WildStar: December Press Event Recap

Those of you who have been reading my WildStar content here on ZAM have probably figured out that I’m a pretty big fan of the game. If the “See you on Nexus” closing to most of my WildStar articles wasn’t a big enough hint, I’m sure that you’ll be able to fit the pieces together once you’ve finished tuning in this time around.

After years of researching this upcoming Sci-fi MMO, which eventually lead to day-dreaming about bringing my guild to the surface of planet Nexus--hey don’t judge me--I finally got the opportunity to embark on an epic journey of my own.  Last week the awesome folks at Carbine Studios and NCSOFT invited members of the press, including myself, to fly to California and check out the game first hand. And, while trying to remain as professional as possible and resist the urge to jump up and down like a crazed Chua who had just been handed a new radioactive gatling laser, I gladly accepted the offer and headed out to San Francisco to hang with the Carbine team.

WildStar: Interview with Mike Donatelli

Hey WildStar fans. As many of you know, the game’s long-awaited “Winter Beta” is upon us and the beta servers are live and kicking with testers making their mark on Planet Nexus. Now, I know I know, not all of you are in the beta yet, but until that blessed day arrives I have some more news that may serve to quench your thirst for info about this upcoming sci-fi MMO.

While I was hanging in California to chat with some of the Carbine team and get some hands-on time with WildStar, I managed to snag an interview with the game’s Design Director, Mike Donatelli. He gave me the rundown on how Winter Beta is progressing, as well as a few tidbits on crafting and some of the social systems that are going into the game.

So while you’re patiently waiting for those beta keys sit back, relax and enjoy some Winter Beta news.