The one issue in MMO markets that drives me nuts is how fast many of them are eager to declare their death imminent. It happened with The Old Republic before it went Free to Play (and started doing better because of it). It's happening to the Secret World (even though Funcom has embraced the conversion as very likely and perfectly acceptable). And, of course, it happens to World of Warcraft as well.
It's not hard to see why – Blizzard's gargantuan game has arguably inspired a majority of the MMORPGs on the market today, not just for its design but also for the alluring pile of money it rakes in. Players and companies alike want to see it topple. And the first reports came in, declaring that the day-one retail sales of Mists of Pandaria were a huge disappointment, breaking only above 600,000 retail copies, which is a far cry from the nearly three million dropped for Cataclysm. Analysts and doomsayers have declared the expansion is a sign World of Warcraft is falling.