WoW Now 1.5 Million Strong

Blizzard announced that World of Warcraft now has over 1.5 million subscribers. While I'm tempted to crack that that's one hell of a queue, I want to congratulate Blizzard on making a game that so many people truly love. I can't imagine that even during a beer induced haze of optimistic pontification, anyone at Blizzard could have guessed they would do this well. Keep programming guys and we will all keep playing. Here's the full press release: WORLD OF WARCRAFT® SETS NEW MILESTONE WITH 1.5 MILLION SUBSCRIBERS WORLDWIDE Blizzard's MMORPG achieves unprecedented global success Irvine, Calif. - March 17, 2005 - Blizzard Entertainment® today announced that World of Warcraft®, its massively multiplayer online role-playing game (MMORPG), has surpassed the 1.5 million subscriber mark*, underscoring the game's continued success around the world. Building on its record-breaking debuts in North America, Korea, and Europe, World of Warcraft has reached global peak concurrency - the number of subscribers playing at the same time in each market - of more than 500,000 players. "All of us at Blizzard are extremely gratified and amazed at the international demand for World of Warcraft," said Mike Morhaime, president of Blizzard Entertainment. "From region to region, we've seen a phenomenal level of enthusiasm for World of Warcraft, and we're absolutely thrilled people are enjoying the game so much." Since its debut in North America on November 23, 2004, World of Warcraft has launched to critical and commercial success in Korea and Europe, exploding in popularity across the globe. In the span of a few short months, World of Warcraft has achieved record-breaking milestones, including: Europe:
  • Over 290,000 account creations and 180,000 peak concurrency in its first weekend.
  • Over 500,000 active subscribers, and 230,000 peak concurrency to date.
  • Korea:
  • The most successful 100-day launch of any MMORPG in Korean history since its commercial release on January 18, 2005.
  • World of Warcraft is currently played in 75% of Korean Internet Game Rooms (IGRs), the primary venue for playing games in Korea. IGRs subscribe directly to MMORPGs and then players buy blocks of time from the IGRs for game time.
  • North America:
  • Over 200,000 subscribers and 100,000 peak concurrency achieved in the game's first 24 hours.
  • Current subscriber base of over 800,000 players.
  • Blizzard Entertainment is now focused on preparing the game for launch in additional regions in Asia and firming up service support in existing data centers. World of Warcraft is scheduled to launch in China in 2005, where excitement for the game has already reached a fevered pitch, as evidenced by the 100,000 applications for the limited open beta in just the first hour of signups on February 28, 2005. Launches in Taiwan and other regions are scheduled to follow closely thereafter.

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    profit
    # Mar 21 2005 at 4:02 PM Rating: Decent
    Just curious, how much does it cost to make this game.
    So initial cost+(monthly income-monthly upkeep)*number of months it has been up = how much profit is blizzard getting from this?...
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    yes i am an engineer :)
    $22.5 Million per month?
    # Mar 21 2005 at 10:27 AM Rating: Decent
    33 posts
    If every one of those 1.5 mil start paying monthly... That's $22.5 Million a month! And they wonder why games are a bigger market than movies.
    Australian Servers
    # Mar 19 2005 at 10:49 PM Rating: Decent
    yes give australia some bloody servers
    not bad
    # Mar 19 2005 at 10:11 PM Rating: Default
    I could get 1.5 million subscribers if I wanted to.
    If only...
    # Mar 18 2005 at 9:39 PM Rating: Decent
    35 posts
    Now if only 1 of the 1.5 million knew when the next patch was coming out...........
    Congrats O_o
    # Mar 18 2005 at 8:53 PM Rating: Decent
    Give Australia a server or 2 now :P

    seeing as your making 30+ million Aussie dollars per month :D.

    Cmonnn hehe
    Money, money, money
    # Mar 18 2005 at 6:14 AM Rating: Good
    Ghost in the Machine
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    36,443 posts
    1.5 million subscribers?

    That's rougly 40.5 million dollars every month, not including the one-time payment for the game alone.

    Seems like there's money in the gaming industry.

    Gratz on hitting lvl 1.5 million, Blizzard.

    Can you afford to buy your mount now? :P
    ____________________________
    Please "talk up" if your comprehension white-shifts. I will use simple-happy language-words to help you understand.
    :(
    # Mar 18 2005 at 4:56 AM Rating: Decent
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    163 posts
    I hope they release this in Japan soon, but I'm pretty certain they are going to put the JP players on a different server.. I was really looking forward to playing with my old FFXI buddies on WoW. :(
    Congrats
    # Mar 18 2005 at 4:25 AM Rating: Decent
    Blizzard has never made a bad game, it's always so well planed and balanced. Not forgetting the storyline which always is breathtaking in blizzard games!
    congrats
    # Mar 18 2005 at 3:50 AM Rating: Decent
    congrats Blizzard you have managed it yet again producing a game the is truely addictive. gonna be playin all weekend yet again!! LOL
    WoW Indeed!
    # Mar 18 2005 at 1:45 AM Rating: Decent
    **
    430 posts
    1.5 Million subscribed, that's a heckuva lot of people! 800 grand in North America alone. I have to say I am extremely happy to be one of the many people who play and enjoy this game on a daily basis, and I'm extremely thankful that I woke up one day and realized what a steaming pile of **** EQ2 was. Way to go Blizzard! Here's to many more years of WoWing us!
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