Will patch 5.3 be enough to keep us playing?
With the recent news that World of Warcraft has lost 1.3 million subscribers in the last 3 months, the imminent patch 5.3 suddenly carries a lot of importance. Bear in mind that, although the patch brings a lot of changes and fixes as well as some new content, 5.3 isn’t a major content patch, so will it be enough to keep players interested? Let’s take a look at why we should stick around for patch 5.3.
One of the major gripes I’ve seen recurring on the official WoW forums is that the game just isn’t alt-friendly any more, and I agree. Levelling takes time and gearing takes even longer. Blizzard’s response:
- Reduced the amount of XP required to level from 85-90 by 33%
- New heirlooms with reduced costs
- Removal of pre-requisite reputation requirements
- New loot system to reduce ‘bad luck’ streaks in LFR/world bosses/bonus rolls along with the ability to choose your ‘loot spec’
- Returned the item upgrade NPCs with reduced costs
For those who want more content, patch 5.3 adds new and heroic scenarios, a new battleground and arena and an exciting transformation of The Barrens into a hub of activity with a series of dynamic events for both Alliance and Horde (and open world PvP?). This also moves along the lore, furthering the key story of Mists of Pandaria: the fall of Garrosh Hellscream.
PvP has something of an overhaul, too, with all players receiving a base 65% resilience, battle fatigue and increased damage to tank-specced flag carriers to name just a few. Blizzard hope that, with all of the changes it has made to PvP, player skill will be of more importance than gear, making the cross over from PvE easier.
I said it before and I’ll say it again: Patch 5.3 is not a major content patch, but it sure is doing its best to make the changes we as players have been asking for. Unfortunately Blizzard can’t please all of the players, all of the time, only some of the players, some of the time.
Penny for your thoughts.