FINAL FANTASY XI Update (Apr. 20)

[Event-Related] -The following two areas are now open for exploration: The Grand Palace of Hu'Xzoi The Garden of Ru'Hmet -Several new Chains of Promathia area quests have been added. -A special new Ballista area has been added. -New sets of low-level equipment have been added to the list of armor that can be stored by certain NPCs located around Vana'diel. After trading a full set (4-5 pieces) of armor, a player will receive a "claim slip." This claim slip and a small fee are required when having a set of armor returned. Please note: 1. Signatures on checked armor will be lost. 2. High-quality and refurbished armor cannot be stored. -The clamming mini-game on Purgonorgo Isle has been expanded. The new features include: 1. A larger bucket offered to those who can fill the original bucket to the brim without going over its weight limit. 2. A larger variety of items that can be dug from the sand. 3. Less waiting time required to re-clam the same points. -New items are available for harvesting/mining in the following areas: 1. West Sarutabaruta 2. Newton Movalpolos 3. Giddeus -A new key item that will automatically inform players whether they have access to the Marble Bridge Tavern is now available (a message will appear upon entry into Upper Jeuno). -A new key item that will automatically inform players if a volunteer is needed for the "Community Service" quest is now available. -Under certain conditions, Tarnotik (located in Oldton Movalpolos) will now accept snow lilies as payment for teleportation to Mine Shaft #2716. -The number of items accepted by Yurim in the Tavnazian quest "In the Name of Science," as well as the types of rewards granted in exchange, have been increased. -Several new varieties of fish are now being accepted by Zaldon in the "Inside the Belly" quest. [Battle-Related] -The amount of EXP required for leveling up after lv.51, and the amount of EXP lost when KO'd after level 25, has been greatly reduced. Please note that at the time of the version update, if your character has more EXP than the new amount required, your EXP total will be adjusted to 1 point less than the amount needed for level up. Example: Player status before the version update -> Level=51 EXP=8100 Amount needed for level up (before update) = 10000 Amount needed for level up (after adjustment) = 8000 Player status after the version update -> Level=51 EXP=7999 Please visit http://www.playonline.com/ff11us/index.shtml for further details on changes to the EXP system. -Several new types of ENM quests have been added. In addition, many of the existing quests have also been adjusted. Some of these adjustments include allowing larger parties and/or alliances to enter the battlefields (however, depending on the size of the parties, there may be a cut in the amount of EXP received when completing the quest). Area Battle Name Restrictions Boneyard Gully Like the Wind 15 minutes/Lv.75/3 members recommended Shell We Dance? 30 minutes/Lv.75/12 members recommended Totentanz 30 minutes/Lv.75/18 members recommended Mine Shaft #2716 Pulling the Strings 15 minutes/Lv.60/Solo battle Automaton Assault 15 minutes/Lv.60/3 members recommended /All members must be of same race Monarch Linn Fire in the Sky 15 minutes/Lv.40/3 members recommended Bugard in the Clouds 15 minutes/Lv.50/3 members recommended Beloved of the Atlantes 30 minutes/Lv.50/6 members recommended The recommended number of party members for all existing ENM battles has been set at 6, with the maximum alliance size being 18. -New notorious monsters have been added to the Chains of Promathia areas. -The bard song Army's Paeon V (Lv. 65) has been added. [Item-Related] -New mannequin poses have been introduced. After obtaining a mannequin and a certain key item, Mhauran goldsmith Fyi Chalmwoh will change the pose of your simulacrum upon request. Available poses are as follows: 1. /sit 2. /salute (Windurst/San d'Oria/Bastok) 3. /hurray 4. Special race-specific poses -Select guilds are now offering new key items available for purchase with guild points. -Adjustments and additions have been made to the types of items requested in exchange for guild points. -The Alchemists' Guild will now accept poison baghnakhs +1 in exchange for guild points. -Several new fishing rods have been introduced. -New relic-type equipment has been added. -Numerous other types of items are also now available. -New synthesis and desynthesis recipes have been added. -The graphics displayed when a Galka equips the following shields have been changed: Marine Shield Shell Shield Turtle Shield Turtle Shield +1 Genbu's Shield -A new synthesis recipe for black ink has been introduced. In conjunction with this addition, the item's buying price has also been adjusted. -The following item names have been changed: Ashigaru Gorget -> Agile Gorget Mana Ring -> Mystical Ring Mana Ring +1 -> Mystical Ring +1 [System-Related] -The Handle Name screen that would appear during login has been removed. In its place, a simple confirmation message has been introduced. -Group Messages can now be viewed while logged in to FINAL FANTASY XI. However, players must return to PlayOnline to respond to them. -Several unused buttons within the Friend List menu, as well as the "Busy" and "Away Mess." options under Online Status, have been removed. -In conjunction with the removal of the corresponding button, a player's "Privacy Level" will now automatically be set to level 2 (all players on your Friend List). -The "Accept" button originally used during Friend List registration has been removed. The current options are "Accept & Add" and "Decline." -Also, when "Accept & Add" is selected by the invitee, both players will be automatically registered on each other's Friend List. -"/busy" has been removed from the Auto-Translate feature. -A confirmation message will now appear when purchasing goods from another player's bazaar. Example: Purchase 3 sleepshrooms for 570 gil? [The following adjustments have been made to the fishing system:] -Fishing locations in the following areas have been adjusted: 1. Beaucedine Glacier 2. Sauromugue Champaign 3. Ferries between Mhaura and Selbina -The more "tired" a player becomes after repeated fishing, the longer it will now take to recast his or her line. -Players will be "tired" for a short period of time after being raised. -New BGM is now played when battling it out with a bite. -New types of salt and freshwater fish, as well as rare "legendary" fish, have been added. -When a monster is caught, only the player who reeled it in (and his/her party or alliance) will be able to attack it (the monster's name will be displayed in red/purple).

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# Apr 20 2005 at 3:00 PM Rating: Default
36 posts
::unintelligable scream of agony::
yay
# Apr 20 2005 at 2:58 PM Rating: Default
i like the exp thing. seems only rangers and mages and nin can lvl these days. 222k exp less to get to 75 is a dream come true. who cares if it took you more exp, you got there already so be happy, now your next job will be easier. this makes me want to play the game more since it takes less exp to ge tto 75 and thats less LFG for me. since as a DD its a pain to get exp with the ranger sensation.
xp adjustment
# Apr 20 2005 at 2:57 PM Rating: Decent
Well here is my take on this xp thing. As with all games, it is up to the company that designed them to keep in demand. With the xp adjustments I think will help the lvls that are going through the I am tired of lvling phase and continue the game play. As for the upper lvls getting mad about it. This change in no way shape of form is a stone cast your way. Alot of players will still give you the kneels or whatever else you get for your accomplishments, just keep in mine that respect gets respect. Don't go ditching the lower lvls on how much easier it is for them to lvl. We still feel the same sting you did when you got KO'd.
EXP
# Apr 20 2005 at 2:45 PM Rating: Decent
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110 posts
If My calculaton are right the new ppl should get to 75 in 222k less exp than that of perivious 75's did ( made this calculaton in my head, could be off by few k's)
think
# Apr 20 2005 at 2:42 PM Rating: Decent
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1,620 posts
to all those 51+s

it doesnt matter if SE changed the tnl, wut does matter is that u spend yer time and effort in getting that job high, and doing so should make u feel proud :)
Veteran Blues
# Apr 20 2005 at 2:41 PM Rating: Decent
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177 posts
I only have one job over level 51, which is a 55 rdm. I understand the frustration of the veteran players who had to endure the old experience system, but for all of the newer players (I've been playing less than 1 year) the change in the way you move through levels 51-75 will make for much more enjoyable playing experience. For those of you that already have reached the level 75 mark, try to remember how much you were tearing your hair out when you'd level up and see the insane jump in experience needed to get to the next level. I think SE is just trying to fix a problem in their eyes. The other updates all seem to be relatively free of controversy, and I am really looking forward to playing in the all-ballista area...see you guys there if you are on Unicorn.

Bik
RE: Veteran Blues
# Apr 20 2005 at 2:49 PM Rating: Decent
heh...tearing your hair out?
nah...because we expected that....we expect a challenge not a watered down version of the best game the world has to offer...you want watered down go play WoW and run around w/ your toys and crayons...weve lost tens of thousands of exp that can never be returned....and thats a crime in itself.
Another blow against bottom feeders
# Apr 20 2005 at 2:34 PM Rating: Good
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565 posts
"A confirmation message will now appear when purchasing goods from another player's bazaar.

"Example: Purchase 3 sleepshrooms for 570 gil?"


This should put an end to those scumsucking bottom feeders who take advantage of newbish ignorance by listing single crystals or shihei in their bazaars for prices just below the cost of full stacks.

I'd seen this practice gaining "popularity" on Fairy (read: more bottom feeders doing it) and am glad to see that SE nipped it in the bud.

But SE is out of their mind if they think Sleepshrooms are likely to be found (at least on Fairy) for 190 each.
BS!!!!
# Apr 20 2005 at 2:33 PM Rating: Decent
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110 posts
im really pissed... we waste enough time to get to 75 , now noobs go to lev 75 in 125k less than what we went thru.. SE should give us Vets a exp scroll(worth 125k) like the one u get in Eco-Warrior ques, and we should be able to use it for Merit points or use it on other low lev jobs >.<... this is not fair... i feel bad for ppl who hav like 5 x75 job.... mostly JPs :/
Nice
# Apr 20 2005 at 2:33 PM Rating: Decent
I'm in perfect level range to see this new exp system in action. I'm 18000/31000 atm...
Nice
# Apr 20 2005 at 2:33 PM Rating: Decent
I'm in perfect level range to see this new exp system in action. I'm 18000/31000 atm...
Paeon V?!
# Apr 20 2005 at 2:20 PM Rating: Decent
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535 posts
Quote:
-The bard song Army's Paeon V (Lv. 65) has been added.


Holy hell. I'm buying it asap. :O That's awesome!

Well, I suppose it helps even more with the Maat fights for those who are still stuck at level 70. Paeon IV and III were stong themselves. V ought to go a longer way.

Just happy they actually added a song in general. Hadn't seen that in a while.
Paeon V?!
# Apr 20 2005 at 2:20 PM Rating: Decent
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535 posts
Quote:
-The bard song Army's Paeon V (Lv. 65) has been added.


Holy hell. I'm buying it asap. :O That's awesome!

Well, I suppose it helps even more with the Maat fights for those who are still stuck at level 70. Paeon IV and III were stong themselves. V ought to go a longer way.

Just happy they actually added a song in general. Hadn't seen that in a while.
graph
# Apr 20 2005 at 2:18 PM Rating: Decent
according to Danielle's graph, you will only need 11000 tnl in total, so ....i guess we'll see if his graph is right when the server comes up
Good Exp
# Apr 20 2005 at 2:17 PM Rating: Decent
Worst. Title. Ever!
*****
17,302 posts
Quote:
YES! Though it sucks for some people, I'm excited about the XP.

http://tune.ache-bang.com/~vg/outitem/up/img/4147.jpg

There ya go.


This graph is false. I wonder what the person who made it did, just assume a 20% drop in required exp or something? Sure, it was a good idea to try and see, but I think it was a little permature.

The real graph is:
http://www.playonline.com/updateus/img/050421er1gb1/img02.jpg

The various updates that raised the level cap kidna screwed up the EXP curve, and the new exp curve smooths it out, making it gradually increase instead of jumping around. This is probably the type of curve they would have had it follow had they had level 75 cap right at the start.
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Can't sleep, clown will eat me.
bleh
# Apr 20 2005 at 2:15 PM Rating: Decent
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565 posts
I find the whole xp thing to be stupid. Yeah, I'm 73, yeah I wasted about 200,000xp, but that's not what it's about. You don't level one way for 2 years and then change it. You figure that **** out in the beta phase.

I also find the friend list thing kind of pointless. Sometimes I don't want to add someone to my list, but will let them add me. Why take away that option? It's not like it eats away any power.
confirmation
# Apr 20 2005 at 2:13 PM Rating: Decent
man im am so glad they added that confirmation before buying from peopel's bazaar. i know alot of people who have bought 500k stack of scorpion arrows not knowing the actual price they were paying >.> so all u scammers out there hahaha
drg JA/JT?
# Apr 20 2005 at 2:11 PM Rating: Default
There was supposedly going 2 b a drg JA or JT being added ; ;. Yet again Drg gets nothing that really makes a signifigence 2 r job. Im glad 2 c a lot of the changes.... and mad at the XP system change. I just wish Drg would get some new job ability. Something like a javalin that we could throw would b interesting. Anyways there is always next update ; ;. Peace
XP loss
# Apr 20 2005 at 2:10 PM Rating: Good
By the way, I just did the math based on that graph and approximated the differences in XP between level 75 in the old system and the new.

According to my calculations it takes 125k less XP to get to 75 now than it did before.
thanks SE
# Apr 20 2005 at 2:09 PM Rating: Decent
i think this is great wut they r doing to the exp. i will start to lvl my 53 pld now cuz it wont take so freaking long to lvl ne more. Thanks SE
RE: thanks SE
# Apr 20 2005 at 3:38 PM Rating: Decent
the exp down for 51+ is nice... but i dont like the getting tired when fishing change
ballista
# Apr 20 2005 at 2:06 PM Rating: Decent
Scholar
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105 posts
new area for ballista stuff, now configurable battles/linkshell/open/etc battles. Yay

http://www.playonline.com/updateus/050421er1gb2.html
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# Apr 20 2005 at 2:02 PM Rating: Decent
Yeah, I'd say that most of that is pretty cool... We'll have to see how it plays out, but at least for now, good job, SE.
changes
# Apr 20 2005 at 2:00 PM Rating: Decent
All in All, the changes are good. I hope the exp drop doesnt upset the vets, while making the grind to 75 a little less intense for us lower lvls.
Graph
# Apr 20 2005 at 2:00 PM Rating: Decent
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655 posts
Quote:
http://tune.ache-bang.com/~vg/outitem/up/img/4147.jpg


That graph looks more like speculation about what the new XP system was to be, not what it actually is now... according to SE's graph, the (new) current tnl at 75 is the same as the old, but the graph you posted shows a significant difference.

Nonetheless, I'm happy with it, they smoothed out the EXP curve rather nicely, I can't wait to log in and see if I'm 1 tnl or not.
RE: Graph
# Apr 20 2005 at 2:18 PM Rating: Good
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506 posts


There is an offical graph at the playonline.com.
Though it lacks numbers on the axes, it shows shows xp development pretty clearly. Here is the link to the graph:

Hmm
# Apr 20 2005 at 1:59 PM Rating: Excellent
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1,743 posts
I have several jobs that will be 1 tnl when I can log in now. lol
lol
# Apr 20 2005 at 1:58 PM Rating: Decent
wow someone did their homework <.<, nice graph btw
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