPK system
# Dec 13 2005 at 10:54 AM Rating: Decent
Found couple small problems with the new MPK system.

First i was pulling a crab in Qufim earlier, i got out ahead of it so it wouldn't hit me, it lost its lock on me and disappeared before it got back to camp or i could go back to it. Guess all pullers have to let themselves get smacked a few times just to do their jobs (more wasted shihei u.u).

Second thing was when another person was pulling, he agroed a banshee and brought it back to camp. As i understand it the banshee should have have disappeared after he died, but it stayed where it was, did nothing for a few seconds, then starting smaking another member who didnt do anything to it. Am i misreading the literature or what?

P.S. Although half the pt died because of that banshee, the taru that raised us was pimpin Diabolos so it all good ^^
*smacks himself for not getting a picture*
RE: MPK system
# Dec 13 2005 at 9:51 PM Rating: Decent
39 posts
I think SE means that the mob has to be completely disengaged w/o anyone in the area with hate. Maybe someone in your party tried to cure your friend and ended up building up hate. Even if they didn't, maybe the old aggro rules apply since you were all in party and didn't zone.
RE: MPK system
# Dec 13 2005 at 8:44 PM Rating: Decent
16 posts
All I can think of for the Banshee not despawning, is that it was pulled to an area where it could potentially roam to on it's own. It went into it's "reset mode" after the puller died, and then went on a killing rampage since it was still within it's area.
Jug Pets!? O_o
# Dec 13 2005 at 10:23 AM Rating: Decent
Jug pet's are used primarily to farm and as a emergency pet when all other pets in the area have been killed. I've never seen a half-*** bst use pets exclusively to level. That would be uber retarted and may get expensive.
RE: Jug Pets!? O_o
# Dec 13 2005 at 12:16 PM Rating: Decent
Well i lvled with a bst and he used a jug pet in our pt plus the summoner which really made it 8 in the pt so i think that using them to lvl in the right situation is not stupid. And the bst was also subbing NINJA.
stop whining
# Dec 13 2005 at 9:37 AM Rating: Excellent
17 posts
seriously, u guys should read before u complain ;P

SE just said:

If the beastmaster ability "Charm" is used on a monster while the monster is disappearing because it was outside its normal radius, the monster may become invisible in some instances.
=> Although the pet monster may appear invisible, it will act like a normal pet monster.


so either nothing changed and ur all just overreacting or SE already saw the prob and is adressing it - best thing to do after an update is to stop play for one day to let them fix all the errors XD

http://www.playonline.com/ff11us/polnews/news6256.shtml



Edited, Tue Dec 13 09:49:47 2005
SE ruins another job!!
# Dec 13 2005 at 9:04 AM Rating: Decent
For those of you that are telling the BST players to stop crying and adapt, you obviously never played BST. Jug pets are too weak. Jug pets can’t even solo Even match. Also just like all jobs the higher you get the less places you have to level. Because of this update certain BST leveling area’s are now ruined. Here is an example of one area.

Bostaunieux Oubliette.

Bst has to grab a blob or funnel bat and run to camp. Once at camp he fights monsters, releases and keep reusing that pet for the entire leveling time so we use same pet for about 3 hours. Now Leveling in this area is close to impossible. This strategy is used almost in every camp past lv 45.


Bst need at least 2 pets to kill 1 VT monster. Now we will probably need like 5 pets because we will have to let pet die if we cant find a new pet fast enough. Finding 5 pets wont be easy since we level in area’s that there are xp parties. Now that we will mostly likely just let pets die This will also slow down leveling parties in these areas because we usually release and swap back and forth between 2 pets. Now we will use all available pets meaning parties leveling in the area we are in which are usually 5 to 10 levels lower then us wont have many monsters to xp off of.



Unless SE makes Jug Pets more useful they just ruined the BST job. BST might still be a functional Job but leveling will be DEAD slow. SE needs to shorten or remove the recast time on “Call Beast” ability, 3 minutes recast is too high for a pet that only last like 45 seconds against an XP monster. BST only use jugs when in trouble and need to buy some time while looking for another pet.


Thanks SE.
You F%@k up RNG !! So I take up BST and you F@%K up BST.
RE: SE ruins another job!!
# Dec 13 2005 at 9:36 AM Rating: Decent
Mabe I missed something...? These are both good things.

"Beastmasters will now receive 100% of the experience gained for enemies defeated with a pet summoned by the "Call Beast" ability."

This changes nothing except the fact that if you ARE using a jug pet on any mob that would give exp. that you will now get 100% of the exp., rather than the 70%, you did get before the update, when keeping you jug pet out when the monster is killed.

"The beastmaster ability "Reward" will now include a "Regen" effect. The amount of HP restored will be determined by the level of the pet and the type of pet food used."

Not many bst use reward, except in a emergency or a few other seldom occations, I think this is due to the cost vs reward or this /ja. This adds to the /ja (takes nothing away from) and will hopefully make it worth using.

So as for the comment above, I have no idea what you are talking about...?
If you have more information than the few quotes listed above on changes to bst, please lets us know. If you think that these two small changes
effect bst in anyway except for the better...Why?

I see no way that adding to your exp. gained and further enhancing one of our current job abilities "ruins bst".
RE: SE ruins another job!!
# Dec 14 2005 at 11:14 AM Rating: Decent
Jug pets are useless for xping. Big deal we now get 100% xp with jug pet. Whoopee!! Jug pets cant handle a T monster even less a VT or IT. So i don’t see anything good about this update. It also has such a high recast time that call beast itself is only good to distract a target while you find a better pet.

They should have made the monsters just walk back with out agrroing anyone. As for regen. Regen rate is so low that its almost useless. Pets regen a lot faster when you release them, you cant compare the 2.

So I don’t know how you can say that any of these updates are a good thing for BST. This update only really benefit gil farmers and HNMLS’s
RE: SE ruins another job!!
# Dec 13 2005 at 9:52 AM Rating: Decent
Yep... I did miss something. The release portion of the new MPK adjustments. This does indeed cause a problem. There was some original talk of have the mob not attack anyone on its walk back to its spawn radius. Lets go with that rather than having it disappear. Or mabe even a 30-45sec. time frame before it disappears, where it also wont attack anyone.

Lets come up with some realistic, constructive solutions rather than complain.

Edited, Tue Dec 13 09:59:22 2005
RE: SE ruins another job!!
# Dec 14 2005 at 9:24 PM Rating: Decent
Cant u just charm a pet in area fight your fight, release & finish the fights with a jug? I dont see the big drama, but ill hop back on my bst later and see what all this fuss is about.
It's working!
# Dec 13 2005 at 9:03 AM Rating: Decent
Me: hello (2 minutes pass)
Me: ?
FFXI TSR Irvin: Hellol TIts almost fixed. try in about a half hour or less
Me: you know what the problem was concerning? (4 minutes pass)
>Session Closed.
Copy the text from this window if you would like a copy of your chat session. You may now close this window.

Well, not yet anways. Seeing that i was the first post on the subject of the POL crash, let this be the last. I talked to a TSR rep (i accessed webchat on the euro POL website) and he says less than 30 minutes and the problem should be resolved.

At least I hope.
Working again
# Dec 13 2005 at 9:00 AM Rating: Decent
Water Spirit
# Dec 13 2005 at 8:52 AM Rating: Decent
Anyone else notice that when you summon a water spirit you get a Water Spirit with a Thunder Spirits name, and vise-versa.
They are aware
# Dec 13 2005 at 8:46 AM Rating: Decent
26 posts
http://www.playonline.com/ff11us/polnews/news6259.shtml

well at least they know that something is wrong and is trying to fix it. Just thought I'd say something so we don't all panic at once and march on their HQ.(anybody have the address?)
POL Error
# Dec 13 2005 at 8:20 AM Rating: Decent
My husband and I are also getting the Error message after Starting up POL...
RE: POL Error
# Dec 13 2005 at 8:43 AM Rating: Decent
http://www.playonline.com/ff11eu/polnews/news6260.shtml

Gives information about this error they will be providing an update to deal with it. (ASAP I hope)


gwaaaaah!
# Dec 13 2005 at 8:15 AM Rating: Decent
I'm having a problem logging into the playonline viewer as well, keeps crashing x_x.

I don't care about bst stuff, just because mine's lvl 1. I like the idea of the new avatar, how do I get it? I bet its high level or something. And yay for the new drg 2 hr! :)
problems
# Dec 13 2005 at 8:06 AM Rating: Decent
17 posts
POL was working fine before the update, but after I updated I couldn't get back in...

After I log in to my account, POL keeps crashing before it loads the menu with games, navigator, etc. I've checked the files of POL and FFXI and there was nothing wrong with them, apparently.

Is anyone else having this problem? Should I reinstall? Thanks in advance.
RE: problems
# Dec 13 2005 at 8:11 AM Rating: Decent
At this point, I've tried everything... but nothing worked out. I am now contacting S-E via email. I hope they will solve this ASAP. Otherwise, this will cost them members.
RE: problems
# Dec 13 2005 at 8:10 AM Rating: Decent
I think everyone is having the problem, until SE release something saying it is back up or they have corrected it just sit tight.

Re-installing is kinda drastic just wait cause everyone is having the problem ^^
AWESOME S-E! :@
# Dec 13 2005 at 8:00 AM Rating: Decent
This is just great... I have the shut-down problem aswell... after it checks for my messages, it shuts off due to an error in winXP + POL. On both my laptop and desktop, so the problem is Square-Enix... it all happened after the version update. Thank you S-E I simply love you! Now I can't play the game anymore.
POL Error
# Dec 13 2005 at 6:52 AM Rating: Decent
Just wondering if anyone has had an error with a dll file since the last update. I can log into POL fine, but after it checks for my mail i get an error and POL is shut down..

i guess im gonna use goback or restore. seeming how no one else has written to this. and i'm 6:30ESTam... and support is 9:00PSTam... 6 hours away

***updated*** 90 minutes later
system restore didn't help, tried reinstally POL, nothing new
sent bug/error report to POL. checking email to see if i get a generated response.

as for re-installing POL. I and others have tried, you still get updated and recieve whatever error that was initially created. No way to toggle out of this one. Just sit back and wait for those california dreamers to wake up and let me game.



Edited, Tue Dec 13 08:33:49 2005
RE: POL Error
# Dec 13 2005 at 7:48 AM Rating: Decent
tried uninstalling pol viewer and reinstalling, still broken
RE: POL Error
# Dec 13 2005 at 7:32 AM Rating: Decent
This has happened to me as well. POL comes online, checks messages etc. Then says it has experienced an error and must close. I have reloaded it and updated it and i get the same problem. I tried phoning the helpline and they are closed (in their normal working hours).
If you are able to get online can you please report this error for us. Many thanks

http://www.playonline.com/ff11eu/polnews/news6260.shtml
THE ABOVE LINK GIVES DETAILS OF THE PROBLEM AND STATES THAT se WILL BE PROVIDING A PATCH TO FIX (THNK GOD)

Edited, Tue Dec 13 08:49:18 2005
RE: POL Error
# Dec 13 2005 at 7:24 AM Rating: Decent
I seem to be having this problem as well. I'm goin gto try a few things before I go off to work though, and post my results back here.

Or i may just go back to sleep for a few hours. I don't know yet.
Adapt
# Dec 13 2005 at 5:22 AM Rating: Default
**
340 posts
To all you BSTs that are ******** about the update: ADAPT!!! We all have to at some point. There is another way to do things. Boo hoo you have to figure something out. Quitcher ********
RE: Adapt
# Dec 13 2005 at 8:35 AM Rating: Decent
**
307 posts
Im guessing from the nature of youre of you post you arent a bst... look at it this way, if someone gets kicked in the balls theyre gonna cry, saying adapt to being kicked in the balls is, quite frankly, unbelieveable.

Please flame if im off the mark but personally i'd rather not be kicked in the balls.
Mini Diabolos
# Dec 13 2005 at 3:33 AM Rating: Decent
Does anyone know if they have a mini-battle please! I'm sort of a newb with not many high level friends but I really would like to solo this avatar! Please Help!
Diabolos OWNED
# Dec 13 2005 at 2:59 AM Rating: Decent
http://www.sonic.net/cgi/shong/SnD/yabb2/YaBB.pl?num=1134460343/0#1

DIABOLOS MINE PLEASE CHECK IT!!!
RE: Diabolos OWNED
# Dec 13 2005 at 7:56 AM Rating: Excellent
17 posts
and could u maybe please tell us where u got that quest?^^;
or where to find infos on that one?

thx :)
RE: Diabolos OWNED
# Dec 13 2005 at 11:46 AM Rating: Decent
from what I understand it's in Windurst!
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