Patch 3.3.2 Drops Today, Nerfs PvP Healing by 10%

As we expected, patch 3.3.2 will go live today after the maintenance is complete and unlock Frostwing Halls, so get ready to face the Lich King once and for all. Zarhym has posted the official patch notes, and you can read them after the jump.

The patch also nerfs healing in Arenas, Battlegrounds, and Wintergrasp by 10% to balance the effectiveness of healing against the recent resilience buff. According to Zarhym, "this includes heals from items such as Healthstones and potions, however, it will not affect defensive shields or auras."

You can discuss patch 3.3.2 in this thread in our general WoW forum.

World of Warcraft Client Patch 3.3.2

The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html

The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/

Dungeons & Raids


  • Icecrown Citadel

    • Frostwing Halls, the final stronghold of the Scourge and their Lich King, has been added.
  • Halls of Stone

    • Brann Bronzebeard has been getting into shape and now feels comfortable walking faster when escorted.
  • The Forge of Souls

    • The Devourer of Souls will now cast Mirrored Souls less often.
    • The Spell Reflect ability has been altered on several creatures. It now has a cast time, only has 2 charges, and has a 75% chance of reflecting spells.
  • The Nexus

    • Anomalus will now use the Create Rift ability only once, down from 3 times.
  • The Old Kingdom

    • Elder Nadox now only gets one Ahn’Kahar Guardian during the encounter.
    • Jadoga Shadowseeker now only ascends once during the encounter.
    • Several enemies between the Befouled Terrace and The Desecrated Altar have been removed or had their pathing altered.
  • Pit of Saron

    • Players can now zone back into the instance if they are dead while encounters with Krick and Ick or Forgemaster Garfrost are in progress.
  • Utgarde Pinnacle

    • Skadi the Ruthless can now be removed from his drake with 3 harpoon strikes, down from 5.
    • Svala Sorrowgrave now casts Ritual of the Sword 1 time during the encounter, down from 3.
  • Vault of Archavon

    • Toravon, the latest boss to join the Vault’s giants and masters of the elements, is now accepting challengers in 10- and 25-player formats.
  • The Violet Hold

    • The time between a boss being defeated and a new portal opening has been decreased.

PvP

  • All healing abilities (including items such as potions) will be decreased in effectiveness by 10% when in Battlegrounds, Arenas, or Wintergrasp.
  • Arenas

    • Season 8 has officially begun featuring all-new rewards!

Druids

  • Talents

    • Balance

      • Earth and Moon: This talent now increases the druid’s spell damage by 2/4/6%, up from 1/2/3%.

Shamans

  • Talents

    • Elemental Combat

      • Shamanism: This talent now provides 4/8/12/16/20% extra spell damage to Lightning Bolt/Chain Lightning, up from 3/6/9/12/15%, and 5/10/15/20/25% to Lava Burst, up from 4/8/12/16/20%.

Warlocks

  • Talents

    • Affliction

      • Shadow Embrace: This effect can now stack up to 3 times, up from 2. However, the periodic healing reduction effect has been reduced from 3/6/9/12/15% to 2/4/6/8/10% per application.
    • Demonology

      • Demonic Pact: The damage bonus granted the warlock by this talent has been increased from 1/2/3/4/5% to 2/4/6/8/10%. The buff granted to a raid or party by this talent remains unchanged.
    • Destruction

      • Conflagrate: The damage-over-time effect of Conflagrate has been increased to 40% of the spell’s total damage, up from 20%.
      • Empowered Imp: The pet bonus damage provided by this talent has been increased to 10/20/30%, up from 5/10/15%.
      • Improved Shadow Bolt: Damage done by Shadow Bolt increased by 2/4/6/8/10%, up from 1/2/3/4/5%.

Warriors

  • Talents

    • Protection

      • Concussion Blow: The damage done by this ability has been reduced by 50%, but its threat generation will remain approximately the same.
      • Devastate: This ability now deals 120% of weapon damage, up from 100% of weapon damage.
      • Shield Slam: The damage scaling from block value for this ability now diminishes faster and diminishes starting at a lower block value. The difference should be negligible for players in high-end tanking armor. In addition, the threat caused by Shield Slam has been increased by 30%.
      • Warbringer: This talent no longer allows Charge and Intercept to break roots or snares. Intervene remains unaffected.

User Interface

  • The party leader is now referred to as Guide in chat when a group is formed via the Dungeon Finder.
  • Fixed a bug where players with Raid Assist capabilities were unable to perform a Ready Check.
  • Fixed a bug where the first couple of tutorials were not displaying upon logging into the game.

Items

  • New strength-based melee DPS rings are now available from representatives of the Ashen Verdict.
  • Tier-9 Sets: The Aspirant vendors at the Argent Tournament grounds have worked out a deal with merchants in Dalaran so that all item level 232 set pieces will now be available on armor vendors in the city. Set pieces which require trophies will still be available for purchase only from vendors at the Argent Tournament grounds.
  • Tier-10 Balance Druid 4-Piece Bonus: Fixed a bug to allow for this bonus to properly trigger.
  • Tier-10 Elemental Shaman 4-Piece Set Bonus: Redesigned. Successful Lava Burst casts now increase the duration of Flame Shock on the target by 6 seconds.
  • Tier-10 Tank Sets: The gloves and chest pieces for warrior, death knight, and paladin tanks have had their stats adjusted slightly to provide additional armor value.
  • Tier-10 Warlock 4-Piece Bonus: This bonus should now correctly be applied to the warlock’s pet.

Technical Support

  • The cvar ‘processAffinityMask’ controls which CPU cores are available for the World of Warcraft client to use. Previously the game client was limited to 2 cores as a default which players could override in the configuration file. In the past this provided a performance boost on some CPUs and operating systems. We have identified several systems that are experiencing severe performance issues with this restriction and have removed it. Players who would like to restore the old behavior can do so by updating the Config.WTF file by adding: SET processAffinityMask "3".

Comments

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Great, now fix my quests!
# Feb 03 2010 at 11:24 PM Rating: Decent
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132 posts
A seemingly random group of people are having trouble with quests.

First my quests would auto-accept as soon as I talked to the NPC.

That stopped, but now if I accept a quest it does not appear in my quest log until I log out and back in. Same with abandoning a quest, it doesn't leave my log until I log out and back in.
nerf
# Feb 02 2010 at 6:35 PM Rating: Decent
Blizz finally did an update that didn't nerf every class and give those nerfed abilities to pally's. What is up at Blizzard?. Every past patch update makes them want players to be only paladins.
/sigh
# Feb 02 2010 at 5:43 PM Rating: Decent
Was a 5% damage increase on shadow bolt really needed? REALLY?
lol
# Feb 02 2010 at 2:58 PM Rating: Decent
rogues didn't get nerfed either thank god!
Yay!
# Feb 02 2010 at 2:22 PM Rating: Decent
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132 posts
OMG! A patch that didn't nerf DK's or Paladins??????
Eh
# Feb 02 2010 at 1:18 PM Rating: Good
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1,882 posts
I'm thrilled that they finally have implemented "PvP" only changes. Imagine how horrible it would have been to reduce healing by 10% in PvE. Really, I think this would be a better way to handle PvP nerfs in the future. There is no reason that two completely different types of game play should regularly suffer each other.

At the same time I'm completely disappointed on the Heroic nerfs (except for maybe forge of souls). Most of the changes in the heroics weren't needed. Even in under geared groups most of the nerfed encounters were never a problem. A challenge, yes, but a problem? No.
Eh
# Feb 02 2010 at 8:48 PM Rating: Decent
Recall that WoW isn't about overcoming great challenges anymore. The days of tiered attunements that made your guild prove its worth are over. Disappointing to the top 10% perhaps, but less disappointing to those who wanted to see content outside of videos and screenshots.

Blizz can't satisfy everyone, so they choose to satisfy the majority over the minority.
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