Guild Wars 2: Developer Livestream
Three Guild Wars 2 developers talk about the major discussions from the forums before taking questions directly from the community.
Now for the tl;dr bullet list:
- New Achievement System
- Daily and Monthly completion gives new currency: Crowns
- Crowns spent on 100+ completely new rewards
- Another rewards system coming later for non-Daily/Monthly achievements
- Guilds
- Can kick off special 4-5 content style events that other players can then join
- More influence tiers and rewards in those tiers for guilds to “show off”
- No GvG anytime in the foreseeable future
- Dungeons
- Removal of Rez Zerging
- Cannot Rez at waypoint if a party member is still fighting the boss
- Make Bosses that force this tactic easier
- Bump of the difficulty of Explorable Modes
- Give better rewards to match higher difficulty
- Improve bosses
- Make them as good as the FotM bosses
- Not so stagnant in their environment and against players
- LFG
- Still far off but in development
- Will include not only dungeons but sPvP and open world grouping as well
- sPvP
- Leaderboards
- New player experience
- 1v1 Tournaments
- Runs Temple of the Silent Storm map
- Needs Tournament Tokens but not as many as regular tournament
- Lower rewards since only need to win once and few entry tokens required
- PvP Exclusive Armor and Weapon Skins
- Custom Arenas
- Will Cost to rent rooms
- Renter becomes the room’s Host
- Host can adjust many options for the room
- While no new game types, option may allow players to mimic types
- ANet wants Conquest to be the base game type to build sPvP off of
- They have tried Deathmatch, CTF, MOBA, and Dodgeball game types in GW2
- While a gametype might not work in GW2, parts of the game type might still work
- New game mode coming out sometime this year
- Something the community has asked for, but not in a way they imagined
- Balancing still continues
- Current focus on AoEs, Roles, Meta game, and more viable builds for classes
- WvW
- Add progression and rewards for that progression
- Armor and Weapon Skins (may be same as the sPvP skins)
- Adding Abilities that only work in WvW
- Could include increasing guards’ damage, how much supply you can carry, something about siege weapons
- Still too early to know what is and isn’t on the table
- Culling getting closer to being history
- Will be implemented across the board, so large scale PvE events won’t have culling problems either.
- Fractals of the Mists
- Already announced fixes to disconnect and fractal level problems
- Rewards will be based on personal fractal level
- Won’t be able to get ring rewards by jumping into a high level Fractal your first time.
- Orr
- New effects, environment zones, and rewards
- Coming in January build
- Development
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- Focus on fixing before adding
- Improving current areas before adding more zones
- They don’t want to talk about updates before they are set in stone
- They don’t want to promise something is coming out before it has been tested when bugs could push back its release
- Once something is set to come out they will release all the information about it
Matt "Mattsta" Adams
Tags: GuildWars2, News