Nexus Talk Episode 38 is here! This week, join Richie Procopio as he covers some of the social aspects of WildStar with information regarding Guilds and Circles in the game. If you want to go fast, go alone. However, if you want to go far, go with a group!
In many MMORPGs players wield weapons of steel and magic in order to set out across foreign and dangerous lands to claim the title of "Hero". However, there are many different types of heroes. While some of these heroes are forged, there are those that do the forging themselves--these are the crafters.
Crafting in an MMORPG is usually at the economic core of any game in the genre, providing reasons for players to spend their gold and embark on adventures so that they may continue earning it. And while crafted items help provide a healthy in-game economy, a good crafting system provides much more to those who would take the time to master it. Creating a sword that was wielded by a warrior as she took on the game's final boss with her guild or a potion that allowed a healer to keep casting beneficial spells so he could continue to give his group a fighting chance. When implemented correctly, crafting provides the means for players to leave their mark in the game world in unique and helpful ways.
In Carbine's upcoming MMORPG, WildStar, crafting sits near the center as one of the game's core features. I received the opportunity to attend a round table discussion where WildStar's very own Econ Designer, Phillip Chan aka PChan, as we discussed Carbine's philosophies on crafting and what there goals for crafting systems are in WildStar. If you're unfamiliar with WildStar's crafting systems, or just want to brush up on some crafting-goodness, be sure to check out my "Crafting Deep Dive" article where I explain all the basics of WildStar's crafting and gathering systems.
Without further delay, let's talk crafting!
MMORPGs come in all shapes and sizes and are defined by the individual pieces that make up the worlds that gamers thrive in. These pieces can range from environments and creatures to characters and story, but throughout the genre one staple has always nestled perfectly at its core--customization.
Whether you're changing armor, weapons, spells, abilities or your character's eye shape and hair color, tweaking and tailoring the game experience to suit your style has always been a major factor in any MMORPG. And while some games may be at the lower end of the spectrum compared to others of their kind, WildStar is definitely aiming to hit all the right points that give players the ability to customize almost anything they can get their hands on.
Nexus Talk Episode 35 is here! If you still haven't gotten your fill of WildStar's stealthy Stalker class this week, Richie Procopio is here to give you another dose of some Stalker action. Join Richie as he details the Stalker class, recaps Carbine's Stalker class livestream and shows off some of his own live gameplay of this stealthy assassin.
Don't take your eyes off of this WildStar class, or it might be the last thing you see.
The upcoming Snail Games developed MMORPG, Black Gold Online, has released information on the game's "Spellsword" class. More sturdy than a typical mage and more agile than a fully-armored warrior, these magic-wielding swordsmen hone their skills by bringing both blades and spells into combat. Even if you manage to dodge their magic abilities, stay on your toes, because they can still run you through with a sword.
Nexus Talk Episode 34 is live! This week, Richie Procopio takes a look at Accessibility Vs Complexity in the upcoming MMO, WildStar, and how new players might take to the game. He also shares a bit of his own speculation and experiences after being able to run around on Planet Nexus, so stay tuned!