EverQuest Next Devs Talk Contested Content

Members of the dev team discuss their recent Round Table poll.

Can't get enough EverQuest Next discussion? Great, because we're back again with another Round Table Response! This time Omeed Dariani sits down with Dave Georgeson, the lengthily-titled "Director of Development for the EverQuest Franchise". Among the various questions they've asked, today they posed "Contested content: yea or nay?"

The discussion was quite enlightening, as Dave Georgeson noted that "because we have the emergent AI...there's no such thing as a case of static spawns. If you go out and beat up the Orc camp a few times, it's gonna move." He goes on to mention that a large part of EverQuest Next is technically contested, but it's not going to feel like a contested area typically would.

Colt "ShdwFlm" Casey
Deputy Editor


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contested areas
# Oct 01 2013 at 7:31 PM Rating: Good
4,533 posts
They are using some interesting interpretations here... maybe it's my time in WoW, Warhammer, etc. but contested areas are 100% connected to the pvp. Changing the definition of a term to suit their hype-sell is kind of silly. This discussion here is really about instanced content. I'd prefer SoE just stay out of pvp with EQnext and not try to be everything to all player niches. (SoE is good at sandbox/casual/raid PVE).

More instancing = less alive/real of a world. You look to progression servers in EQ... everytime those servers hit the era of instancing content the population drops huge. (and yes I get why they instanced Plane of Time). I think the Warhammer example (for some stuff at least) where there was several instances off a hub zone could work. You moved through the live world, often fighting... to get to the "rare bit" that was instanced. This fostered cooperation in the open world rather than stupidity.

For oldschool eq minds imagine if LDoN entrances were active without having to talk to NPC, and there was some of them deeper in the dungeons (so you could have an instance at the end of Old Sebilis for a harder-version Trakanon encounter, a 3rd+ Guk ldon deeper in, etc.).

If their "novel solution" to areas/camps being in high demand is anything like WoW's "phasing" it is a fail plan. Sooo dumb in that game to be in the same zone location as a friend and not be able to see/intereract with them because you are out of phase (super linear world this way too).
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