...
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Health:
1416.5
Mana:
1549
Mana Regen:
50
Strength:
82
Agility:
96
Stamina:
96
Intellect:
72
Spirit:
84
Armor:
1098
Damage:
125 - 161
Speed:
3.00
Power:
178
Hit Rating:
0
Crit Chance :
7.60%
Expertise:
0
Damage:
1 - 1
Speed:
0
Power:
112
Hit Rating:
0
Crit Chance :
7.60%
Bonus Damage:
0
Bonus Healing:
0
Hit Rating:
0
Crit Chance :
2.80%
Penetration:
0
Mana Regen:
50
Armor:
1098
Defense:
171
Dodge :
4.30%
Parry :
0%
Block :
0%
Resilience:
0
Last Update: 2007-04-22
Aeval [Armory]
Level 36 Tauren Druid
0
0
10
0
0
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Aeval: Skills
Class Skills
Balance
Feral Combat
Restoration
Professions
Herbalism    125/165
Mining    112/150
Secondary Skills
Cooking    31/75
First Aid    246/300
Fishing    3/75
Weapon Skills
Daggers    1/180
Defense    171/180
Maces    1/180
Staves    136/180
Two-Handed Maces    39/180
Unarmed    6/180
Armor Proficiencies
Cloth
Leather
Languages
Language: Orcish    300/300
Language: Taurahe    300/300
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Aeval: Quests
Quests: 14/25
Arathi Highlands
Sigil of Strom
The Princess Trapped
Call to Arms
Foul Magics
The Real Threat
Desolace
The Kolkar of Desolace
Gnomeregan
Chief Engineer Scooty (Dungeon)
Rig Wars (Dungeon)
Hillsbrad Foothills
Battle of Hillsbrad
Humbert's Sword
Gol'dir
The Crown of Will
Thousand Needles
The Swarm Grows
Uldaman
Reclaimed Treasures
The Kolkar of Desolace
Speak with Felgur Twocuts at Ghost Walker Post in Desolace.

Description
The Kolkar centaur live in Desolace, and their forces have spread into the Barrens. This is a known fact and we have Horde agents dealing with them here.

But as long as the centaur are strong in Desolace, they will always pose a threat. It is time we rid ourselves of that threat.

Speak with Felgur Twocuts at Ghost Walker Post in Desolace. He was sent to gather intelligence on the centaur. He will know how to best deal with the Kolkar of Desolace.
Gol'dir
Free Gol'dir then return to Krusk in Tarren Mill.

Description
From what I can tell of the documents you procured, Gol'dir is being held in a large Syndicate base to the north, most likely in the Alterac Mountains. He has been held captive far too long and must be freed.
Foul Magics
Retrieve Marez Cowl's Bloodstone Orb and bring it to Tor'gan in Hammerfall.

Description
There is no doubt in my mind that a powerful warlock resides within the walls of Stromgarde. From time to time, using an arcane magical relic, this warlock has summoned forth terrible demons in large numbers. We must remove the source of his energy.

Find the warlock and kill him. Bring me whatever magical object you find on his person, and I will take steps to destroy it and see that its power is not used to taint this land any longer.
Humbert's Sword
Retrieve Deathguard Humbert's sword from Dun Garok and return it to him in Tarren Mill.

Description
High Executor Darthalia sent me to keep watch of Dun Garok from a distance. I had set up camp just out of sight. But when morning came and I had to boil water, I left to gather firewood.

When I returned to camp, I discovered my gear was missing.

Apparently some dwarven scouts from Dun Garok had passed by and made off with it. I need my sword! If you can get it back for me I would be so grateful. So many dwarves there...it will be quite difficult to find the dirty little thief who stole it.
The Crown of Will
Kill 10 Crushridge Maulers for Melisara in Tarren Mill.

Description
Mug'Thol and his Crushridge ogres have overrun the ruins of Alterac. It will be hard to inflict any serious punishment upon him without thinning out the ogres' numbers.

After softening them up, we'll proceed.

Understood? Good. Now go.
The Real Threat
Slay Or'Kalar and bring his Head to Korin Fel in the Hammerfall outpost.

Description
You serve my husband well, Druid, but he does not know why Hammerfall is under attack.

Or'Kalar, Mug'thol's pawn in Stromgarde, has an intense hatred for my husband, and wishes nothing more than my husband's death for defeating him years ago.

My auguries tell me that Or'Kalar has laid a trap for my husband, so I have hidden signs of the ogre's presence from him.

My husband will rush off foolishly if he learns of the ogre's whereabouts and I would ask for your help in slaying the creature.
Call to Arms
Kill 7 Boulderfist Shaman and 3 Boulderfist Lords and return to Drum Fel in the Hammerfall outpost.

Description
The head of the beast is ready to be taken off... with great force, Aeval. You have shown every sign that you are able to help us with this final mighty blow. The leaders of these attacks have made their lair within the ruins of Stromgarde, a glaring symbol of human frailty.

Find and slay those Boulderfist lords and their lackey shaman who would try and drive us from these lands.
Reclaimed Treasures
Get Patrick Garrett's family treasure from their family chest in the South Common Hall of Uldaman, and bring it to him in the Undercity.

Description
Sweeping the bat pens with this broom is not befitting a Garrett! I've earned a little coin from this accursed job, and I'm willing to spend it on you to better my station.

The Garrett family weapon of choice is locked away in our chest in the South Common Hall of Uldaman from when we Garretts toiled there as diggers. Without it, I will be stuck here forever - literally - sweeping up after these infernal bats.

Reclaim my family's treasure and bring it to me! Help me restore my birthright!
The Swarm Grows
Kill 5 Silithid Searchers, 5 Silithid Hive Drones, and 5 Silithid Invaders and return to Moktar Krin in Thousand Needles.

Description
Hmm. Seems Belgrom thinks those monsters are a threat. He wants them pushed back into whatever depths they crawled up out of.

I guess killing the dwarves sent by the Explorers' League wasn't enough--now I have to send a half-dead war party into another battle. We won't be able to do it ourselves; not while we're in this condition. The dig site's to the south of here. There shouldn't be anymore dwarves to deal with. Feel up to wielding a blade or staff and doing your part to aid us?
Rig Wars
Retrieve the Rig Blueprints and Thermaplugg's Safe Combination from Gnomeregan and bring them to Nogg in Orgrimmar.

Description
Gnome technology - two years ago its most common use was as a punch line. Times certainly have changed. Now they've got a new rig built that's better than all our shredder models combined. I need the blueprints, Aeval!

Unfortunately, the plans are locked away in a safe near Mekgineer Thermaplugg. To make matters worse, the combination to the safe is only known by Mekgineer Thermaplugg.

Do whatever you have to do to get that combination, Aeval. Then crack open that safe and bring back those blueprints!
Sigil of Strom
Get the Sigil of Strom for Zengu in Hammerfall.

Description
In ancient times, trolls fought against the Arathorian Empire and our most capable adversary, Lord Ignaeus of Strom, named Trollbane. He rode into battle wielding Trol'kalar--troll slayer, in their ancient tongue.

But now the sons of Trollbane are weakened, their stronghold brought to ruin.

The sword is protected by several sigils that were divided among the survivors of Stromgarde, and we must retrieve them.

The first was taken by the Syndicate, one of their men in Stromgarde should have it.
The Princess Trapped
Gather 12 Motes of Myzrael, then bring them to the Iridescent Shards in Drywhisker Gorge.

Description
My name is Myzrael. I am a princess of the earth, and my captors, the giants, have trapped me deep beneath the Arathi Highlands. These crystal shards are the only way I can speak with the surface world.

Please help me. Allies of the giants, the Drywhisker Kobolds, have a shard like this one in their Drywhisker Gorge, to the east. To power the cluster, you must gather Motes of Myzrael from the kobolds and apply them to it.

I beg you, Aeval, aid me!
Chief Engineer Scooty
Speak with Scooty in Booty Bay.

Description
As soon as we got word from Kernobee about the new gnomish rig, Scooty and I began work on the Transpolyporter 6000: The fastest and most reliable way to Gnomeregan.

It's finally ready for passengers to board, Aeval. If you want to give it a try, go to Booty Bay and talk with Scooty at the wind rider roost. To get to Booty Bay, take the boat from Ratchet.

Of course, you could always try and make the run to Gnomeregan through the dwarf infested mountains of Dun Morogh!
Battle of Hillsbrad
Travel to Dun Garok and kill 8 Mountaineers, 4 Riflemen, 2 Priests and Captain Ironhill and report back to Darthalia in Tarren Mill.

Description
Dwarves aiding the humans? Damn those filthy little beasts.

We shall test the strength of the so-called Alliance. We'll see how anxious those little ankle-bashers are to help the humans once they feel our wrath. We know exactly where their stronghold is in this territory.

They have established a barracks in southeastern Hillsbrad along Thoradin's Wall called Dun Garok. The final mission of this battle is to lay siege on Dun Garok, Druid. Captain Ironhill, their leader, must die.
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Aeval: Reputation
Horde

Darkspear Trolls
Honored
20 / 12000

Orgrimmar
Honored
3201 / 12000

Silvermoon City
Friendly
193 / 6000

Thunder Bluff
Honored
5856 / 12000

Undercity
Honored
2688 / 12000
Horde Forces

The Defilers
Neutral
0 / 3000
Classic

Argent Dawn
Neutral
400 / 3000

Cenarion Circle
Neutral
2865 / 3000
Steamwheedle Cartel

Booty Bay
Neutral
1565 / 3000

Everlook
Neutral
1565 / 3000

Gadgetzan
Neutral
1565 / 3000

Ratchet
Neutral
2630 / 3000
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Aeval: PvP
HONOR:    0    
 TodayYesterdayLifetime
Kills:000
Honor:00-
ARENA:    0    
Not Yet Implemented
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Aeval: Talents
Feral Combat
Restoration
Balance
Points Spent in Feral Combat: 16
Points Spent in Restoration: 11
Character
Skills
Quests
Rep.
Talents
PvP
Profile by Allakhazam.com. XML 3D View