The web-based eSports channel ESGNTV is bringing StarCraft II back to your screens this coming Monday, March 17th at 12:30pm PT / 3:30 pm ET. Unlike the first season of "Fight Night" - StarCraft II Edition, this season will feature eight pro-gaming stars as they try to make their way to the final on the official Arcade Edition of StarCraft II. This version of the game has modified game modes and custom maps to choose from, which require the pro-gamers to take entirely new approaches and promise an extra helping of fun for the eSportmen and spectators alike.
The Intel Extreme Masters tournament series kicks off an exciting, mass tournament for its Season 8 finale, with StarCraft II and League of Legends teams battling it out.
The premium subscription tickets for World Championship Series are currently available on Twitch! They will give fans of StarCraft II eSports access to the highest quality live stream, as well as subscriber-only chat (when available) and eight unique WCS emoticons. Low, Medium and High quality streams as well as VODs will always be free for all.
If you haven't already, I encourage you to check out the StarCraft II Starter Edition, the quantity and quality of content available for free is overwhelming. We recently had the opportunity to talk to SC2 Senior Game Producer Tony Hsu about some of the patch 2.1 content.
Proleague begins tonight at 7pm KST on December 28, in South Korea. The only remaining StarCraft II Korean team league, Proleague, has a huge prize pool of nearly $100,000, and eight fantastic teams competing. Tonight we see team MVP facing off against SK Telecom T1 and Incredible Miracle playing Prime. The matches are sure to be exciting, and we will likely see a slew of new Korean talent. The event has the first three caster team, with professional player MoonGlade and former GSTL caster Wolf.
It was 1998. The table I sat at in eigth grade math class was considered the "geek" table, and there was always one thing on our minds when we gathered 'round before class began: Starcraft. As a game that was considered a common late-night or weekend venture, none of us cared much for any activities indoors besides Blizzard's futuristic RTS game. Fast-forward fifteen years later and the one memorable line from Starcraft II's trailer that resonates in everyone's mind is "It's about time." Indeed it is about time, because who would have thought such an IP would have solidified itself for a decade and a half? Now nine months after the first expansion, Heart of the Swarm, there's no sign of this game stopping in terms of popularity.
StarCraft II's 2013 eSports season ended with a bang at BlizzCon, as the Protoss player sOs took a stunning victory. The event was one of the best in StarCraft II history, with over 120,000 viewers tuning in for the final match. Blizzard aims to address many of the problems that the community and professional players had with the WCS eSports format in the upcoming WCS 2014. StarCraft II is arguably the eSport with the highest skill cap, and provides a top tier experience for the viewer. Despite these facts, viewership is down slightly over previous SCII seasons. With the 2014 WCS season, Blizzard aims to put StarCraft II back on the eSports throne.
The 2013 WCS season was very convoluted: tournaments had overlapping schedules, there were periods of very little scheduled professional play and long running tournaments were quite condensed. WCS 2014 aims to fix this by instituting a linear schedule that is more consistent and to ensure more regular broadcasts, as well as making more time for dedicated third-party tournaments. Blizzard also promises more third-party partner tournaments that give dedicated WCS points.