Patch Notes for May 9, 2012

Here are the patch notes (as posted by Piestro on the EQ Forums) for today's game update:

*** Highlights ***

- Hardcore Heritage zone revamps begin with Blackburrow and the Temple of Cazic Thule on May 11th, 2012! Lower Guk and Unrest will transform on June 1st, and Crushbone and Permafrost will transform on June 22nd.
- Existing Lost Dungeons of Norrath adventures can now be obtained and completed by players above level 80. The Wayfarer's Brotherhood has not found any more challenging adventures, however.
- A variety of achievements are now available for Seeds of Destruction.
- Healer mercenaries level 85 and above can once again cast the Promised and Elixir lines of spells.
- Healer mercenaries now regenerate their mana faster in and out of combat.
- The first player-generated maps have been added. See below for a list of the included maps.


*** Items ***

- All Legends of Norrath claim items are now heirloom.
- The dropped furniture items found in Sarith City and Pillars of Alra can now be traded.

 

*** Quests & Events ***

- The Triune God raid - Corpses of players who die in the third phase will now be teleported to the proper location if the raid resets.
- Existing Lost Dungeons of Norrath adventures can now be obtained and completed by players above level 80. The Wayfarer's Brotherhood has not found any more challenging adventures, however.
- Hardcore Heritage zone revamps begin with Blackburrow and the Temple of Cazic Thule on May 11th, 2012! Lower Guk and Unrest will transform on June 1st, and Crushbone and Permafrost will transform on June 22nd.
- The Triune God mission - The Triunity and its relics will clear themselves of detrimental spells when going invulnerable.
- The Triune God mission - The Shard Explosion spell no longer damages Relics or the Triunity.


*** Spells ***

- Bard - Reduced the amount of flurry chance given by Aria, Aura, and Echo of the Composer and Aria of the Orator.
- Bard - Increased the instrument modifier cap on Aria of the Composer and the Orator.
- Beastlord - Reduced the amount of flurry chance given by Nature's Fury and Kolos' Fury.
- Beastlord - Increased the damage modifier of Bestial Vivisection and Bestial Rending.
- Beastlord - Increased the speed of Spirit of Kolos summoned with Enhanced Minion VII through Enhanced Minion XII to match the speed of pets summoned by higher foci.
- Berserker - Reduced the amount of flurry chance given by Avenging Flurry Discipline ranks 2 and 3.
- Enchanter - Added the effects from Speed of Aransir to Compelling Edict and Enforce. Creatures you charm with these spells will now have all the benefits of a haste spell while under your control, but the haste effects will drop when the charm is broken.
- Magician - All level 91-95 non-swarm pets now come equipped with a Summoned: Visor of Vabtik in addition to the other armor and jewelry they already had equipped.
- Magician - Increased the innate run speed of all level 91-95 pets that are summoned with an applicable focus.
- Magician - Increased the resist modifier and damage dealt by Servant Slay and Minion Slay.
- Magician - Increased the damage dealt by all components of Strike of Many.
- Necromancer - Level 92 and 95 pets summoned with Enhanced Minion XIII and up have had their proper appearance restored.
- Rogue - Smokeblind traps have been set to no longer trigger when touched by mercenaries.

 

*** Achievements ***

- A variety of achievements are now available for Seeds of Destruction.
- Secalna Galnor now offers the Achievements Tutorial in the Plane of Knowledge.

 

*** Mercenaries ***

- Healer mercenaries level 85 and above can once again cast the Promised and Elixir lines of spells.
- Healer mercenaries now regenerate their mana faster in and out of combat.
- Mercenaries will no longer trigger Smokeblind traps (or other such traps).

 

*** Maps ***

- The first player-generated maps have been added:
-- Acrylia Caverns map by Cardiac of Drinal
-- Al'Kabor's Nightmare map by Cardiac of Drinal
-- Ashengate map by Blindheart of Drinal
-- Crystallos map by Blindheart of Drinal
-- Goru`kar Mesa map by Zigie of Povar
-- Harbingers Spire map by Zigie of Povar
-- Hills of Shade map by Blindheart of Drinal
-- Icefall Glacier map by Zigie of Povar
-- Kaesora Library map by Jyve of Antonius Bayle
-- Korafax map by Danille of Bristlebane
-- The Steppes map by Jyve of Antonius Bayle
-- Stone Hive map by Blindheart of Drinal
-- Sunderock Springs map by Jyve of Antonius Bayle
-- Toskirakk map by Blindheart of Drinal

 

*** Miscellaneous ***

- Fixed an issue that caused some players to be unable to remove their shroud forms.
- Fixed issue with pets and mercenaries not properly gaining effects from their worn items. This will prevent melee DPS mercenaries from generating too much hate, among other issues.
- Fixed a crash issue related to selling items while in a shroud.

 

*** UI ***

- Added a tip file for the evolving item XP transfer window.
- The item display window will only display its scroll bar on the augmentation section when it needs it now (instead of all the time).

- Changed -
EQUI_ItemDisplayWnd.xml

 

*** Previously Updated ***

- Hatching a Plan - Characters should now receive credit for either destroying eggs before they hatch, or killing the hatchlings that hatch from the eggs.
- Hatching a Plan - The character who has an Empty Vial should now receive a Blood-Filled vial when all eight creatures have been killed, regardless of who killed the final creature.
- A Different Perspective - This mission is now available to all adventurers on non-progression servers regardless of expansions purchased.
- The Triune God raid - Prevented players from having a charm aura placed on them without warning.

 

- The EverQuest Team

Comments

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Broken warrior skills
# May 09 2012 at 12:11 PM Rating: Default
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263 posts
Dear SOE,

Can you try fixing some of the broken warrior skills? It's been almost 3 years and you guys haven't done diddly squat about them (except to nerf us). For your recollection, here are just *SOME* of the skills I've sent a /bug report:

Bracing Defense/Staunch Defense
The description of the skill says it temporarily increases our armor class AND our stamina (HP). The HP part has been missing from these line of skills since they were placed in the game. Either give the friggin' HP component of the skill to us AS PROMISED by the description, or change the damned skill description.

Knuckle Crush/Knuckle Snap
The description of the skill says that it temporarily reduces a target NPC's damage modifier by 5% for 5 TICKS. The effect barely lasts 1 TICK...

Punch Through/Jab Through
Same issue as with the Knuckle Crush skill lines. The advertised 3 TICKS duration is actually only 1 tick in the game.

Of course, if these skills were precious shadowknight skills, these problems wouldn't even exist, would they?

On the other hand, thank you for finally fixing the hate issue with the melee DPS mercs. Only took a month to fix it, must be a new record for you guys.

Edited, May 9th 2012 2:21pm by Braikkarrii
Broken warrior skills
# May 10 2012 at 8:55 AM Rating: Decent
So what ? Nobody cares because all classes have issues, so get in line and wait quietly is all you need to do. Sorry if that seems harsh, but it is what it is. 8)...
Broken warrior skills
# May 11 2012 at 7:38 AM Rating: Decent
**
263 posts
So what? I pay a recurring fee (not sure what your situation is, nor do I give a crap) and expect skills to work correctly, not wait around for another 3 years for them to get fixed. That's "what's up".
Broken warrior skills
# May 09 2012 at 3:10 PM Rating: Decent
Avatar
*
57 posts
You do realize this is not a Sony affiliated website right?
Broken warrior skills
# May 11 2012 at 7:40 AM Rating: Decent
**
263 posts
Some of SOE's public relations folk have been known to frequent these boards; hopefully they actually read the things players post on it.
Woot nerf bat!
# May 09 2012 at 8:43 AM Rating: Default
Avatar
**
309 posts
I'm so glad they they fixed the horrible evil bards and zerkers and left the holy, innocent, divine headshot alone. This game is being over run with evil bards and zerkers who monopolize entire zones leaving no where for the righteous and totally unbroken, balanced headshotters no where to use this hard earned, skillful, end-game-only skill!

SMH.

/sarcasm off
Woot nerf bat!
# May 09 2012 at 12:12 PM Rating: Default
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263 posts
THANK YOU! That needed to be said...
Woot nerf bat!
# May 09 2012 at 8:56 AM Rating: Decent
18 posts
fix decapitate
av blocking
# May 09 2012 at 8:13 AM Rating: Decent
Avatar
14 posts
norton av has blocked eqgame.exe and removed it, lol they are changing something
av blocking
# May 09 2012 at 8:27 PM Rating: Good
Also, Avast! isn't worthless garbage.
av blocking
# May 09 2012 at 12:04 PM Rating: Decent
21 posts
avast anti virus does not have this problem.
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