Guild Wars 2 World vs World Culling Eliminated!

So you're on the verge of taking a key point in World vs World. Just you and fifteen of your closest guild mates. The walls are nearly destroyed and the dwindling opposition left to defend the crumbling keep is struggling to hold it together. Victory is in your grasp as you envision yourself on top of their keep, overwhelming the keep lord, and taking back what's yours for the good of your server! Just then an enemy Asura pops out from around the corner, no threat at all. Five seconds later you and your guild mates...are re-spawning back at your servers spawn point, because little did you know there were 30 invisible Charr and Norn behind that tiny Asura.

If this (or a scenario like this) has happened to you while battling in World vs World, then you've probably been one of the many victims of the infamous "Culling" in Guild Wars 2. Culling in short, is what has been causing hordes of enemy players to seem invisible in WvW, making those epic battles a bit less epic and a little more frustrating. Hope is on the horizon however in the form of a blog post made by World vs World programmer, Habib Loew ,as it appears that the team over at ArenaNet have figured out how to do away with Culling in WvW, once and for all.