Happy Holidays!

We here at Allakhazam wish you all a safe and happy holiday season!

December 2016 - EQ2 Producer's Letter

Greetings Norrathians!

DING! Another year has slipped by like a roguish Gigglegibber. Santa Glug is up to his old tricks and it’s time to usher in another new year!

This past year was a whirlwind with GU100 in Spring, live events, weekly live and Stormhold updates, new Isle of Refuge and Race to Trakanon servers, and, of course, the Kunark Ascending expansion. Whew!

And we are ready to keep on keepin’ on! We are well into our planning for 2017 and have some exciting plans, including a very cool concept for our next expansion that we are running through now. Big plans for Norrath!

The Race to Trakanon server was our first experiment with an event server and we are looking at options for what we may do in the coming year.

You can expect to see a content update in the next few months., Our plans for you for 2017 include more content, focus on performance, fixing bugs, and of course, FUN!

There is plenty more to come and we are truly thankful and amazed by you, the community, who play our game and love Norrath! We’re heading into year 13 and it feels lucky!

Here’s wishing you and yours a warm, wonderful holiday and a staggeringly great new year!

Holly “Windstalker” Longdale
Executive Producer, EQ & EQ2

Producer's Letter and Bonus XP for the Holidays!


Greetings Norrath!

It's hard to believe yet another year has passed, which I'm sure I've said every year now! Where does the time go? (I'm sure there's a Druzzil Ro joke to be had there…)

First, we want to apologize for the server stability issues recently. To summarize, our back-end work over the past year included a number of safety back-up plans that are now bogging down zones and servers. We are going to be able to remove a couple of contingencies to help lighten the load. Optimizing and improving client and server performance is a priority for us and always will be.

The past year has been crazy with the various progression server releases, live events, Quarm, the Empires of Kunark expansion, and the previously mentioned back-end work. We are excited to be working toward more awesome stuff next year!

We are well into our plans for 2017 and work on next year's expansion has already begun! The team is talking through possible rule sets for a new progression server for those players who missed the start of Ragefire, Lockjaw, and Phinigel, and we’re considering mid-2017 for our next server. As for Quarm, our first experiment with an event server, we'll be talking to you more about that in 2017.

We are also looking at options to improve quality of life in the game as we do our planning for the year. In January, we'll be sorting through our options, scheduling, and formalizing our final plans and getting to it! We are excited!

Most of all, we would all like to thank you for your continued support of this incredible game and community. You are the reason that EverQuest has been vibrant and alive for almost 18 years now and things are still going strong! We are so proud to be a part of it!

There's plenty more to come!

Happy holidays and an incredible new year to you and yours!

Holly "Windstalker" Longdale
Executive Producer, EQ & EQ2



It's that time of the year again folks. Time for some bonus experience!




There is a chill in the air and Frostfell is in full swing! We want to help you celebrate this holidays season with a Double Experience Weekend for all players!

From 10:00 AM PST on Friday, December 23rd, 2016 through 2:00 PM PST on Monday, December 26th, 2016, all servers (yes, including Ragefire, Lockjaw, and Phinigel) will have double experience!

*Convert to your local time.

Server Maintenance December 20th @ 7 AM PT

All EverQuest II Servers will be brought offline on Tuesday, December 20th, 2016 at 7:00AM PDT (3 PM UTC) for an update. Estimated downtime is approximately two hours.

The EU EverQuest II Server will be brought offline on Tuesday, December 20th, 2016 at 9:00PM PDT* for an update (Approx. 5:00AM UTC December 21st). Estimated downtime is two hours.

Update notes for this downtime can be found in the Game Update Notes forum once they're available.


  • Values for current and max character Health and Power are now on separate lines in the character UI to better fit the values.
  • Time-Locked Servers: Corrected an issue with players not being able to fill out the Shadow Odyssey expansion unlock poll.
Crypt of Dalnir: Baron's Workshop [Heroic]
  • The broken forge maw control lever can now be repaired by all tradeskill levels and should be visible when not already picked up by another player.
  • Fixed an issue that was keeping the party alive when all 3 forges were open.
Corrected the damage reduction effect of Scorched Earth, it now provides percentage reduction.

Xalgozian Wristlet of Blood now has the correct stats for its difficulty.

  • Jaled Dar's Shade in Fens of Nathsar and The Iksar Hero in Jarsath Wastes now properly adjust their health based on the number of public quest participants.
  • The Danak messenger in Jarsath Wastes now paths from just outside Danak Shipyard to Ganak's Battlement and back, and remains outside Danak Shipyward for the duration of the public quest.

Moonlight Enchantment is Back

The monthly live event Moonlight Enchantments starts tonight! The grottos will open on the 20th at 12:01am PT and close on the 21st at 11:59pm PT. The time applies directly with no conversion to all servers.

Check out our Moonlight Enchantments guide and peek at the rewards!

EQ2 Zam Needs You!

Hey folks!

missjackie here. In case you haven't noticed, I volunteer on the EQ2 side of Zam. Whenever there's new updates, holidays, or events, I post them here.

However, with all of our volunteer admins, I am the only one that volunteers on this side of things. I am looking for a few more to help out. Maybe you're an avid quester and see some incosistences? Shoot me a PM and I'll send send your interest to the right people!

Thanks for reading!

More Frostfell Familiars and stuff on sale!

Daybreak has got a Sale going on for Frostfell items. Check it out.


Festive Familiars and More On Sale Now!

In your travels, it’s nice to have a familiar by your side. But as snow begins to fall and lights shine bright, many of the familiars just seem…out of season for the holidays. Well, good news! Now you can purchase the Familiar in a Box! Wrapped inside this happy gift is one random Frostfell-appropriate familiar, including one of dear old Satug Claugg:

Familiar in a Box

Santug Claugg is one of ten available familiars in the box. Maybe you’ll get the Baby Reindeer Familiar! Or the Gigglegibber Goblin? Or the Abominable Snowman? All these and more could be waiting in your random box.


That’s not all! Additional Frostfell items have been added in many categories of the Marketplace. How good would your new familiar look walking alongside you as you donned either the Frostfell Elegance Robe or the Frostfell Embroidered Robe?

Robe 1

Both of these garments are part of the new Player Studio additions that have been added!

But, much like Frostfell itself, these items will not be around forever! The Marketplace will only have these wintery wares from December 14, 2016 through January 7, 2017. So get to shopping!

December Everquest Patch

Here comes the December patch Wednesday morning folks. Here is the word from Daybreak.
All EverQuest Live Servers will be brought offline on Wednesday, December 14th, 2016 at 6:30AM Pacific (2:30 PM UTC) for maintenance. Servers are scheduled to be unavailable for approximately 4 hours.
December 14, 2016

*** Highlights ***

- Look to the marketplace this December for the Frostfell Familiar in a Box!

*** Items ***

- Look to the marketplace this December for the Frostfell Familiar in a Box. Each one contains a random adoptable familiar. Trade them to your friends or collect them all yourself, and keep an eye out for some rare and unique Frostfell familiars!
- Removed backstab from the various Sulstones of the Thoughtful as these are caster only augments and are not usable by Rogues. Similarly, removed backstab from the various Sulstones of the Fighter as these are slashing only augments, and backstab requires piercing weapons.
- Corrected the description for the Visage of the Hideous Harpy.
- Icesprite Familiar will now summon a familiar and fit in the keyring.
- Master's Token of Command will properly scale as you kill rare NPCs in Empires of Kunark.
- Sathir Trade Gems and Ancient Sebilisian Coins are now Tradable on the Firiona Vie server. 
- Duffel of the Di`Zok is now Heirloom and No-Destroy. 
- Bridle of Queen Velazul's Sokokar is now Heirloom.
- Petamorph Wand items can now summon a familiar if you do not have a pet or change your pet's visual if you do have a pet.
- Some missing Empires of Kunark items are now dropping on the appropriate NPCs and chests. Some items are now available only from the intended channels instead of also dropping from specific NPCs.
- Invested Small Manisi Branch will now convert if you are a Cleric, Druid, or Shaman.
- Crackjaw and Mad Researcher now drop Selrach's armor instead of Cohorts.

*** Tradeskills ***

- Corrected a bug that prevented ranks 4-13 of Brewing Mastery from functioning as intended.

*** Quests & Events ***

- Atrebe's Vault (Raid and Group Mission) - The spells used in these events now have appropriate descriptions.
- Of Pirates and Men (Task) - The compass will again be granted for completing the first three steps to kill pirates and open crates in the ship's cargo hold.
- Captain Krasnok (Seventeenth Anniversary) - Made several changes to the 17th Anniversary Event: 
- - Krasnok and the Fists of Hate summon only after they have been damaged, rather than immediately. 
- - Fixed a bug with the spell Hate's Furies: increased recast time from 7.6 seconds to 46 seconds. 
- - Sweeping Scimitar radius reduced from 150 to 120. Two more people can stand safely inside each bubble. Bubbles should always appear inside the playable area. Added a decal to the bubbles to make them a bit more visible.
- Kod'Taz Summoner Ring (Event) - Repaired a bug that could cause the event to fail when deranged golems would spawn under the world.
- Curing the Cure (Group) - Fixed an issue that would prevent the final step from working in any zone.
- S.H.I.P. Workshop (Group) - Fixed an issue that could cause The Mechalossus to die and not give task credit.
- Ring of Fear (Solo) - The ring event in Cazic-Thule should now respawn properly (every 6 days).
- The Cost of Balance (Mission) - Fixed this mission in Arx Mentis. Now the key generators can be picked or fought to be destroyed.
- Other's Things (Group) - Fixed the lack of crystals in this adventure.
- Fixed a bug that allowed Aura of the Kar`Zok to land on pets and mercenaries.
- Emollious (Raid) - Fixed an issue with the Half Traps achievement. It was possible to fail the achievement by using the same trap multiple times. It was counting each use of any trap, rather than whether or not you used two distinct traps.
- Rivervale - Fixed a dialogue problem with Kizzie Mintopp.
- Hunting Leather Leggings (Solo) - This quest for saurek scales in Shadeweaver's Thicket can now be completed.

*** Spells ***

- Fixed an issue that prevented invisibility from breaking charm spells if a player had a familiar buff active.
- Druid - Sharp Eyes and Eyes of the Winter Hawk can now allow you to see invisible level 3.
- Magician - Worlu's Prying Eyes now allow the user to see invisible level 3.
- Magician and Wizard - Aspect of Zomm will allow you to see invisible level 3.
- Ranger - Skylight Sagacity will allow you to see invisible level 3.
- Enchanter - Removed incorrect references to damage risk on Perilous Disorientation Reprisal and Perilous Bafflement Reprisal.
- Magician - Corrected Chaotic Fire Jolt so that it will correctly lower your opponent's hatred for you.
- Enchanter - Spells in the Strangle line and the Baffling Constriction line will now do less initial damage than before since that initial damage can now hit for critical values.
- Beastlord - Lowered the amount of initial damage dealt by the Scorpion Venom and Edoth's Chill spell lines since they can now hit for critical damage.
- The following spells now have casting text: Summon Armored Frontier Rhinoceros, Wurmslayer's Guard, Scale Gnashing, Obulous Strike, Obulous Soothing, Gather Umbra, Binding Leaf, Manisi Balm, Woven Thorns, and Summon Golden Frontier Rhinoceros.

*** AA ***

- Fixed an error with Essence of the Dragon that prevented it from working for Bards, Monks, Rogues, and Warriors.

*** NPCs ***

- Boss spawn times in Vex Thal are now persistent for all servers. There is no longer an initial delay after the zone comes up before the bosses will spawn.
- Male Dark Elf guards in Neriak - Fourth Gate will no longer vocalize as if they were undead.

*** Progression Servers ***

- Bosses in Vex Thal will spawn twice as often, on average, for Progression Servers. 

*** Miscellaneous ***

- Fixed a typo that still stated in the error message that you need The Darkened Sea to use the stat slot for the mount key ring instead of stating the need of the mount key ring feature.
- Addressed an issue that caused Guild Looking for Players to no longer function.
- Addressed an issue where some high-hitpoint NPCs were giving no experience when they were supposed to give more than the previously current cap of experience in one kill.

*** UI ***

- Fixed an issue with advanced looting that was causing the wrong items to be left on the corpse since the previous patch.
- - This also fixes an old issue that would rarely cause one of the never marked items to not 'leave on corpse.'
- Dynamic zone replay times not associated to a particular event will now display 'Replay Timer' in the Event Name column of the expedition window rather than a blank space.
- Sorted the entries in the EQ-button menu alphabetically and created a new category for the 10 hotkey windows.
- Added a 'Print Items' button to the Item Display window which will print the names of items inside housing crates to the chat window. Note that this button will only show up if an item contains real estate items.

- Changed -

*** Previously Updated ***

- The Summoning of Droga (Raid) - The Incarnate Droga will no longer cast Blood Splash without an associated warning and a way to avoid the effect.
- On Behest of the Emperor (Group Mission) - Fixed a problem that prevented Dread Overseer Akalod and Royal Guard Kakator from leaving corpses.

- The EverQuest Team

Update Notes: Tuesday December 13, 2016

All EverQuest II Servers will be brought offline on Tuesday, December 13th,2106 at 7:00AM PDT (3 PM UTC) for an update. Estimated downtime is approximately two hours.

Update notes for this downtime can be found in the Game Update Notes forum once they're available.


  • Fixed a bug that could cause some overland zones and popular dungeons to crash.

Vaedenmoor: Realm of Despair [Raid]

  • Raenha, Sister of Remorse should now allow a little extra time to defeat her.

Adjusted the minimum time required to gain ascension levels to account for the four extra scrolls granted to all characters.


  • Corrected an issue with Divine Healing that prevented it from applying if the caster had the Potent Protector prestige ability.


  • Corrected an issue that prevented some hostile ascension spells from stacking when cast by different casters.

Fixed an issue where signs in houses wouldn’t update immediately when text was changed.


  • A Goblin Nightmare - Frightened Bloody Tooth goblins should no longer be "too far away" when attempting to escort them back to Twark.
  • Players who deleted and restarted "The Final Blow" after completing "Time Is Short" can now hail Queen Alwenielle's hologram in the Arcanna'se Spire to update their quest.
  • There is now a goblin fuel merchant in Twark.


  • O Frostfell Tree - Jarith Icewing will now recognize your work in this quest, even if you have completed "Tis the Season" or "Gift Giving", previously.
  • Tis the Season - Jarith Icewing should now only offer quest to those who have completed "O Frostfell Tree" during this holiday season.


  • Shade of the First Brood in Fens of Nathsar and Battlement Bound in Jarsath Wastes should no longer spawn at the same time.
  • Public Quest bosses now adjust their health based on the number of participants.

Frostfell Fun Awaits!

Norrathians, you have been very good this year, and Santa Glug has noticed. So, he’s packed in his sleigh more Frostfell fun to bring to you! Beginning Tuesday, December 6, 2016, the trees and lights and decorations will line the streets of your favorite cities, and those magical wardrobes will appear ready to take you to the Frostfell Wonderland Village.


In addition to all the returning favorites that come this time of year, here’s what is NEW in 2016!




From the portal in the Frostfell Wonderland Village, head to the Frostfell Workshop Zone and seek out Meg Gingersnap. Meg has discovered that a new goblin from Kunark was taken in by the Gigglegibbers as a new Frostfell trainee, but he’s gotten lost on his first delivery run! It’ll be up to you to track him down and see what’s happened.




It wouldn’t be Frostfell without shiny new items to gather, make, or share! Santa Glug has 15 tradable gifts - 7 new this year! - in his pack to give to everyone who asks him once per day. Will you be gifted with a snowglobe or a new scarf? If you’ve been good, seek out Santa Glug and see!


Gerbi Frostfoot has a number of holiday items to purchase, including six new items and 28 new armor pieces! And Tradeskillers can buy three new recipe books: Frostfell Outfits You Can Make IX, Frostfell Feasts and Decorative Crafts IX, and Scholarly Pursuits for a Festive Frostfell IX.




Good news, residents of Stormhold – you’ll get most of the Frostfell quests, collections, and more! There are a few quests* from the full event that will be unavailable to you, but you’ll still have a delightful dose of seasonal celebrations to be had!


The Frostfell festivities will be available through January 5, 2017.


*The following quests are unavailable on Stormhold: Little Lost Goblin, Deepice Dreams, Special Delivery, O Frostfell Tree, Tis the Season, and Gift Giving.