The Language of War

When launching an MMO internationally, the language barrier always crops up. Some games get around this problem by having dedicated servers tailored toward specific groups. Others allow their player base to fragment, with clans or guilds using their nationality as a recruiting tool.

Mobile MMO developer Machine Zone thinks that there’s a third option. While developing its latest free-to-play title Game of War, the development team built a real-time translation engine from the ground up. And, unlike traditional services, it understands gamer slang too. Fortunately, CEO Gabriel Leydon was on hand to give me a tour of the mobile MMORTS and explain the development behind it.