Patch 3.1.2: The Winners and Losers

Sam "azerian" Maxted examines how changes in the next patch will affect World of Warcraft's players.

Every so often MMOs are patched, not only with new content, but also with changes to what's already there. These changes are generally designed to benefit players, but they're not always a good thing for everyone. Therefore, I present to you an examination of some of the major changes in WoW's next patch, including who'll benefit and who stands to lose out.

The Equipment Manager
This feature was originally planned to go live with Ulduar, but was held back because it wasn't ready in time. However, work on it should be complete in time for the next patch. This new feature will allow characters to switch between different sets of gear with the click of a button, rather than manually changing each piece of equipment. What it won't do, however, is provide any more storage for different sets of equipment - they'll still need to be stored in your character's bags or in the bank. One additional feature of the Equipment Manager is being able to see all items you have available for a particular item slot by selecting that slot on your character screen. In other words, you'll no longer need to search your bags for that new piece of equipment you picked up.

Winners: This will be a godsend for anyone with more than one set of equipment. In other words, dual speced characters and those switching between PvE and PvP content will be able to swap between their equipment sets more easily than before.

Losers: No-one, other than possibly the creators of interface mods that performed the Equipment Manager's function, as the update could render their creations obsolete.


We'd like some extra storage for those tabards next, please, Blizzard.

The Argent Tournament
The mounts available through the Argent Tournament are going through some changes in 3.1.2, not all of which will be popular. One change that is likely to be universally popular, however, is the reduction in price of the Argent Hippogryph. If the patch hits soon, no-one will have had enough Seals to purchase the mount at its original price, meaning everyone will benefit from the lower cost.

The skins for the Argent Tournament mounts will be replaced with new ones in 3.1.2, with some of the changes being pretty drastic. These modifications are designed to more closely match each faction's own colours. The current versions of the Argent Tournament mounts will still be available for purchase at the price of 500 gold, plus 5 Champion's Seals. However, purchase of these mounts will require characters to be part of the faction itself, or Exalted with them.

Winners: Anyone without the Leading the Cavalry and Mountain o' Mounts achievements should now be able to obtain them more easily, with an extra five mounts being available for them to purchase. Those players who have been doing their Argent Tournament dailies will also benefit from the lower price of the Argent Hippogryph, and some of them may be able to purchase it straight away.

Losers: Not everyone will like the changes to the Argent Tournament mounts, so people who have already purchased one could end up with a mount in colours they don't like. Unlike with previous patches, the skins on these mounts will be changed automatically, so it won't be possible for players to keep the old designs. Players who want the old versions of the mounts but who aren't Exalted with the relevant factions will have some extra work ahead of them, and anyone with the Leading the Cavalry and Mountain o' Mounts achievements could be disappointed at them now being easier to obtain.


The Argent Tournament's Mechanostrider is getting a major revamp.

Ulduar Rewards
Rewards from 10-man Ulduar will be increased for players completing it on hard mode. Item levels for hard mode's drops will be increased from level 226 to 232, putting them more on a par with drops from the 25-man version of the instance. These items will be upgraded retroactively, so anyone who already owns one of the affected items should benefit from their improvement when the patch goes live.

Winners: As mentioned above, anyone who already has one or more of these items will have them upgraded in the patch, meaning they'll no longer need to complete 25-man Ulduar to get equivalent items. Guilds with only a small number of members geared for Ulduar should also benefit, as they'll be able to obtain higher level rewards with a smaller number of players.

Losers: Anyone specifically targeting 25-man Ulduar for level 232 rewards might be annoyed at the change, as they could have had a higher chance of getting them by attempting hard mode instead.


Wintergrasp will be changed again in 3.1.2.

Wintergrasp
Vehicles' damage and health in both Wintergrasp and Strand of the Ancients will change in 3.1.2, so that they scale depending on the user's equipment. In other words, characters with better gear will now be more effective in vehicles, compared to their lower-geared counterparts. The other major change to Wintergrasp is the switch of its daily quests to a new weekly system. The rewards for completing these quests will increase due to them only being completable once a week.

Winners: Anyone used to lag or performance issues in Wintergrasp should benefit from the quest changes, as the zone should be less populated at busy times. Casual players who don't go to Wintergrasp as often should also benefit, as they could end up with a bigger reward for a smaller amount of work. Highly-geared characters will also be rewarded for their efforts, as they'll now be more effective in siege vehicles.

Losers: New servers and those with low populations will lose out as a result of these changes, as they may not have suffered from the performance issues experienced elsewhere. Characters on these servers - as well as characters that use Wintergrasp late at night - could end up in a zone that feels somewhat deserted. Those used to doing Wintergrasp on a daily basis could also be disappointed, as they'll no longer be able to receive rewards for participating quite as regularly. Finally, characters in lower-level gear will be at a further disadvantage in Wintergrasp as a result of the vehicle changes. Part of the appeal of Wintergrasp PvP was that you could still be useful in vehicles if you were poorly geared; not so any more.

Unknown: For some players, whether the quest changes are a good or a bad thing will depend on the rewards given for the new "weeklies". Some players will see an overall benefit, but if the rewards given are less than those for completing the quests every day of the week, those used to visiting the zone every day could lose out, overall.

SAM "azerian" Maxted
Editor
ZAM.com

Comments

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off topic
# May 19 2009 at 8:09 AM Rating: Good
what mode ui are they using in the Wintergrasp Pic?
off topic
# May 19 2009 at 8:57 AM Rating: Excellent
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1,882 posts
http://wow.curse.com/downloads/wow-addons/details/spartan-ui.aspx

SpartanUI
Dance
# May 19 2009 at 7:10 AM Rating: Decent
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267 posts
So when are we getting custom dances? That was something that was meant to be in WOTLK and my wife's annoyed that her human pally still has the worst dance emote in the game. :p
Other Tidbits
# May 19 2009 at 6:51 AM Rating: Good
Items

* Arena weapons with an item level of 239 have had their rating requirements increased to 2350.

* Darkruned Battlegear 2-Piece Set Bonus: The bonus critical strike chance for Frost Strike and Death Coil has been increased from 5% to 8%.

* Furious Gladiator's Staff and Furious Gladiator's Greatstaff: The agility values on these two items were too high. They have been reduced by 50%.

* Glyphs
o Glyph of Innervate: Has been adjusted to grant the Druid 90% of his or her base mana pool over 20 seconds.
o Glyph of Mass Dispel: Now only decreases Mass Dispel cost by 35%.
o Glyph of Rapid Charge: Reduced to 7%, down from 20% cooldown reduction to Charge.

* Guise of the Midgard Serpent: The base attack power on this item has been lowered to balance it against items of a similar quality.

* Increased the health and mana restored from Northrend food and drinks.

* Most scopes now have a level requirement and will bind the item to which they are applied.

* Nightsong Garb 4-Piece Set Bonus: Chance for Insect Swarm to trigger an instant Starfire changed to 15%.

* Scourgeborne Battlegear 4-Piece Set Bonus: The runic power gain has been reduced to 5 runic power from 10 runic power.

* Ulduar 10-player hard mode weapons have been updated to item level 232.

Professions

* Fishing
o Jewel of the Sewers: You can now fish in all parts of the Dalaran sewers for this quest.
o Phantom Ghostfish: Can now be caught from Nettlefish schools in Sholazar Basin.

User Interface

* For additional notes on Lua and XML changes please visit the UI & Macros forum.

Bug Fixes

* Death Knights
o Anti-magic Shell: Tooltip error corrected.
o Blood Boil: If no target is available for Blood Boil to hit, the spell will now cast and consume a blood rune but generate no runic power.

* Druids
o Maim: Rank 2 of this ability is properly considered a stun and can be escaped by Blink.

* Hunters
o Go For The Throat: Explosive Shot critical strikes now trigger this talent.
o Lock and Load: The tooltip has been corrected to display its actual chance to occur.

o Rabid: This Hunter pet talent no longer lists a percentage chance to be triggered, as that chance varies by the attack speed of the pet.

* Paladins
o Divine Sacrifice: Damage done to the Paladin while this is active will no longer cause the effect to break early, and if it is dispelled or cancelled early, the damage counter will reset correctly the next time the spell is cast.

* Rogues
o Shadow Dance: Issues with action bars and ability use arising from using Stealth while Shadow Dance is active have been fixed.
o Tricks of the Trade: To prevent exploits, this ability can no longer be cast on non-player targets.

* Warlocks
o Demonic Sacrifice: This spell will no longer appear in any Warlock's spellbook.

* Professions
o Tailoring
+ Swordguard Embroidery: Now correctly increases ranged attack power.

* Dungeons and Raids
o Ulduar
+ Hodir should now reset in a timely manner if a group fails to kill him.
+ 10-player bosses that drop Runed Orbs will also sometimes drop the recipes that use those orbs.
+ The Spark of Imagination: Characters that release in part of the boss room will no longer be ported to Westfall or The Barrens.
Class Changes
# May 19 2009 at 6:48 AM Rating: Good
Death Knights

* Improved Death Strike: This talent now also increases the healing from Death Strike by 25/50% and the tooltip has been adjusted to reflect the actual functionality after the hotfix in 3.1.0.
* Ghoul Frenzy: Now has a 10-second cooldown.

Druids

* Innervate: This ability has been redesigned to grant 450% of the casting Druid's base mana pool to the target over 20 seconds.
* Improved Moonkin Form: Now grants 10/20/30% of spirit as spell power.

Hunters

* Disengage: Cooldown reduced by 5 seconds.

Mages
+ Mirror Images: The images summoned by this spell will now target the creature that most hates the Mage, and should no longer cast Fire Blast or Frostbolt on targets that are affected by crowd control debuffs that break immediately on damage unless they are already casting these spells when crowd control is applied.

Paladins
+ Blessing of Wisdom and Greater Blessing of Wisdom: Now grant 92 mana per 5 seconds to prevent being overwritten by Mana Spring Totem.
+ Exorcism: Can no longer be used on player-controlled creatures.

Priests
+ Divine Hymn: Healing and healing scaling reduced by 30%. Buff on affected players changed from 15% to 10%.
+ Renewed Hope: Effect can no longer be dispelled.
+ Soul Warding: Mana cost reduction is now 15% down from 30%.

Warlocks
+ Conflagrate updated: Consumes an Immolate or Shadowflame effect on the enemy target to instantly deal damage equal to 12 seconds of your Immolate, or 8 seconds of your Shadowflame. In addition, the increased critical strike chance of Conflagrate provided by this talent no longer requires the Immolate effect to have 5 seconds or fewer remaining on the target.
+ Fire and Brimstone: Now increases the damage done by your Incinerate and Chaos Bolt by 3/6/9/12/15% on targets afflicted by Immolate, and increases the critical strike chance of your Conflagrate by 5/10/15/20/25%.
+ Nether Protection reduced to 30% damage reduction, down from 60%.
+ Sacrifice (Voidwalker) redesigned: Sacrifices a portion of the Voidwalker's health, giving its master a shield that will absorb X damage for 30 seconds. While the shield holds, spell casting will not be interrupted by damage. 1-minute cooldown.
+ Shadow and Flame: Now also includes Shadowburn.

Warriors
+ Juggernaut: Critical strike chance bonus reduced to 25%, down from 100%

Class changes
# May 19 2009 at 6:16 AM Rating: Excellent
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52 posts
Some of you may be wondering why I didn't go into the class changes currently in testing. The reason for this is simple: space! Instead, I tried to focus on the key changes being made in the patch, affecting a wider range of players.

Edit: On a side note, I wrote this thinking & hoping that the patch would be out this week. It looks like I lucked out :)

Edited, May 19th 2009 1:12pm by azerian
Class changes
# May 19 2009 at 11:43 AM Rating: Excellent
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1,577 posts
There is enough to say about class changes to do an entire article on the subject. ;)
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