Apollo, God of Music enters the SMITE battleground

Apollo, the Greek God of Music enters the battleground of the gods in latest patch!

The folks over at HiRez seem to be hitting a few right notes these days with their new third-person MOBA SMITE, their PAX/TwitchTV $10,000 tournament certainly turned a few heads. They have today revealed the latest god to enter the fray, Apollo, the greek God of Music. 

As you can probablly tell from the golden chariot and fancy moves in the video above, Apollo is a high mobility ranged phyical damage carry.

His Abilities:

PASSIVE - Audacity

After 10 successful basic attacks, Apollo gains Audacity, attacking with both hands and increasing his attack speed by 100% for the next 5 attacks (hit or miss) he makes.

So Beautiful

Apollo strums a single cord on his Lyre. It's so beautiful it hurts, and all enemies in a long range line take 80/135/190/245/300 (+80% of your physical power) physical damage.  Cost - 60/65/70/75/80.  Cooldown - 15/14/13/12/11s.


Apollo uses his amazing voice to mesmerize all nearby enemies for .7/1.1/1.5/1.9/2.3s. Any damage done breaks the effect.  Cost - 75.  Cooldown - 17/16/15/14/13s.

The Moves

Apollo runs forward and slides on his knees, dealing 50/85/120/155/190 (+50% of your physical power) physical damage, knocking aside all enemies and adding a stack of Audacity for each enemy hit.  At the end of the slide, the movement speed is decreased for enemies and increased for himself and allies by 5/10/15/20/25% for 2s.  Cost - 70.  Cooldown - 15s.

Across The Sky

Apollo rides his chariot across the sky, choosing when to land, dealing 60/75/90/105/120 (+30% of your physical power) physical damage every .2s for .8s and knocking back enemies when he lands.  Cost - 10 + 50 per second.  Cooldown - 110/105/100/95/90s.

In addition to Apollo, HiRez have made a bunch of other changes in this patch including the addition of the above Bakasura Feaster Bunny skin, adoreable... 

The other changes made in this patch include balance tweaks to a few gods, items and abilities, improvements to the new user experience, bug fixes, optimization and other general housekeeping. For the full patch notes head on over to the official post


Chris Rainey, Columnist 

Tags: News, SMITE


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