Guild Halls provide EverQuest II players a meeting place and much more. Check out our guides, updated for Chains of Eternity!
Starting at level 30, a guild is able to buy into their first guild hall. This instanced zone can be used to hang out with your fellow guildmates, socialize, prepare for an upcoming raid and much more. Depending on your guild level you will have access to purchase a certain amount of amenities which cover a diverse range of services, transportation and decoration options.
The halls and amenities come at a cost; weekly upkeep must be paid to keep your hall open to the guild. Check out the large variety of options and their pricing in our Guild Halls and Guild Hall Amenity guides, now up-to-date for the Chains of Eternity release!