Members of the dev team discuss their recent Round Table poll.
The community's response was surprising, favoring a design with limitations. Less surprisingly, the EQ Next team expressed that it wants to avoid these restrictions, giving players as much freedom and versatility as possible. It's a practical choice, as laid out by Creative Director Jeff Butler:
"When we started developing the game, we realized we wanted to create a situation where our players were never forced to make a decision that they would later regret based on knowledge that they didn't have at that stage in their careers." (1:25 - 1:39)
In the video, Butler provides a pertinent example using an Orc Ogre Warrior. (3:31 - 4:26) It's rather compelling, so take a look at the full response below and decide if you agree with their choice.
Colt "ShdwFlm" Casey