Blizzard Outlines Glyph Changes in 4.0.1

The update will introduce a new glyph tier and make glyphs permanent spells.

Blizzard just outlined the upcoming changes to glyphs in 4.0.1, which helps fuel our suspicions that the patch will go live tomorrow following the extended maintenance. According to Lylirra's post, "this update features a host of changes including the addition of a new glyph tier, the transition of glyphs from consumable items to permanent spells, and a more streamlined user interface."

Glyphs will now be separated into minor, major and prime tiers. Prime glyphs will provide direct increases to damage and healing, while major glyphs will augment spells and abilities to offer additional utility. Minor glyphs are just convenient or cosmetic.

One you learn a glyph, you'll have it forever. Gone are the days of single-use glyphs. However, you will need to use a reagent to overwrite glyphs. To top it off, the glyph UI window has been completely redesigned.

For more details, check out the full post after the jump.


Upcoming Changes to Glyphs in 4.0.1

In the upcoming 4.0.1 patch, we'll be introducing a major overhaul of the current glyph system. This update features a host of changes including the addition of a new glyph tier, the transition of glyphs from consumable items to permanent spells, and a more streamlined user interface.

In its Prime

Glyphs will now be separated into three different tiers: minor, major, and prime.

    Prime - Prime glyphs will typically provide direct increases to damage or healing throughput. Examples of prime glyphs include Glyph of Howling Blast, which will cause the death knight ability Howling Blast to infect targets with Frost Fever, and Glyph of Insect Swarm, which increases the damage of druid's Insect Swarm ability by 30%.

    Major - Major glyphs will typically augment spells and abilities to offer additional utility. Examples of major glyphs include Glyph of Silencing Shot, which will cause a hunter to instantly gain 10 focus when successfully silencing an enemy's spell cast, and Glyph of Ice Block, which will reset the cooldown on Frost Nova every time a mage uses Ice Block.

    Minor - Minor glyphs will typically provide players with additional convenience or cosmetic changes. Examples of minor glyphs include Glyph of Righteousness which will reduce the mana cost of Seal of Righteousness for paladins by 50%, and Glyph of Levitate which will remove the reagent requirement for a priest's Levitate spell.
In total, there will be nine glyph slots: three minor, three major, and three prime. As players level, they will be able to progressively unlock "sets" of these slots in increments of three (one minor slot, one major slot, and one prime slot). The first set of glyph slots will be unlocked at level 25, the second at level 50, and the final at level 75.


Teach a Man to Glyph...

In addition to the glyph tier changes, glyphs will also be transitioning from single-use items to permanent spells that a player can learn. While the item from which a glyph will be taught will still be consumed on use, once a glyph is learned, a player will always have access to it. This functionality will feel very similar to the current mechanic that allows players to learn certain recipes and patterns from item drops.

Despite these changes, activating a glyph will more or less function as it does now. To activate a glyph, players will simply need to select the desired glyph from their list of known glyphs and then click on the appropriate tiered slot.


Dust to Dust

With the transition from single-use items to permanent spells, the process for switching activated glyphs has been slightly altered. Similar to activating a learned glyph, players will need to select the new glyph from their list of known glyphs and then "place" it on top of the old glyph. While this process will not destroy the old glyph as it does at present, it will require a new reagent, Dust of Disappearance, which can be purchased from Inscription vendors or be crafted by scribes.

As a precaution, the following dialogue will also appear before a glyph is exchanged:
    Are you sure you want to inscribe this glyph? The existing glyph will be lost.

    Cost: 1 Dust of Disappearance
Players will be given the opportunity to confirm the exchange or cancel out of it. Please note that the old glyph will not be permanently lost; it will simply be deactivated.

Gotta Catch'em All

To complement each of these changes, the glyph UI window has been completely redesigned. All glyphs will now be organized in the glyph panel according to their tier (minor, major, or prime) and, much like how class spells and abilities display in the trainer window, will be sortable by "Already Known," "Unavailable," and "All Glyphs" categories. Players will also be able to search for glyphs using keywords and results will populate under each corresponding collapsible tier.

To access the new glyph UI, players will need to open up the Talent pane (default: N) and then click on the "Glyphs" tab.

Comments

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Blizz confirmed patch tomorrow
# Oct 11 2010 at 7:16 PM Rating: Good
Wowhead just posted this a little while ago, but Blizzard actually posted an announcement that the patch will be released tomorrow. Servers are going to be down starting at midnight until about noon tomorrow.
Glyph Profession now Screwed?
# Oct 11 2010 at 4:27 PM Rating: Default
Well it was already bad enough trying to make anything off of glyphs, but now it will be almost impossible as no one will need it more than once. Thanks again Blizz for creating professions that are totally worthless.
Glyph Profession now Screwed?
# Oct 11 2010 at 6:13 PM Rating: Decent
***
2,602 posts
WRONG. If you researched you'd know certain things.

First is that glyphs was never where the real money was for scribes. It was vellums and darkmoon cards [ mostly vellums once darkmoon cards were advanced past in majority].

Second. Glyph prices will go up since their on one use learn now AND people will most likely want to collect all the glyphs that exist for their class.

second and a half. Most of the Glyph sales would not come from people changing glyphs at 80 but from their alts or new accounts. Most people who got certain glyphs, kept the same one's throughout most of the expansion. The same will be true even with the learn system, just with the smaller percentage of glyph changers instead proceeding to point 3.

Third. You need a reagent to change glyph slots that only scribes can create and provide. Albiet this seems to be only past 80.

It also seems that people will carry this reagent and use it often as the new laern and switch active glyph slots will allow for switching glyphs in the middle of a raid/dungeon as per the situation.

Fourth. Blizz has mentioned they're providing other varieties of items for inscriptions to create and sell.
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