WoW PTR Patch 4.1 Brings Back Zul'Gurub, Zul'Aman

UPDATE: Blizzard just posted an official blog entry regarding PTR Patch 4.1. You can read the full post and patch notes, which are subject to change throughout the testing process, after the jump.

World of Warcraft Patch 4.1 is coming to the Public Test Realm, and it's bringing all sorts of new content to the game. Most notably, Zul'Gurub and Zul'Aman are both being reintroduced as 5-player Cataclysm Heroics! Our friends at Wowhead are keeping track of all the changes in an informative blog post, and here are the highlights:

  • The return of Zul'Gurub and Zul'Aman (that's worth mentioning again)
  • New class skills and spell changes
  • New mounts and companion pets
  • New guild reputation tabards
  • New achievements and statistics

Wowhead has brought back their PTR site so you can keep track of the latest 4.1 additions, including spell changes and new and updated icons. Keep checking back for more information as it is released.

You can also discuss the return of Zul'Gurub an Zul'Aman in this thread in our WoW general forum, or make some new topics to discuss other aspects of the patch. What are your thoughts?


Patch 4.1 Public Test Realms Coming Soon

That's right, folks. Development on the first major content patch for World of Warcraft: Cataclysm is well underway! We're currently making preparations to bring some of the initial content and updates we've been working on for this patch to the Public Test Realms. So you ask, "what will we find in the first 4.1 test client?" (You did ask that, right?) Well, let me tell you!

The Gurubashi Tribe Persists

Originally a 20-player dungeon released in patch 1.7, Zul'Gurub will once again open its gates, featuring updated lore, all-new encounters, achievements, and improved loot! Zul'Gurub is now a level-85 five-player Heroic difficulty dungeon. To provide a new tier above the current Cataclysm dungeons, players can expect to find epic-quality item level 353 loot. The minimum average item level to enter this Heroic dungeon is 346.

The Return of Zul'Aman

Ever a player favorite, the level-70 ten-player dungeon of Zul'Aman is being reintroduced as a level-85 Heroic five-player dungeon. Zul'Aman will join Zul'Gurub in a new Dungeon Finder tier of Heroic dungeons, providing epic-quality item level 353 loot. The minimum average item level to enter this Heroic dungeon is also 346. While Zul'Aman will be more of a throwback to the original dungeon featuring many of the same encounters, players can expect to find some updated gameplay mechanics, as well as new environment textures and lighting.

With the Zuls returning, you may be wondering about the unique mounts that were once contained therein. We're pleased to announce that new versions of the rare raptor, tiger, and bear mounts will be available, while the old versions of these mounts will remain unique to those who already have them. We'll reveal more about how these updated mounts can be obtained in the future.

Class Design

While we do intend to make fewer balance changes in patch 4.1, you can still expect to find a fair number of updates. Below are just a few we'd like to share with you right now. Keep in mind these changes don't encompass the entirety of the 4.1 changes, nor do the initial Public Test Realm patch notes.

To start, we want to do a better job of balancing the AoE power of the different damage-dealing specs. You can expect to see some changes to this end made throughout the testing process.

Inner Rage is now available at level 56. It was intended to solve an excess rage problem that largely isn’t affecting warriors anymore. We’ve added a replacement ability for warriors at level 83: Rallying Cry.

Colossus Smash now ignores 70% of an opponent's armor, down from 100%. We are compensating Fury and Arms warriors by increasing the damage of other attacks.

Word of Glory: We want Retribution and Protection paladins to have reasonable healing on themselves or others, but we know paladins sometimes feel like they can’t use their Holy Power on anything but their heals in some situations. We’d rather these two specs spend most of their Holy Power on damage-dealing abilities, with occasional healing.

More To Come

We're still hard at work on additional features, balance updates, and bug fixes for patch 4.1. We look forward to sharing more information with you in the days and weeks ahead as we release new content on the Public Test Realms. Until then, have a look at the patch notes we've prepared thus far. As always, these notes are not final and will continue to change as we go through the iterative development and testing processes.


 

World of Warcraft PTR Patch 4.1

Last updated March 9, 8:25 PM PST.

The latest retail patch notes can be found here.

Table of Contents

  • General
  • Classes
  • Dungeons & Raids
  • Guilds
  • Items
  • Professions
  • PvP
  • Quests & Creatures
  • Races
  • User Interface

Important: These patch notes are not final. Additional updates will be made, and all existing changes are subject to revision during the course of the testing process. More information regarding patch 4.1 can be found here. Visit our Public Test Realm forum for more information about the testing process.

General

  • Flying mounts can now be used in Ghostlands.
  • Resilience scaling has been modified for linear returns, as opposed to increasing returns. Under the new formula, going from 30 resilience to 40 resilience gives players the same increase to survivability as going from 0 to 10. Resilience now scales in the same way armor and magic resistances do. A player with 32.5% damage reduction from resilience in 4.0.6 should see their damage reduction unchanged in 4.1. Those with less than 32.5% will gain slightly. Those with more will lose some damage reduction, increasingly so as their resilience climbs.
  • A dead player can now be resurrected by targeting them using the Party or Raid Frame even if they have released. No more hunting for corpses.

Classes: General

  • All non-damaging interrupts off the global cooldown will now always hit the target. This includes Pummel, Shield Bash, Kick, Mind Freeze, Rebuke, Skull Bash, Counterspell, Wind Shear, Solar Beam, Silencing Shot, and related player pet abilities.

Death Knights

  • Dark Simulacrum now works on numerous additional spells in dungeon encounters.
  • Raise Ally has been redesigned to be a battle resurrection, analogous to Rebirth. It is instant cast, but costs 50 Runic Power to use, and has a 10-minute cooldown. It shares the same global battle resurrection cap with Rebirth and Soulstone.
  • Talent Specializations
    • Blood
      • Blood Shield now only works while in Blood Presence.
      • Death Strike self-healing no longer generates threat.
    • Frost
      • Blood of the North (passive) now permanently converts both Blood Runes into Death Runes. There is no longer any proc interaction with Blood Strike required to activate Death Runes.
      • Frost Strike now deals 130% of weapon damage, up from 110%.
      • Howling Blast damage has been increased by 20%. To compensate, the area-of-effect splash now does 50% of the single-target damage, down from 60%. The net result of this change leaves the area-of-effect damage roughly the same as 4.0.6 numbers. In addition, Howling Blast now has a facing requirement.
  • Glyphs
    • Glyph of Raise Ally is now Glyph of Death Gate, and makes Death Gate cast 60% faster.

Druids

  • Cyclone duration has been reduced to 5 seconds, down from 6.
  • Efflorescence has a new spell effect.
  • Lifebloom's bloom effect has been reduced by 20%.
  • Prowl has a new icon.
  • Stampeding Roar's duration has been increased to 8 seconds, up from 6. The movement speed effect has been increased to 60%, up from 40%.
  • Swipe (Bear) cooldown has been reduced to 3 seconds, down from 6.
  • Druids now innately have 100% pushback protection from damage while channeling Tranquility.
  • Talent Specializations
    • Balance
      • Starsurge damage has been reduced by 20%.
      • Solar Beam is now more responsive when enemies move into or out of it.
    • Feral
      • Feral Swiftness now also causes Dash and Stampeding Roar to have a 50/100% chance to instantly remove all movement impairing effects from the affected targets when used.
    • Restoration
      • Gift of Nature (passive) also reduces Tranquility's cooldown by 2.5/5 minutes.
      • Efflorescence has been redesigned. It creates a healing zone at the feet of a Swiftmend target, but this healing zone now restores health equal to 4/8/12% of the amount healed by Swiftmend to the three most injured targets within 8 yards, every 1 second for 7 seconds. This periodic effect now also benefits from spell haste, but the individual ticks cannot be critical effects.
      • Malfurion's Gift now reduces the cooldown of Tranquility by 2.5/5 minutes.
  • Glyphs
    • Glyph of Rake is now Glyph of Pounce, which increases the range of Pounce by 3 yards.
  • Druid Bug Fixes
    • The troll druid models for Flight Form and Swift Flight Form has slimmed down to be more in scale with other druid flight forms.

Hunters

  • Deterrence no longer requires a melee weapon to be equipped.
  • Explosive Trap now has a new spell effect.
  • Master's Call now has a new spell effect.
  • Multi-Shot damage has been increased by 250%.
  • Tame Beast now tames pets to match the hunter's level, rather than 3 levels below.
  • Pets
    • Bloodthirsty no longer generates Happiness.
    • Carrion Feeder no longer restores Happiness.
    • The Feed Pet ability now instantly heals 50% of the pet's health. Cannot be used in combat. Requires diet-appropriate food.
    • Guard Dog no longer causes Growl to generate additional Happiness.
    • The Happiness/Pet Loyalty System has been removed. Hunters will no longer have to manage Happiness for their pets, and the previous damage bonus for pets being happy will now be baseline for all tamed pets.
  • Glyphs
    • Glyph of Mend Pet is now Glyph of Greater Proportion, which increases the size of the pet slightly.
  • Hunter Bug Fixes
    • Distracting Shot and Multi-Shot are now properly 40-yard range.
    • Multi-Shot now properly has a 1-second global cooldown.

Mages

  • Arcane Blast damage has been increased by 13%. In addition, the stacking effect of Arcane Blast now increases the damage done by Arcane Explosion, and Arcane Explosion does not consume that effect.
  • Arcane Explosion damage has been increased by 13%.
  • Arcane Missiles damage has been increased by 13%.
  • Blizzard damage has been increased by 70%.
  • Talent Specializations
    • Arcane
      • Arcane Barrage damage has been increased by 13%.
    • Fire
      • Combustion no longer has a global cooldown.
      • Ignite is no longer triggered from periodic critical effects.
    • Frost
      • The root effect from Shattered Barrier now shares diminishing returns with the root from Improved Cone of Cold.

Paladins

  • Righteous Fury now persists through death.
  • Word of Glory now has a 20-second cooldown.
  • Talent Specializations
    • Holy
      • Aura Mastery: This ability no longer increases the benefit granted by Crusader Aura.
      • Illuminated Healing shield duration is now 15 seconds, up from 8 seconds.
      • Walk in the Light (passive) removes the cooldown of Word of Glory.
    • Protection
      • Divine Guardian cooldown is now 3 minutes, up from 2.
      • Grand Crusader will now generate a charge of Holy Power if the Avenger Shield it procs is used within 6 seconds.
    • Retribution
      • Divine Storm now generates 1 point of Holy Power if it hits (i.e. successfully lands on) 4 or more targets.
      • Sacred Shield's internal cooldown has been increased to 60 seconds, up from 30.

Priests

  • Divine Aegis duration has been increased to 15 seconds, up from 12.
  • Dispel Magic can only be used on the casting priest as a baseline effect.
  • Priests now innately have 100% pushback protection from damage while channeling Divine Hymn and Hymn of Hope.
  • Holy Fire damage has been increased to be approximately 30% higher than Smite.
  • Holy Word: Sanctuary has a new spell effect.
  • Inner Will and Inner Fire now last until canceled.
  • Mind Sear damage has been doubled.
  • Power Word: Shield duration has been reduced to 15 seconds, down from 30.
  • Talent Specializations
    • Discipline
      • Absolution (new passive) enables priests to use Dispel Magic on up to 2 harmful effects on friendly targets.
      • Atonement now works with Holy Fire in addition to Smite.
      • The direct damage portion of Holy Fire can now trigger Evangelism.
      • Power Word: Barrier's cooldown has been increased to 3 minutes, up from 2, and its effect has been reduced to 25%, down from 30%.
      • It is now possible to remove Weakened Soul effects that were a result of another priest's Power Word: Shield through Strength of Soul.
    • Holy
      • Absolution (new passive) enables priests to use Dispel Magic on up to 2 harmful effects on friendly targets.
      • Chakra now lasts until canceled, up from 1 minute.
      • Surge of Light can now also trigger from Binding Heal.
  • Glyphs
    • Glyph of Divine Accuracy now also affects Holy Fire in addition to Smite.

Rogues

  • Recuperate base effect now heals 3% per tick, up from 2%.
  • Stealth base cooldown has been reduced to 4 seconds, down from 10, and the movement penalty from being in Stealth has been removed.
  • Tricks of the Trade now has a 100-yard range, up from 20.
  • Talent Specializations
    • Combat
      • Improved Recuperate now adds 0.5%/1% to the health restoration effect of Recuperate, down from 1%/2%.
    • Subtlety
      • Nightstalker now reduces the cooldown of Stealth by 2/4 seconds, and instead of negating the movement penalty from Stealth, it adds a 5/10% movement speed bonus (stacking with other effects) while Stealthed.

Shaman

  • Fire Nova has been redesigned and decoupled from shaman Fire totems. Instead, it now pulses the Fire Nova effect from each target that is afflicted by the shaman's own Flame Shock debuff. It now damages all enemies except the target hit by Flame Shock. The ability's cooldown has been reduced to 4 seconds, down from 10.
  • Magma Totem now lasts for 60 seconds, up from 21.
  • Stoneclaw Totem's area-of-effect threat pulse no longer affects critters.
  • Talent Specializations
    • Elemental Combat
      • Earthquake is no longer a channeled spell. It now has a 2-second cast time, lasts for 10 seconds, and has a 10-second cooldown. Its damage has been reduced by 40% from its channeled version.
    • Enhancement
      • Improved Fire Nova has been redesigned and replaced by a talent called Seasoned Winds. When an enemy spell cast is successfully prevented with Wind Shear or Grounding Totem, the shaman gains magical resistance (in an amount equal to what a protection totem/aura would grant, stacking with such buffs) to the spell school(s) of the interrupted spell (except for Holy spells), lasting 10 seconds.
    • Restoration
      • Deep Healing now benefits all heals, not just direct heals.
      • Spirit Link Totem (new talent) reduces damage taken by all party and raid members within 10 yards by 10%. This lasts 6 seconds, and every second it is active the health of all affected players is redistributed among them, such that each player ends up with the same percentage of their maximum health. This counts as an Air totem and has a 3-minute cooldown.

Warlocks

  • Rain of Fire damage has been increased by 25%.
  • Seed of Corruption damage has been increased by 20%.
  • Talent Specializations
    • Affliction
      • Haunt damage has been increased by 30%.
      • Shadow Mastery (passive) has been increased to 30%, up from 25%.
    • Demonology
      • Mana Feed now restores more mana (four times as much) when the warlock is using a Felguard or Felhunter.
  • Pets
    • Doomguard's damage has been increased by 50%. The Doomguard is intended to be the best guardian for single-target damage, and the Infernal the best when there are multiple targets.
    • Lash of Pain (Succubus) damage now scales with level, reducing the damage done at lower levels such that it will deal 50% damage at level 20, and 100% damage at level 80 and above.
    • Shadow Bite (Felhunter) damage and effect has doubled.

Warriors

  • Charge and Intercept no longer have diminishing returns on their stun effects.
  • Colossus Smash now ignores 70% of an opponent's armor, down from 100%.
  • Heroic Throw is now available from trainers at level 20.
  • Inner Rage is now available at level 56.
  • Intercept now has a 1.5-second stun, down from 3 seconds.
  • Overpower damage has been increased to 140% weapon damage, up from 125%.
  • Pummel is now usable in all stances.
  • Rallying Cry (new ability) is available from trainers at level 83. It temporarily grants the warrior and all party or raid members within 30 yards 20% of maximum health for 10 seconds. After the effect expires, the health is lost. It has no cost, no stance requirements, and is not on the global cooldown. It has a 3-minute cooldown, but also shares a cooldown with Last Stand.
  • Shield Bash has been removed from the game.
  • Spell Reflection cooldown has been increased to 25 seconds, up from 10.
  • Whirlwind now has its cooldown reduced by 6 seconds when it deals damage to 4 or more targets. The Whirlwind effect caused by Bladestorm remains unchanged.
  • Talent Specializations
    • Arms
      • Improved Hamstring now reduces the global cooldown on Hamstring by 0.5/1 seconds in addition to its current effects.
      • Improved Slam increases Slam damage by 20/40%, up from 10/20%.
      • Juggernaut no longer adds 2 seconds to the Charge stun, but instead lowers the cooldown of Charge by 2 seconds (to 13 seconds total without the glyph).
      • Lambs to the Slaughter now causes Mortal Strike to refresh Rend in addition to its current effects.
      • Mortal Strike damage has been increased to 175% weapon damage, up from 150%.
      • Strikes of Opportunity value per point of mastery has been increased by 10%.
    • Fury
      • Precision (passive) now increase auto-attack damage by 40%, in addition to the 3% hit it offers currently.
      • Raging Blow damage has been increased back to 120% weapon damage, up from 100%.
      • Unshackled Fury now only grants 2 base points of mastery, down from 8.
    • Protection
      • Shield Mastery no longer affects the cooldown of Spell Reflection, however, it now allows Shield Block to proc a second aura that reduces magic damage by 7/14/20% for 6 seconds.
      • Gag Order now only affects Heroic Throw.
  • Glyphs
    • Glyph of Spell Reflection reduces the cooldown of Spell Reflection by 5 seconds, up from 1 second.

Dungeons & Raids

  • Dungeon Finder
    • The Dungeon Finder now attempts to avoid putting damage-dealing classes with the same armor type in a group.
  • New dungeons available for partial testing.
    • Zul'Aman has returned as a level-85 5-player Heroic dungeon featuring a revamp of the original dungeon and improved loot!
    • Zul'Gurub has returned as a level-85 5-player Heroic dungeon featuring all-new encounters, achievements, and improved loot!
    • Both dungeons will be in a new Dungeon Finder difficulty tier above the current level-85 Heroic dungeons and offer epic-quality item level 353 loot.
    • These dungeons may only partially be available for testing at this time. Stay tuned for additional updates.
  • Blackwing Descent
    • Flash Bomb (Golem Sentry ability) now has a more clear warning visual.
    • Magmaw now triggers a raid emote when summoning Lava Parasites.
    • Further improvements have been made in the Maloriak encounter to avoid Flash Freeze targeting the tanks.
  • The gold amounts on the following encounters have been substantially reduced: Flame Leviathan, Magtheridon, Gruul the Dragonkiller, Doom Lord Kazzak, and all encounters in Karazhan.

Guilds

  • The Guild Perk, Cash Flow, no longer prints out text to the Chat Log. Instead, the daily amount deposited is shown in the Guild Vault Money Log. In addition, players can view the weekly contribution in a new window at the bottom of the Money Log.
  • We have added two new custom guild tabards as Guild Rewards. The tabards are account bound and offer a bonus to gaining guild reputation.

Items

  • The PvP Horde and Alliance trinkets have a new spell effect.
  • Item Sets
    • The current damage-dealing death knight 4-piece raid set bonus now also grants increased attack power when Killing Machine triggers, as well as when the death knight gains Death Runes).
    • The current Holy paladin 4-piece raid set bonus now grants 540 Spirit for 6 seconds after casting Holy Shock.
    • The current healing priest 4-piece raid set bonus no longer requires a target to be under the effects of Weakened Soul for the priest to receive the Spirit bonus. Instead the benefit will be granted each time the priest's Penance spell heals a target.

Professions

  • All major cities will now have every type of profession trainer and their associated trade supply vendors.

PvP

  • Battlegrounds
    • The Focused Assault and Brutal Assault buffs have changed.
      • After 3 minutes of both teams having the flag, both flag carriers will get Focused Assault, which increases damage taken by 10%.
      • Every minute afterward, an additional stack will be applied to increase damage taken by an additional 10%.
      • After 7 minutes, Brutal Assault will be applied in place of Focused Assault. In additional to the damage debuff, this debuff also caps the player's movement speed at 100%. The damage taken debuff works the same and will add 10% to the debuff up to a maximum of 100% damage taken.
    • Arathi Basin
      • Flags should now cap in 7 seconds, down from 8.
    • The Battle for Gilneas
      • Flags should now cap in 7 seconds, down from 8.
      • Graveyard Changes
        • Players who die at a control point that they own will now be teleported to the next closest graveyard, instead of the one at which they died.
        • If a player's team owns the Mine and Waterworks, and dies at Waterworks, they will be teleported to the Mine.
        • If an Alliance player's team only owns Lighthouse, and dies at Lighthouse, they will respawn at their base.
        • If a Horde player's team owns Waterworks and Mine, and dies at Lighthouse, they will respawn at Waterworks.
    • Twin Peaks
      • Graveyard Changes
        • Players will now only spawn at their base graveyard when they die in the enemy base.
        • Defending players will respawn at the middle graveyard.
        • Midfield players will respawn at the middle graveyard.
        • Attacking players will respawn at their base graveyard.

Quests & Creatures

  • A handful of quests have been added to Northern Barrens to provide more level 18-20 content. Look for new quests at Nozzlepot's Outpost and Darsok's Outpost.

Races

  • The gnomish racial ability, Escape Artist, is no longer affected by the global cooldowns triggered by other abilities.
  • The human racial ability, Every Man for Himself, has a new spell effect.

User Interface

  • Work has begun on a new Looking for Guild system. Further details will be provided when we are ready for feedback.
  • Like the Focus Frame, the character Unit and Target Frames can now be unlocked and moved to one's content.
  • Spells bound to a key now start to be cast when the button is pressed down by default, instead of waiting for the key to go up. This is an option that can be turned off in the Interface menu under Combat. Mouse clicking has not changed and operates on mouse click up.

Comments

Post Comment
mage food...
# Feb 24 2011 at 5:19 PM Rating: Decent
*
132 posts
I am wondering when they are going to get around to fixing the summoned food that mages make... I believe that it would be better that they set the food level to scale to the level of the user instead of that of the caster... while it would seem to throw some things out of wack, at least you won't ruin into situations where the mage has to watch the healer suffer from not being able to use the summoned food when the mage is higher level than the healer
____________________________
Galen

reactions are like a box of chocolates... you never know what you are going to get. If you can't handle that, don't open the box!!
Professions - blacksmithing
# Feb 24 2011 at 2:57 PM Rating: Decent
14 posts
What about the ridiculous blacksmith made gear favoring Holy plate and Tank plate, no melee class plate?

Are smiths gonna see something they can make that isn't PVP for melee?
Hunter change
# Feb 24 2011 at 10:34 AM Rating: Decent
Scholar
**
799 posts
this is a typo, I presume?

Quote:
Hunters

* Explosive Trap now has a new spell effect.
* Master's Call now has a new spell effect.
* Tame Beast now tames pets to match the hunter's level, rather than 5 levels below.


____________________________
FAQ2.0 wrote:
Most people consider a rouge to be over-powdered.

Guild: "That Kind of Orc" Server: The Scryers
Hunter change
# Feb 24 2011 at 3:37 PM Rating: Good
Sage
*
77 posts
no its not? they are actually referring to the fact that if a beast is more then 5 levels below the hunter it boosts it to 5 levels below, and so now if it is below the hunters level then it will boost it TO the hunters level, do not see any typo there myself.
really...
# Feb 24 2011 at 9:35 AM Rating: Decent
Scholar
*
71 posts
Yay my heroic geared paladin and shaman both have the same skins from wrath. Let's recycle more content. Blizz is really losing it here.
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