Exp Reduced for Level 1-60 WoW Dungeon Quests

The hotfix will keep players from outleveling the content in Azeroth.

Blizzard applied a new batch of hotfixes today, and one of them significantly reduces the amount of experience that level 1-60 dungeon quests award in Azeroth. According to Zarhym, the change was introduced to make sure that WoW players can enjoy dungeons without outpacing the leveling flow:

"While dungeons should remain integral to our evolving storylines, and great places to collect gear in cooperative environments, we need to make sure each player’s questing progress remains relevant as dungeon quests are completed. In many cases we’re seeing players enter dungeons to complete quests, only to come out ahead of the leveling curve for the zones they’re in."

At this time, Blizzard has no plans to reduce the exp for dungeon quests in Outland, Northrend and Cataclysm. So what do you think? Is it a good idea or too harsh a nerf? Also, you can check out the rest of today's hotfixes after the jump.


November 30

  • Gamon is now immune to all forms of crowd control, uses the abilities Charge and Battle Shout, and wrecks adversaries with his new two-handed axe.
  • Players should no longer be prevented from entering a Battleground for no reason.
  • Many loot tables for NPCs have been adjusted to provide the correct items and scaling.
  • The Alchemy bonus from Flask of Stoneskin now grants 120 stamina, up from 80 stamina, to keep it in-line with similar bonuses from other professions.
  • Many creatures in Uldaman were not awarding reputation upon death. This has been corrected.
  • Wrathbone Reavers, Wrathbone Sorcerers, and Fallen Warriors no longer grant reputation in Pit of Saron.
  • Players can again start the Thrall escape event in Caverns of Time: Old Hillsbrad regardless of quest status.
  • The temporary guardian Basalt Rockling no longer drops from Balboa in Azshara.
  • Magma-Lord Kolob in Burning Steppes no longer awards dungeon tabard reputation.
  • The rest area for Tarren Mill is now correctly located in the inn.
  • Golden Skeleton Key can no longer open lockboxes that requires a higher Lockpicking skill than 125.
  • Bronjahm should once again drop Heroic-quality loot in Heroic Forge of Souls.
  • Random, mean level 15 deer appeared in Teldrassil to the shock and awe of low-level players. They have been replaced with level 1 fawn.
  • Gunships in Isle of Conquest should now work properly when a member of the opposite faction is on the gunship.
  • It is no longer possible to bypass Fatigue beyond the borders of Dun Morogh (looking at you here, death knights).
  • Classes
    • Druids
      • All ranks of Lifeblood are correctly granting the amount of Haste listed in their tooltips and are no longer affected by max health.
      • Ravage! is no longer consuming Clearcasting when it is used, and is only benefiting from Stampede.
    • Hunters
      • Trueshot Aura now functions correctly for level 39 hunters.
      • Hunter pets that were immortal can now be killed, flying pets no longer fly, and pets that were immobile after being tamed properly move.
      • Beetle and turtle pet armor is now consistent with other Tenacity pet armor.
      • Qiraji Scarabs from the Temple of Ahn'Qiraj are no longer able to be affected by the Mutate Bug buff after being tamed.
    • Mages
      • When Freeze misses or resists on the first target, but is successful on another target, the mage will correctly get the Fingers of Frost procs from the target successfully hit.
      • Applying a damage-over-time Fire spell to a target that is being tanked no longer causes that target to face the mage.
      • The effect of the talent Firestarter will no longer stop functioning when Molten Armor has only 30 minutes remaining when cast with Glyph of Armors active.
    • Paladins
      • Hammer of the Righteous now consistently hits all nearby targets, including those behind the paladin.
      • Hammer of the Righteous should now function correctly if used right as an auto-attack begins.
    • Priests
      • Holy Word: Sanctuary was healing for too much when used with Glyph of Prayer of Healing. This has been corrected.
    • Warlocks
      • Demon pets should now be receiving the appropriate contribution of the warlock's armor.
      • Blood Pact is now properly scaling with the levels of party members.
  • Quests
    • Dungeon quests for level 1-60 dungeons on Eastern Kingdoms and Kalimdor now reward significantly less experience. Read more about this change here.
    • The event for "The Battle for Darrowshire" properly resets after a failed attempt and the Relic Bundle will correctly trigger the event again after a failed attempt.
    • Soldiers in Northwatch Foothold, Durotar now spawn more frequently.
    • Players should no longer get disconnected if they attempt to share a quest that isn't supposed to be sharable.
    • Players should still be able to interact with Orgus after offering a drink for the quest "Let's See What You've Got, Zanzil" on The Cape of Stranglethorn.
    • Ranger Glynda Nal'shea no longer has a duplicate personality appearing in Lor'danel, Darkshore.
    • Satchel of Helpful Goods should be rewarded when players complete Shadowfang Keep via the Looking For Dungeon system.
    • "The Secrets of Uldum" can be completed.
    • Margol the Rager in Searing Gorge now respawns in a much more reasonable timeframe.
    • Plainstriders in Northern Barrens now respawn considerably faster to meet the demand of their demise.
    • "One Draenei's Junk..." and "Kum'isha's Endeavors" can no longer be shared.
    • The quest item Enohar's Explosive Arrows for the quest "Curtail the Darktail" can now only be used on Darktail Bonepickers within Blasted Lands.
    • Mounted characters can now proceed through "Rise of the Brotherhood" in Westfall without any complications.
    • Buttonwillow's Hand Grenade from the quest "Remove Their Arms" can no longer be used outside of Blasted Lands.
    • Golems at the Grimesilt Dig Site in Searing Gorge should now respawn at a more reasonable rate.
    • Players should no longer experience a client crash when accepting the quest "A Destiny of Flame and Sorrow" in Felwood.

Comments

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warp 1 mr scott, warp 10 makes the world a blur
# Dec 01 2010 at 2:16 PM Rating: Decent
I did not jump on the new toon bandwagon like my brothers did right after the shattering, and now they are 15 levels ahead of me... one dungeon run of rfk and my brother leveled three times, once from the run and twice just sitting there handing in the three quests at the end! thats just ridiculous. unless you just constantly queue for dungeons you could easily miss an instance. granted some dungeons do not fill me with fond memories, but some of the low level ones I'd like to try my hand at em in the random dungeon queue. I know you CAN queue for specific dungeons as well, but I think most people want to run a dungeon a few times if the item they were looking for didn't drop. If people still want to level fast, just get some BoA gear... but the game feels so new again, you should slow it down and enjoy it.

just my two cents
Should Nerf more
# Dec 01 2010 at 11:27 AM Rating: Decent
I think they are right on if not enough. The "game" should be about going through the quest line and areas to level your toon. NOT just stand around in a Battleground (as Alliance seems to do with their proficient loss ratio) and gather experience on their toon for it. Since the gear you get running BG's is basically only good for BG's or a PvP server, then you should not gain anything from it other than the points for your PvP gear.

I'm rally tired of all the wimps that Blizz is now catering to by making leveling so easy you could do it blind. Hell at this point why not just fn START everyone at level 85? Let them quest or BG for gear.. hell no reason to actually place some work or involvement into your characters.
In all honesty...
# Dec 01 2010 at 8:53 AM Rating: Good
Honestly I am glad they are doing this, and I agree when I got my troll druid rolled, I deleted my Tauren druid to save myself 50 bucks. Tauren druid was level 26, got my troll druid to level 26 in a matter of 6 hours. Probably Durotar consumed the most time, but when I got to Azshara and dungeon finder became available, I got to level 22 in a matter of a few dungeon runs. Then not only that, but I outgeared and leveled Azshara as well. So I moved to Ashenvale, well same thing happend there. I am missing out on so many new quests because I am leveling too fast.

Still I enjoyed getting a few alts up to higher levels faster like my Mage and Hunter, but again I really don't want to skip all their new content they developed just to get to the level cap faster.
xp to slow us down
# Dec 01 2010 at 7:54 AM Rating: Default
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Sounds like Blizzard does not want us to level up as fast so they do not have to worry about expansions again soon.

This is sad, some levels just drag on and now will really seem unrewarding.
____________________________
Gloria
WoW:Glorye hunter, Dreadsa DK, REXXAR
EQ2 Dreadzal 95 SK and so on

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