Ultima Online Producer Reflects on GDC Award

Ultima Online received the inaugural Hall of Fame Award at GDC Online, which is certainly a major accomplishment. GameBreaker TV's Gary Gannon got the chance to speak with Producer Calvin Crowner about the game's 13-year history, the new High Seas booster pack, and the future of Ultima Online.

The interview is short and sweet, and you can watch it after the jump. We'd like to once again congratulate the Ultima Online team for earning this prestigious award. How you tried out the High Seas booster pack yet?

High Seas Booster Pack Sets Sail in Ultima Online

The High Seas booster pack sets sail today in Ultima Online, and it introduces a number of changes and new features to the game. Players can enjoy all new ship combat, increased storage for banks and characters, fishing updates, and more.

The expansion costs $14.99 and is available via digital download in the EA Store and through UO Game Codes. You can read the patch notes after the jump.

Ultima Online recently won the inaugural Hall of Fame Award at GDC Online. The game shows no signs of stopping 13 years after its release. Do you still play UO? Will you be purchasing the High Seas booster pack?

Hall of Fame Video Reflects on Ultima's History

As we reported, the winners of the inaugural Game Developers Choice Online Awards were announced yesterday, and Ultima Online received the first Hall of Fame Award at GDC Online. In honor of the occasion, the team has posted a video on YouTube that reflects on the rich heritage of the game.

You can watch the video after the jump for a look back at Ultima's 30-year history. What are some of your favorite Ultima Online memories?

League of Legends Wins 5 Awards at GDC Online

The winners of the inaugural Game Developers Choice Online Awards have been announced, and Riot Games took home five awards for League of Legends! The game earned awards for Best Online Game Design, Best Online Visual Arts, Best Online Technology, Best New Online Game, and the Audience Award!

To celebrate, Riot Games will be making all Champions free-to-play this weekend in League of Legends. Also, all summoners will receive a 4 Win IP boost by Oct. 13. Congratulations, Riot!

In other award news, Blizzard took home the Best Community Relations Award for World of Warcraft, and EVE Online won the Best Live Game Award. Aion earned Best Audio for an Online Game, and Social City was named the Best Social Network Game.

Ultima Online was inducted into the GDC Online Awards Hall of Fame. "I am thankful to be part of an amazing team, but more importantly I’m humbled by the experience and force that helped shape an industry … before there WAS an industry," Producer Calvin Crowner said on the Ultima Online site.

"Return of the Legends" Celebration Begins!

Come back to Dark Age of Camelot, re-enlist in Warhammer Online, or return to Ultima Online and enjoy some free play time in BioWare Mythic's "Return of the Legends" campaign:

BioWare Mythic has summoned all former Ultima Online, Warhammer Online: Age of Reckoning and Dark Age of Camelot players to join the Return of the Legends Re-Enlistment Celebration, beginning today, September 28. Returning legends will receive a hero's welcome with free game time, bonuses, and events for the former players returning to the lands of Britannia, The Old World and Camelot.

Former players will have full access to all of their characters during the re-enlistment celebration and free re-evaluation period.

You can watch BioWare Mythic's "Re-Enlisters" video after the jump. Will you be taking advantage of this opportunity for any of these MMOs?

Vote for the GDC Online Audience Award!

Like what DAoC's developer's have been doing for the game? Then show your support by voting for them in the Game Developer Conference Online Audience Award:

Cast your vote for your favorite game from the team here at BioWare Mythic. Whether your heart belongs to Ultima Online, Dark Age of Camelot, or Warhammer Online: Age of Reckoning share your passion for the MMO in your life by submitting your vote for the 2010 Game Developer Conference Online Audience Award before Friday, September 24th. The winner will be announced live at GDC Online in Austin, TX on October 7th.

Thanks for your support!

Former Players Invited to Return to Britannia

Ultima Online turns 12 years old on Saturday, and we know there are some MMO veterans out there who played the game and would enjoy a nostalgic visit to their old stomping grounds. Well, now's your chance! The UO team has kicked off its Return to Britannia campaign by opening the accounts of all former players in good standing. All you need to do is log in using your old name and password.

The Return to Britannia program runs through Oct. 16, so be sure to take advantage of the offer if you're interested in trying out UO again. Stygian Abyss, the game's eighth expansion, just launched this month and introduced Gargoyles as a new playable race, which shows the MMO still has staying power 12 years after its release.

Did you play Ultima Online back in 1997? Feel free to share your UO memories with us in honor of the game's anniversary. Oh, and keep an eye on the UO Herald for news on the upcoming 11th and 12th year veteran rewards.

Stygian Abyss Launches Today as Digital Download

UPDATE: The Ultima Online Web site has been updated with a Stygian Abyss launch page.

Stygian Abyss, the eighth expansion for Ultima Online, launches today as a digital download that will be available through the EA Store and UO Gamecodes. The expansion costs $29.99 for existing players. Also, new players can buy the full game for $39.99 with 30 days of game time added.

Shards were brought down approximately an hour ago for their final maintenance period before the launch of Stygian Abyss. The expansion will be available for purchase once the maintenance is complete.

The expansion focuses on the addition of Gargoyles, a new playable race. You can explore Ter Mur, home of the Gargoyles, and fight through the new Stygian Abyss massive dungeon. You can also try out the Mysticism, Throwing, Imbuing and Flight skills that have been added to the game. For more details, check out the full features list for the expansion after the jump.

Stygian Abyss Launches Sept. 8, Beta Starts Friday

Mythic and Electronic Arts have been saying since April that Stygian Abyss, the eighth expansion for Ultima Online, will be coming out this summer. Well, a release date has finally been revealed, and it's Sept. 8. The expansion will be available through digital download only via UOGameCodes.com and the EA Store for $29.99. Also, new players can buy the full game for $39.99 with 30 days of game time added.

Current UO subscribers can participate in the Stygian Abyss open beta starting tomorrow, Aug. 14, by logging on the Retribution server on the server selection screen. The beta event will end Aug. 23. In addition, players who buy the expansion from Sept. 8-29 will receive multiple Alteration Tokens to transform current characters into Gargoyles, an exclusive gargoyle craftable pet, and decorative Stygian Abyss mob boss statues.

For more information, check out the full announcement below.

Kill 10 Rats: The Modern MMO Paradigm

Have you ever wondered what the modern MMO landscape might look like if the forerunners of the genre had been different? The multiplayer text-based games, MUDs, of the late 80s and early 90s ran on pre-Internet, dial-up networks called Bulletin Board Systems, or BBSs. These games helped to pave the way for early-generation MMOGs like Neverwinter Nights; the first MMOG to feature graphics instead of a text-only or ASCII art interface.

Next came the classics; the pioneers of the MMO industry like The Realm, Ultima Online and Everquest. But it wasn't until World of Warcraft that MMORPGs truly went mainstream, breaking down the walls that separated RPG fans and PC gamers. Both Everquest and WoW changed many gamers' preconceptions about the role-playing genre. They exemplified a new breed of MMORPGs that didn't rely so much on turn-based combat, text-heavy interaction and many other inherent staples of traditional RPGs.

When I see the products that consistently rise to the top in today's lineup, it makes me wonder if the modern "mold" of MMOs is cured to a rock-hard standard, or if we might still see an innovative change in the mainstream market. Also inspired by an editorial I stumbled upon recently; Colin "Seraphina" Brennan's "All hail the modern MMO gamer—a twitchy, frothy mess," I'm more curious about the current MMORPG paradigm than ever. Will players embrace unfamiliar MMO concepts, or are we stuck in a market that will only produce viable games if they follow tried-and-true designs?