New patch! Please note you will have to use BitTorrent again to get this patch. I have many more hours to go. Good luck everyone and good night!
Right click on the ground to move to that location.
Right click on a creature to automatically move to that creature and initiate combat.
Cast a benefit spell and left click on a friendly player to automatically move within casting range and cast that spell.
Select monster and left click on a ranged weapon or spell icon to automatically move within shooting range and initiate combat by shooting the weapon or casting that spell.
We are aware of several problems with this new interface. Please use the /bug feedback form to submit any bugs that you find.
Azshara, The Blasted Lands and Searing Gorge are now opened and itemized.
New points of interest have been added to Shimmering Flats.
The Sunken Temple and Razorfen Downs are now opened and itemized.
The Altar of the Keepers and Altar of Archaedas now require three players to activate them.
Instance areas should now be easier to enter and leave.
Plains Running has been added; look for a level 40 quest in Thunder Bluff. The current Plains Running quest is a place holder until the actual quest is added.
Man Tracking has been renamed to Track Humanoid.
Sneak: Renamed to Prowl.
Feline Fury: Renamed to Tiger's Fury.
Frost Nova: Cooldown slightly increased.
Polymorph: New spell added. Polymorph transforms the enemy into a sheep, forcing it to wander around for the duration of the spell. While wandering, the sheep can not attack or cast spells and will regenerate health very quickly. Any damage will transform the target back into its normal form. Only one target can be Polymorphed at a time. Polymorph will only work on Beasts, Dragons, Giants, Humanoids and Critters.
Sleep: Sleep is being changed to Polymorph
New Portal Spells have been added for each major city
Divine Favor: Renamed to Divine Protection. Fist of Justice: Renamed to Hammer of Justice. Might Aura: Renamed to Dominance Aura. Seal of Sacrifice: Can no longer be cast on self. Seal of Wrath: Renamed to Seal of Reckoning.
Rogues will no longer get an icon for traps that they do not have the skill to disarm.
Block: Ability removed.
Expose: Renamed to Expose Armor.
Life Drain: Renamed to Drain Life.
Life Tap: Life Tap no longer causes threat.
Nightmare: Getting attacked or damaged will no longer dismount the Warlock from the Nightmare.
Siphon Mana: Renamed to Drain Mana.
Summoned pets now regenerate at a slower rate when not in combat.
Hamstring: Duration reduced.
Players can use the Function keys to cast spells on party members once the spell has been selected.
All melee abilities now require the target to be in front of the attacker.
Bucklers have been removed from the game. Shamans now have the ability to use shields; Rogues and Hunters can no longer use shields. All existing bucklers have been turned into shields.
Wands can now be used by all classes that possess the Wand Proficiency; fire, frost and shadow skills are no longer necessary.
Healing and Mana potions have improved.
Rage potions have been made slightly weaker.
The Guardian Talisman has been fixed. The armor effect now lasts for 15 seconds.
General: Breath of Wind and Heart of Fire are easier to find in this patch.
Alchemy: Free Action potions now have a 30 second duration. Healing & Mana potions have improved. Rage potions have been made slightly weaker. Transmute abilities are now cancelled by movement. Transmute Mithril to Truesilver now has a two-day cooldown.
Blacksmithing: Ornate Mithril items have been improved. Good quality items have had their gem ingredients reduced. Changes have been made to several Blacksmithing recipes. A few new recipes have been added. Truesilver Gauntlets have been changed to Plate.
Engineering: New recipes added up to skill 250. Goblin Rocket Boots have been temporarily removed and will reappear once the Goblin Engineering Line is added. Engineering may have a slower skill-up rate than it did previously. The Mechanical Squirrel has a new mechanical graphic and requires malachite to make.
Fishing: The skill-up rate for fishing has been increased.
Herbalism: Artisan Herbalism has been added. Stranglekelp has been reduced to Herbalism skill 85. Leatherworking: Elemental items are now plus agility instead of spirit to balance out the amount of tradeskilled Rogue items. Mining: Smelting bronze now requires one copper and one tin to produce two bronze bars.
Skinning: The skill-up rate for skinning has been increased
Survival: Crackling sounds have been added to player created campfires.
Tailoring: Artisan Tailoring has been added. New high level Tailoring
recipes have been added. Recipes requiring leather have had their leather
requirements and other special ingredients significantly reduced. Shirts no longer have a minimum level requirement to wear.
Tracking: Humanoid Tracking has been removed as a secondary skill.
Players who are feared can no longer use items, cast spells or use abilities until fear wears off.
Quest experience has been modified to be more in line with previous patches.
New quests added in The Barrens.
Many changes have been made to the existing quests in The Barrens.
New quests added for Azshara, The Blasted Lands, Razorfen Downs, Searing Gorge and The Sunken Temple.
The obsidian golem shard requirement for "Uldaman Reagent Run" has been removed.
A side quest has been added for players who have lost their phial of scrying in the "Shattered Necklace" quest series.
"Researching the Corruption" now requires 10 stems instead of 30.
"Poor Old Blanchy" now requires 2 handfuls of oats instead of 8.
"The Coast Isnít Clear" now requires players to kill 7 Tidehunters, 7 Warriors, 7 Oracles and 7 Coastrunners.
Two low-level quests have been added to Anvilmar.
One low-level quest has been added to Red Cloud Mesa.
In lower level areas, monsters will no longer immediately attack players as they spawn.
Vendors selling Tradeskill recipes will now sell them more often.
Low level creatures will now do less damage with spells and ranged weapons.
Resistances have been added to many creatures.
New Death graphics have been added.
Player corpses now turn into race-specific skeletons as they decay.
Changes already implemented in mini-patches since the preceding patch notes: Several small repairs were introduced to fix frame rate.
New music has been added to the desert region of Tanaris.
Crackling sounds have been added to player created campfires.
Detection of stealthed creatures and players has been fixed.
The bug which allowed players to do bonus damage versus elite monsters has been fixed.
Non-combative pets have been added to the Horde areas.
Non-combative pets are now level one.
The non-combative owl pet has been added to a vendor in Darnassus.
Creatures can no longer be selected through walls and doors.
Flowers no longer have a minimum level requirement to equip.
Conjured items can no longer be sent through the mail. Alt-F4 will no longer instantly log players out of the world. The "zone under attack" messages are now in two separate chat channels. By default they are both off; to join either type /join LocalDefense and /join WorldDefense. Mount speeds have been significantly increased. Improved speed due to memory and texture optimizations. Purchasing multiple items from a vendor will no longer produce the "object is busy" error message.
It is now easier to target humanoid creatures and players on mounts.
Players will no longer get stuck when walking up steps, over door jams, over branches etc.