World of WarcraftImproved Dungeon System in Patch 3.3
In the upcoming 3.3 Content Patch the current Looking For Group system is getting a much needed overhaul with many new features and even some rewards (such as a pet) too!
There are some great features planned, such as the ability to join as a Group or go Solo, Cross-Realm Instances, and the ability to be teleported to the instances similiar to how it is done in Battlegrounds currently. One of the features that looks really promising is the Daily Random Dungeons, which will pick a random dungeon (heroic or normal) and if you defeat the final boss you will receive either 2 Emblem of Frost on heroic mode or 2 Emblem of Triumph on normal mode.
More on the Dungeon System after the jump.
Taken from the Official World of Warcraft Site here.
Join as a Group or Solo
Much like the current Looking For Group system, players will be able to join the dungeon system and choose the role they would like to fill within groups: Healing, DPS, or Tank. In addition, once roles have been identified, they will be applied to all dungeons chosen. Players will now be able to choose multiple dungeons and will no longer be limited to three. The system has also improved group creation and matchmaking capabilities and will create more balanced groups when assessing the selected roles of players.The LFG channel has been disconnected from the dungeon tool and can be used by anyone in a major city, much like the trade channel currently available.
Cross Realm Instances
When joining the dungeon system as a solo player or with a partial group, additional random players can be found within the same Battlegroup via cross-realm instancing.While the new system offers the ability to group with player from other realms within your Battlegroup, you won’t be able to use this to manually invite specific players to groups.
Instance Teleporting
When you use the dungeon tool to find a dungeon, you’ll get ported to the inside of the dungeon, much like the current Battleground system. When you leave the instance, you will be returned to your previous location. If you need to leave temporarily, such as for repairs or to purchase reagents, you can teleport back to the dungeon again. This feature can be used both by groups looking for other players and by premade groups of five who use the dungeon tool.
Smarter Group Matching
The new system will now work to match at least one experienced player for the assigned dungeon with less experienced players in the group. It will more carefully match class types, and will more consistently match players of equal levels for the dungeon chosen. The interface will also allow players to see how many players are looking for groups as well as the average wait time of groups that the tool has formed.
Daily Random Dungeons
Players or groups can choose specific dungeons or they can instead take their chances with a random Heroic or random normal dungeon. Picking randomly conveys some additional benefits. If you defeat the final boss in a dungeon, you receive 2 Emblems of Frost for Heroic dungeons and 2 Emblems of Triumph for normal dungeons. In addition, after players have received 2 Emblems of Frost for the first Heroic dungeon they do in a day, they will earn 2 Emblems of Triumph for each additional random Heroic dungeons in that day. These random rewards replace the current daily dungeon and daily Heroic dungeon quests. The current NPCs who offer those quests will offer weekly repeatable raid quests instead. You can also earn level-appropriate rewards for running random pre-Wrath of the Lich King dungeons while you are leveling up.Lovin’ the PUG
Players who take part in groups with one or more members who have been matched with them randomly from within the dungeon system will receive extra rewards, including the coveted Perky Pug non-combat pet. The more random players you group with, the faster you could get your new pet!
Vote Kick
Players who use the system to find additional random members for their party will be afforded a couple of extra conveniences to help them perform well. The loot option is fixed to the updated Need Before Greed option (and unalterable by any member) and players can vote to remove another party member from the group. It will take four votes in order to remove someone, however, so consider this newfound power carefully.
Looking for Raid
There will be a new option available to players that can be accessed via the raid information screen in the interface or by typing /lfr. Players will also be able to take part in raid-specific weekly quests and will be able to browse the system manually for any other players looking for a raid dungeon group.
Need Before Greed Updated
Need Before Greed will now recognize gear appropriate for a class in three ways: the class must be able to equip the item, pure melee will be unable to roll on spellpower items, and classes are limited to their dominant armor type (for example, plate for paladins). All items will still be available via greed rolls should no member be able to use the item as well as the new disenchant option will be available for all parties.
Group Disenchanting
Players in a group with an enchanter will now have the option to automatically disenchant any items that are not claimed by a player from within the loot window. Players will have this option available to them in both premade groups and in randomly matched groups. This option is available in any loot system, even if players don’t use the new dungeon tool.Tags: WorldofWarcraft, News

Edited, Oct 29th 2009 12:50pm by tralkar
@demiguy: Not being an enchanter, I can't speak directly, but is it really that common to be reimbursed for disenchanting in-dungeon? I can't say I've ever seen it myself.
@ekaterinodar: You're likely right. Fortunately, they don't force everyone to roll DE - I believe each person can pick Need, Greed, or Greed-DE. If no Needs are rolled, everyone who picked Greed or Greed-DE gets a roll. If the Greed wins, they get the item; if a Greed-DE wins, they get the disenchanted item. In the end, it's no different from letting the winner of the Greed roll pass it to an Enchanter for disenchanting.
On to my own response, I'm pretty excited about this. I'm one of those wannabe-hardcores who loves to play and improve skill, but has limited schedule flexibility to allow consistent time-intensive raid scheduling. Being able to PuG raids as time allows will help me practice and improve quicker. Plus, between cross-realm raids and the addition of weekly raid quests, it should be possible to find groups for less-common raids (*cough-Malygos-cough*.)
It does reduce the integration and familiarity of players on any given realm, which is unfortunate. However, if they go ahead and add cross-realm communication (like whispers and friend-lists), it's essentially only splitting the economies and the open-field parts of the world from the instance parts, which could work just as well from a community perspective. I'd personally be in favor of cross-realm communication so I can play with friends on multiple servers from one character.
Edited, Oct 28th 2009 11:34pm by homeschoolzam
But then I got wise, and now I'm rich and successful.
My main is a lock and the sheer dps I put out makes me very well appreciated. I have never encountered a group where someone said, "ugh we have a lock, someone get (insert class here) to replace."
I don't think there is any class that is the least popular
Tho a lot of the features in about this sound pretty cool and I guess they would need to have the instance porting to have the multiserver groups, it seems to do away with the need to have certain types of players in the group.
It's not much of a circumventing of a professions nich e though since they have to be included,
just don't need reimbursed or to be actively working their profession (harking back to not being reimbursed).
Could we expect to have a feature in 3.4(?) that allows auto-lockpicking as long as a rouge in available?
I'm not griping, just saying.. it's a nice feature, but it somehow seems wrong to do to a profession's demand in the market.
Also, notice that they aren't addinga pick from queue option or player specific invites?
Trying to limit cross-realm trading :P
Ssshh! I didn't tell them thats always been possible if you meet in BG, LOL
As for the DE thing I am a bit concerned. Although in all honesty, most groups I'm in now don't even bother DEing items even if we have an enchanter in the group. The exception is guild groups. Most PuGs on my server simply role to vendor the item. Half of the items that drop on our realm are worth more sold to vendor than DE'd to shards.
Nordrassil, US
Alliance | Deborah - Paladin 80; Anatelnova - Mage 80; Biancala - Druid 80; Airstrike - Shaman 80
Horde | Chasiti - Paladin 80; Starfury - Rogue 74; Rainstorm - Hunter 71; Ashalana - Warlock 70; Distress - Death Knight 80; Iaomai - Priest 30
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