I multi box using WinEQ 2.0 so i usually skip the patching process unless i know for sure that a patch is put in place. I was a bit surprised to see them sneak in a 275 mb patch dated May 15th. I guess it wasn't game breaking or anything like that since i had no problem playing Everquest without it. The description reads -Restored the missing armor appearance for several Hero's Forge sets. EDIT: /up in Everquest shows how long the world and zone your in has been up. Both the same at over 5 days as of my post so they didn't need to bring down servers for that hotfix either.
Edited, May 19th 2013 10:19am by Rickymaru
Patch Notes for May 14, 2013
Here are the patch notes for Tuesday's game update, as posted by Amnerys on the EQ Forums:
Highlights
- The four progressive Living Legacy raids -- Infinitely Regenerative Automaton (1 and 2), Eothar the Sand Golem, and the Avatar of Despair -- will be available from May 24th, 2013 to June 17th, 2013.
- Added melee skill and spell reuse timer groups to the combat abilities window and spell description window. Now conflicts can be seen without having to activate the skills or spells.
- Added the /stopdisc command, which will cancel any currently running discipline.
- You can now set options to click through yourself, pets, and mercenaries when clicking on the screen. These settings can be enabled in the Options window.
- Created the /useitem command, which allows for socials to be created that activate clickable items. See below for details and how to use it.
- Retuned several Rain of Fear missions to reduce their overall difficulty. See details below.
- Increased the time of the Bottle of Adventure III and Bottle of Shared Adventure III to 4 hours.
Items
- Prayer Shawl augments now require a distiller to remove.
- Classes that do not have the Two-Handed Piercing skill can once again use the rare 2HP items that they could use before the skills were split.
- Fixed the names of a handful of quest items that had been renamed inappropriately.
- All stages of the Accursed Grin of Malevolence now share a lore group.
- All stages of the Wretched Skull Ring now share a lore group.
- Fixed several items that were displaying incorrect, non-functional spell data. Examples include the Gold Full Plate Bracer and Imbued Cabilis Scale Mask.
- Removed mana regen from several melee class-only weapons.
- Weapons from Shadow of Fear are now placeable in real estates.
- Updated the icons for several hundred items, primarily food and tradeskill. For example, aprons look like aprons instead of leather belts, and hilts look like weapon hilts instead of scepters.
- Teleport to anchor spells once again work on players outside your group.
- Increased the time of the Bottle of Adventure III and Bottle of Shared Adventure III to 4 hours.
- Fixed Ghostrider's Bridle.
- Token of Shattered Memories, Token of Forgotten Memories, and Quintessence of Shadow now have descriptions and grant the correct stats.
Quests & Events
- The four progressive Living Legacy raids -- Infinitely Regenerative Automaton (1 and 2), Eothar the Sand Golem, and the Avatar of Despair -- will be available from May 24th, 2013 to June 17th, 2013.
- Velishan's Revenge - Velishan no longer casts Frost Shock on the entire raid.
- Surviving Xmiticzin - The Terror spell cast by Xmiticzin now also roots the target so they won't run through locked doors.
- Evantil: Heart of the Oak - Raid - The "an aggressive ant" NPCs no longer exhibit odd behavior.
- The Return of King Xorbb - Raid and Mission - Reduced the range at which the Soul Stealer drains your power.
- Defeat Zeixshi-Kar - Mission - Reduced the number of adds leading up to Zeixshi-Kar.
- Defeat Zeixshi-Kar - Mission - Significantly Lowered Zeixshi-Kar's melee damage and HP.
- Defeat Zeixshi-Kar - Mission - Reduced the amount of HP or DPS added to Zeixshi-Kar depending on your performance with the adds.
- Defeat Zeixshi-Kar - Mission - Removed anti-kite mechanics from the adds.
- Evantil: Heart of the Oak - Mission - Reduced the HP of the Molars.
- Evantil: Heart of the Oak - Mission - Increased the proc rate of Touch of Flame.
- A Matter of Life and Death - Mission - Significantly reduced the damage of Scorching Bones
- The Queen's Decree - Mission - Reduced the health of all NPCs in the mission. Grelleth and her children had the largest reductions.
- The Queen's Decree - Mission - Reduced the damage of all NPC. Adds had the largest reductions.
- The Queen's Decree - Mission - Reduced the damage of several abilities used by NPCs.
- The Queen's Decree - Mission - Halved the number of adds that spawn with Turo, Wuran, Zurel.
- The Queen's Decree - Mission - Lelri and Lelro are no longer concerned about their distance from each other.
- The Queen's Decree - Mission - Priests of Decay no longer heal Wuran or Grelleth.
- The Queen's Decree - Mission - Zurel no longer increases damage or rampages below 25 percent health.
- The Queen's Decree - Mission - Zurel no longer uses Chain Toss, Slam, or Shoulder Throw.
- The Queen's Decree - Mission - Grelleth only spawns two undead adds during the final phase. Other adds were removed.
- The Queen's Decree - Mission - Grelleth no longer uses Crush of Fear.
- The Queen's Decree - Mission - Fearsome Bellow has been redesigned. It deals moderate damage to the most hated and nearby targets. It also increases Grelleth's melee damage by 10 percent per use.
Spells
- Berserker - Vicious Spiral will generate less hate than before and no longer requires you to be below 90 percent health to use.
- Cleric - Corrected Shining Rampart and Shining Armor so that they no longer conflict with other damage absorbing disciplines.
- Monk - Earthforce Discipline now correctly triggers either Impenetrable Effect or Impenetrable Effect II when activated.
- Monk - Lowered the damage threshold that will trigger Swift Reflexes Block to 18,000.
- Ranger - Renamed Windblast and Ashcloud Enigma to Boon spells. Their triggered focus spells will now match the spells that you cast initially.
- Ranger - Increased the damage added by the Freeze and Burn spells that are triggered by Windblast and Ashcloud Boon.
- Shadowknight - Drape of the Fallen has increased its AC to match Cloak of Spurs.
- Shaman - Corrected all ranks of Recourse heals (Qirik's, Gotikan's, and Blezon's Recourse) so that they now can co-exist with promised heals.
- Warrior - Harassing Shout Effect now applies a hate-over-time effect in addition to the hate it generates on casting. The spell's endurance cost was increased by a small amount.
- Warrior - Increased the damage added by Offensive Discipline and decreased the extra damage you take while it is running.
- Warrior - Tempestuous Defense Stun should now be much more difficult to resist in PvP.
- Wizard - Ethereal spells from Rain of Fear and Shadow of Fear are now less efficient.
- Wizard - Increased the recast time of Ethereal Weave to 36 seconds.
NPC
- The wandering Lich of Miragul in the caves of Everfrost is no longer hostile.
- Lessened Mata Muram's undue influence over the world by removing Discordian appearances from non-Discordian creatures and objects across Norrath.
- Fixed the spelling errors in the names of goblin aggressors in Warslik's Woods.
- The Dark Lady will no longer display a pop-up to everyone in Plane of Shadow.
- Many NPCs that were missing apostrophes in their names will now display them correctly.
AA
- Berserker - Frenzied Axe now triggers a Two-Handed Slashing attack to keep it consistent with other abilities.
- Berserker - Juggernaut Surge and Savage Spirit now stack correctly.
- Enchanter - Ethereal Manipulation will now only focus Wizards' Ethereal spell lines as originally intended.
- Necromancer and Shadowknight - Rest the Dead is now correctly labeled as a Class ability.
Miscellaneous
- Improved performance in several zones.
- The Guild Lobby map now includes the area leading to the Neighborhoods.
- Campfires are now fully functional in Plane of Shadow.
- Added the /stopdisc command, which will cancel any currently running discipline.
- Fixed a space issue in your name when you had a title that started with a comma.
- When claiming an item that can be claimed on more than one character, it will no longer incorrectly say that the item can only be claimed once per account.
- Parcels that contain only money can now be retrieved even if your inventory is completely full.
- Items that have evolved to level 16 or higher will now properly display when linked in chat.
- Created the /useitem <slot> [subindex] command, which allows for socials to be created that activate clickable items. This will activate the item in an inventory slot number. If that item is a container, then it will also allow for specifying which slot in that container to use.
- You can now set options to click through yourself, pets, and mercenaries when clicking on the screen. These settings can be enabled in the Options window.
UI
- Fixed some spacing issues and typos in the atlas for Luclin.
- Added melee skill and spell reuse timer groups to the UI. For melee skills, you can see the timer groups in a new column in the combat abilities window. For spells, this information will now appear in the spell description window.
Changed
- EQUI_Animations.xml
- EQUI_CombatSkillsSelectWindow.xml
- EQUI_OptionsWindow.xml
Already Patched
- Updated NPC damage, health, and experience values for many non-boss NPCs in Shadow of Fear raids.
- The EverQuest Team