The classes, items and professions panel that was held today was exactly the same as yesterday's panel, but there were a few interesting extra tidbits announced. Upcoming fishing changes couldn't be discussed yesterday, but today Jon LeCraft revealed during the professions section that they want fishing to be "more fun," and may look to Animal Crossing for inspiration.
LeCraft said the team has been looking at different games that have fishing for ideas, and they liked Animal Crossing's style. He said they're posssibly going with a system where you'll see fish in the water and have to toss the bobber out and line it up to catch them. You'll see different sizes of fish swimming in th water, so you can pick what you want to catch.
The only other noticeable change to the panel was a brief mention that you'll be able to find artifacts through the new Archaeology gathering profession to help you customize your path in the Path of the Titans system, which was outlined during the systems panel. They couldn't discuss this in detail during yesterday's class panel because the Path of the Titans system hadn't been announced yet.
Keep reading after the jump for answers from the Q&A session.
- Trolls and Worgen will get different art for their druid cat and bear forms, but new Tree of Life and Moonkin forms are last on the list. The artists really want to change the aquatic forms of all druids.
- DPS stats can be added to tanking gear now that defense is gone. The team has toned back on how much players have to worry about threat during raiding.
- In response to a question asking if they can bring back the hunter epic bow quest line, Greg "Ghostcrawler" Street said they were just talking about it the other day. They want to get quests integrated at lower levels that teach hunters how to deal with enemies hitting them before they get to the end-game.
- Elemental shamans don't have AoE DPS because they don't want to give every type of spell to every class.
- When asked if it may be possible for hunters to one day tame their own mounts, Ghostcrawler said it was a cool idea and would be a nice perk for hunters.
- A player listed reasons why he thinks Death Knights have become poor tanks, and Ghostcrawler said he thinks they can tank stuff just fine, which drew loud applause from the audience. He did admit, however, that it's a legitimate concern and they'll keep an eye on it.
- They've talked about epic travel form for druids, but are hesitant to make druids feel like they have to stay in forms at all times and never see their character and armor.
- There's no timetable for the Vanish fix for mages.
- Even with the upcoming streamlining of stats, the team admits there's still the problem of plate-wearers pillaging the gear of other classes.
- You'll still be able to improve block, but you'll just have one stat to deal with instead of two. They don't want block to be strong in small fights and weak in big ones, which is why they think a percentage-based block would scale better.
- As was announced during the open Q&A panel this morning, they will be implementing paid race changes after paid faction changes.
- There has been talk of letting you keep all your recipes if you drop a profession, but there's no plans yet. They want people to stick with their professions, though.
- The next patch will have scrolls for parties that have weaker versions of mandatory buffs. For example, there may be one for Bloodlust, but it's still secondary to actually having a shaman there.
- They want to make a lot more fun potions for Alchemists, such as silly ones and convenience ones. They also want to do more with transmutes.
- You can expect to see a couple weapons with procs on them in Icecrown. The team loves procs, but it's hard to come up with ones that are interesting and not overpowered.
- They'll have a chance to redo a lot of starting zone quests in Cataclysm. Below level 40 they plan to teach players how to use their classes in new ways.
- The team doesn't want to make any glyph that hard to get through inscription since classes depend on them.
- There's not enough possible items to make woodcrating a compelling profession. They don't want to add another pure production profession.
- They're going to look at profession specializations and treat them differently. For example, instead of picking one blacksmithing specialization, you'd build up all of them. The team would rather differentiate your recipes through other ways, such as drops and reputation.
Darryl "Togikagi" Gangloff