Everquest September Update Patch

https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-september-21-2016.235002/#post-3464509
September 21, 2016
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*** Highlights ***

- Look to the marketplace this October for the Big Cat in a Bag. Each one contains a random adoptable big cat familiar. Trade them to your friends or collect them all yourself, and keep an eye out for some rare and unique feline familiars! 
- The Mount Key Ring will now be accessible on progression servers before The Darkened Sea, if you have purchased The Darkened Sea, The Broken Mirror, or the newly added Marketplace Mount Key Ring feature unlock.
- - The Mount and Illusion Key Rings will no longer be included with expansion purchases after pre-orders begin for Empires of Kunark.


*** Items ***

- The particles on the weapons Dawn and The Warder have been adjusted.
- Fixed a bug that caused the particles on the Battle Cat Mounts to not display.
- Vergalid Slave Manacles now stack up to 20. They now can not be worn.
- Look to the marketplace this October for the Big Cat in a Bag. Each one contains a random adoptable big cat familiar. Trade them to your friends or collect them all yourself, and keep an eye out for some rare and unique feline familiars!


*** Quests & Events ***

- Raid 6 in Discord Tower now has a more appropriate name: Brekt's Throne Room.
- Berserker Epic 1.5 Quest - You will no longer need to be in a raid to get credit for testing all the axes against An Ancient Sebilite Protector in Sebilis. You do still have to kill the Ancient Sebilite Protector to get credit and you still have to kill his buddies first.
- The Achievement description for "Finish What You Started" now has 0 typos instead of 2.
- The Save the Scout event in Qinimi will correctly teleport you into the virtual area when the event starts if you are attempting the event solo.


*** Spells ***

- Buffs will no longer slow you down if you have a higher run-speed AA ability effect.
- Spells and abilities that trigger effects when you block will now function with Staff Block and Shield Block.
- Fixed an issue where a number of spells and abilities that return health, mana, or endurance based on the amount of damage done were not properly capped.
- Corrected an issue that prevented Bard songs from costing endurance.
- Bard - Raised the endurance cost of Dichotomic Psalm, increased the amount of damage it adds to spells and melee strikes, increased the amount it heals, and lowered the amount of mana and endurance that is restored.
- Enchanter - Increased the mana cost and spell damage added by Dichotomic Reinforcement. Lowered the amount of mana returned to the group when it is cast.
- Paladin - Changed Holy Guardian Effect so that it can now properly cast Holy Guardian Heal on successful shield blocks and ripostes in addition to bash attempts. Added a proc limit of 120 to the effect so that it is no longer as effective against large numbers of targets.
- Shadowknight - Changed Unholy Guardian Effect so that it can now properly cast Unholy Guardian Lifetap on successful shield blocks and ripostes in addition to bash attempts. Added a proc limit of 120 to the effect so that it is no longer as effective against large numbers of targets.
- The Presence of the Mighty spells no longer cause stacking issues with Wizard familiars.


*** NPCs ***

- Fixed the consider message for Marnek Jaull so that he will properly return your /con difference. Also fixed other NPCs that were previously returning 'NULL'.


*** Tradeskills ***

- The Aloe Tip will now show up on merchants even if the "Show only items I can use" box is checked.


*** AA ***

- AA abilities that allow your melee attacks to trigger spells will no longer report spell casting failures if either you or your target does not meet the requirements for the spell.
- - Ex: Strike of Ire as triggered from the Warrior ability Infused by Rage 21 will no longer periodically display 'Your spell is interrupted.'
- All - Several 'Hastened' abilities have been renamed to 'Improved' and several ability descriptions have been updated in preparation for Empires of Kunark.
- Bard - Consolidated Hastened Deftdance Discipline to be ranks 2-8 of Extended Deftdance Discipline and renamed the line Improved Deftdance.
- Bard - Consolidated Extended Thousand Blades Discipline to be rank 5 of Hastened Thousand Blades Discipline and renamed the line Improved Thousand Blades Discipline.
- Bard - Consolidated Quickened Requiem of Time to be ranks 1-3 of Improved Requiem of Time.
- Berserker - Furious Rampage will no longer reduce the damage of the 1-4 hits triggered by the Rampage activated ability.
- Berserker - Furious Rampage will once again deal full damage to your primary target, the reduced damage per hit now applies only to other targets around you.
- Berserker - Consolidated Extended Berserking to be ranks 4-5 of Hastened Berserking Discipline and renamed the line Improved Berserking Discipline.
- Cleric - Consolidated Hastened Bestow Divine Auras to be ranks 2-6 of Bestow Divine Aura Azia.
- Cleric - Reduced the initial reuse time of Bestow Divine Aura Beza to match the hastening previously provided by rank 3 of Hastened Bestow Divine Auras. Added new ranks 3-4 to Bestow Divine Aura Beza to match the hastening previously provided by ranks 4-5 of Hastened Bestow Divine Auras.
- Cleric - Consolidated Hastened Sanctuary to be ranks 2-7 and 9 of Sanctuary (Improved).
- Cleric - Reduced the initial reuse time of Blessing of Sanctuary to match the hastening previously provided by rank 6 of Hastened Sanctuary. Added a new rank 2 to Blessing of Sanctuary to match the hastening previously provided by rank 7 of Hastened Sanctuary.
- Cleric - Consolidated Hastened Wards to be ranks 9-13 of Exquisite Benediction.
- Cleric - Added new ranks 13-17 of Ward of Purity to match the hastening previously provided by Hastened Wards.
- Druid - Removed ranks 1-2 of Hastened Entrap and granted access to ranks 1-3 of the Ranger Hastened Entrap line that has been consolidated to be ranks 3-5 of Entrap.
- Druid - Consolidated Hastened Spirit of the Wood to be ranks 19-24 of Spirit of the Wood.
- Druid - Added new ranks 19-24 of Peaceful Spirit of the Wood to match the hastening previously provided by Hastened Spirit of the Wood.
- Druid - Consolidated Extended Spirit of the Wood to be ranks 28 and 35 of Spirit of the Wood.
- Druid - Added new ranks 28 and 35 to Peaceful Spirit of the Wood to match the extension previously provided by Extended Spirit of the Wood.
- Druid - Consolidated Hastened Lycan Soul to be ranks 3-6 and 10 of Spirit of the White Wolf.
- Druid - Added new ranks 3-6 and 10 of Spirit of the Black Wolf to match the hastening previously provided by Hastened Lycan Soul.
- Druid - Reduced the initial reuse time of Group Spirit of the White Wolf and Group Spirit of the Black Wolf and adjusted rank 3 of each line to require rank 10 of the self-only line.
- Druid - Consolidated Hastened Storms to be ranks 13-18 and 25 of Storm Strike.
- Druid - Reduced the initial reuse time of Fire Storm to match the hastening previously provided by Hastened Storms.
- Druid - Consolidated Hastened Convergence of Spirits to be ranks 13-18 and 29 and Extended Convergence of Spirits to be ranks 22 and 30 of Convergence of Spirits.
- Druid - Added new ranks 13-18, 22, and 29-30 to Peaceful Convergence of Spirits to match the extension and hastening previously offered by Hastened Convergence of Spirits and Extended Convergence of Spirits.
- Monk - Consolidated Hastened Scaledfist Discipline to be ranks 2-6 of Extended Scaledfist Discipline and renamed the line Improved Scaledfist Discipline.
- Monk - Consolidated Hastened Speed Focus Discpline to be ranks 3-8 of Extended Speed Focus Discipline and renamed the line Improved Speed Focus Discipline.
- Monk - Renamed Hastened Synergy to Improved Synergy and added the ability lines Improved Step Pattern and Improved Sting of the Wasp.
- Monk - Consolidated Hastened Destructive Force to be ranks 4-12 of Destructive Force.
- Monk - Added new ranks 4-12 to Focused Destructive Force to match the hastening previously offered by Hastened Destructive Force.
- Monk - Destructive Force will once again deal full damage to your primary target, the reduced damage per hit now applies only to other targets around you.
- Paladin - Consolidated Hastened Divine Stuns to be ranks 2-4 of Divine Stun.
- Paladin - Reduced the initial reuse time of Force of Disruption and Disruptive Persecution to match the hastening previously provided by rank 3 of Hastened Divine Stuns.
- Paladin - Consolidated Hastened Lay on Hands to be ranks 14-16, 20, and 25 of Lay on Hands.
- Paladin - Reduced the initial reuse time of Gift of Life to match the hastening previously provided by rank 4 of Hastened Lay on Hands. Added a new rank 2 of Gift of Life to match the hastening previously provided by rank 5 of Hastened Lay on Hands.
- Paladin - Consolidated Hastened Purification to be ranks 2-9 of Purification.
- Paladin - Reduced the initial reuse time of Blessing of Purification to match the hastening previously provided by rank 8 of Hastened Purification.
- Paladin - Renamed Hastened Sanctification Discipline to 'Improved Sanctification Discipline' and consolidated Extended Sanctification Discipline to be rank 6 of this line.
- Ranger - Consolidated Hastened Entrap to be ranks 3-5 of Entrap.
- Rogue - Consolidated Extended Frenzied Stabbing Discipline to be rank 1 of Hastened Frenzied Stabbing Discipline and renamed the line Improved Frenzied Stabbing Discipline.
- Rogue - Rake's Rampage will once again deal full damage to your primary target, the reduced damage per hit now applies only to other targets around you.
- Shadowknight - Consolidated Touch of the Wicked to be ranks 14-16, 22, and 25 of Harm Touch. Added new ranks 2, 4, 6, 13, and 26 to Leech Touch to match the hastening previously provided by Touch of the Wicked.
- Shadowknight - Consolidated Hastened Explosion of Hatred to be ranks 3-4 of Explosion of Hatred. Added new ranks 2-4 of Explosion of Spite to match the hastening previously provided by Hastened Explosion of Hatred.
- Shadowknight - Consolidated Quickened Demand for Power to be ranks 1-3 of Extended Provocation for Power and renamed the combined line 'Improved Demand For Power'.
- Shaman - Adjusted the stacking on Pathosis and Wind of Pathosis so that it will better coexist with the Shadowknight Blight line of DoTs.


*** Progression Servers ***

- The Mount Key Ring will now be accessible on progression servers before The Darkened Sea, if you have purchased The Darkened Sea, The Broken Mirror, or the newly added Marketplace Mount Key Ring feature unlock.
- - The Mount and Illusion Key Rings will no longer be included with expansion purchases after pre-orders begin for Empires of Kunark.
- Scribe Zikett will begin selling his wares in the Plane of Knowledge once Call of the Forsaken has unlocked on the server.
- The Presence of the Mighty spells no longer cause stacking issues with Wizard familiars.


*** Miscellaneous ***

- Added an option to the display tab of the options window that allows you to see pre-Luclin PC characters on mounts. The ability to summon and ride mounts is no longer disabled on pre-Luclin PC character models.
- Non-melee damage dealt by player pets will now display to all players around the victim, rather than just the pet's owner.
- Fixed an issue where fellowship vitality would drop to 0 when you logged out if you had a high raw vitality number stored on the character.
- Fixed a client crash with shrouds when opening a merchant with spell scrolls.
- Addressed an issue where LDoN leaderboards would show the same person multiple times in the list.
- Fixed an issue where bandoliers with empty sets would break any sets following the empty set.
- Fixed an issue that prevented Drogmor mounts from functioning.


*** UI ***

- Added a third pane to the claim window that contains additional information about a claim (if there is any).
- Fixed a tab title typo in the credits section on the login server.
- Disabled the Welcome Screen and removed the ability to open it.
- Added the ability to opt in or out of Guild Trophy Tribute when not currently in a guild hall.
- Modified the Actions window so it can support nested controls in custom UIs. The controls were originally only working on the top level tabs in the Actions window.


- Changed -
EQUI_ClaimWnd.xml 
EQUI_OptionsWindow.xml 


*** Previously Updated ***
- Moved one of the collection locations in Sul Vius: Life and Sul Vius: Decay to prevent them from appearing out of reach.


- The EverQuest Team

Update Notes: Tuesday September 20, 2016

US EverQuest II Servers will be brought offline on Tuesday, September 20th, 2016 at 7:00AM PDT* for an update. Estimated downtime is approximately two hours.

The EU EverQuest II Server will be brought offline on Tuesday, September 20th, 2016 at 9:00PM PDT* for an update (Approx. 4:00AM GMT September 21st). Estimated downtime is two hours.

Update notes for this downtime can be found in the Game Update Notes forum once they're available.



BATTLEGROUNDS
Corrected an issue that allowed adornments to apply in Battlegrounds.
Many consumables have been reduced in power while in a Battleground match.
Increased the amount of tokens rewarded from the Battlegrounds Quests.
Battleground missions are now repeatable quests, and no longer subject to mission removal timers.

ABILITIES
Joust now has a range of 35
Fixed an issue with Accuracy from Strength that prevented it from applying.

ITEMS
Fixed an issue that prevented Aura of Immolation from applying.
Mastercrafted food and drink should once again apply its bonuses on Time-Locked servers.

Moonlight Enchantment is Back

The monthly live event Moonlight Enchantments starts tonight! The grottos will open on the 20th at 12:01am PT and close on the 21st at 11:59pm PT. The time applies directly with no conversion to all servers.


Check out our Moonlight Enchantments guide and peek at the rewards!

Daybreak General Maintenance - September 19

There will be a general maintenance on Monday, September 19, 2016 beginning at 6:00AM Pacific Time*. The estimated downtime is up to four (4) hours. The following services may be impacted during this maintenance:

  • Game Logins
  • Forum Logins
  • Account Management (including filing Customer Support tickets)
  • Commerce

Please follow @DaybreakGames on Twitter for any necessary updates. Thank you for your patience as we complete this maintenance.

*Convert to Local Time


NOTE: this is not a game-specific update; there will be no patch notes.

EQ Item Window Mission

Why we need a whole bunch of pics of items in the new item window...

 

The old item window was really cool (personally loved this UI for the look of it):

 

Screenshot

 

However, we need a pile of submissions of items with the newer item window:

Screenshot

 

Here's the why:

1. There was a big game update to items in 2008, user Oxgoad ran literally thousands of items through the item collector and basically everything I have checked so far means that Lucy entry from 2008 doesn't match all the data on the old item window. Example: races usable by, slots used in  --though the big change must have been something more mundane to impact that number of items. Also, the modern item window just shows more information.

 

2. Item collector has been down for some time. 6000 items recently had quest tag added to them. Getting these pics would make that known here (while the item collector is currently being worked on).

 

3. Most of the impacted items are junk in current era (and some were junk in Kunark and even classic era). So we are talking stuff that is rarely posted about, run through the item collector intentionally, or has pics submitted for. Except see #2...

 

Don't worry, if we have a pic in the old item window, we'll keep it too!

 

Also, we need pics of people wearing the equippable items that show for a lot of old items. There is an overlap in that we tend to need both kinds of pics for the same items (except most robes... we seem to have lots of those pics, usually for multiple races). Splintering Club was a "need both" until Drewinette took care of the item window part.

Lots of people could dabble in this in mission, if interested. Basically pick a zone from Luclin and prior content (though some PoP stuff I have peeked at might need this attention too) and kill/loot some stuff. Take some pics and submit them. Hopefully some are willing to give this a whirl.

Spawn Timers in Everquest

Spawn Timers: Necessary Evil?

 

Screenshot

 

User Shuraz recently updated the Zlandicar entry to let us know that the spawn timer for this NPC appears to be 3 days, 14 hours and change. Contrast this to most modern MMO where the spawn timers on most world-named is rarely more than 10 minutes, dungeon named are usally about 60% show up in an instance (as most games instance dungeons now) and dungeon final bosses tend to be 100% with 1 to 6 hour lockouts on repeating the instance.

What do you think of Everquest's longstanding timesink design with spawn timers? Even group-level dungeons from classic era such as Lower Guk have this in effect (ever camped any of the epic 1.0 named there?).

Should this approach be changed in new EQ content? Should it be changed retroactively? Note that somewhere around Omens of War era they changed something on the NPC side that let's them do the "rare's spawn more often" weekends (and this impacts some older zones haphazardly... I think Velk's is one of them).

I'll keep my personal views out of it, but let's hear from users. Spawn timers: your thoughts?

Update Notes: Tuesday September 13, 2016

US EverQuest II Servers will be brought offline on Wednesday, September 13th, 2016 at 7:00AM PDT* for an update. Estimated downtime is approximately two hours.

The EU EverQuest II Server will be brought offline on Wednesday, September 13th, 2016 at 9:00PM PDT* for an update (Approx. 4:00AM GMT September 14th). Estimated downtime is two hours.


 

BATTLEGROUNDS
Mounts will no longer apply in battlegrounds.
Fixed a slurry of items that were still casting effects in Battlegrounds.
Stat conversions that convert primary stats into other stats now grant a reduced amount in Battlegrounds.

POPULATION / ZONE PROGRESSION
Maldura: Forge of Ashes [Raid]
The Soulshards involved in the Kyrus encounter should no longer get killed by specific AE spells.

Kylong Plains
Writ givers in Kylong Plains are no longer doubled.

ITEMS
Adamant Defiance, Adamant Resolve, Empyrean Lands and Undying Devotion will no longer try to constantly reapply themselves.

QUESTS
Gaewren Tarix will no longer speak to the entirety of Kylong Plains when Caleb's Quest is completed.

 

More Extended Server Downtime coming

It looks like they took down Bristlebane today without any heads up. Ooops. However they have given notice for the next three servers.

 

https://forums.daybreakgames.com/eq/index.php?threads/extended-server-downtimes-firiona-vie-phinigel-and-quarm.234837

 

[IMG]


We'll be doing extended maintenance on Firiona Vie, Phinigel, and Quarm servers over the next couple weeks. We'll be doing one per day, and during this maintenance it's estimated that each server will be unavailable for up to 24 hours.

These are scheduled for:

  • Firiona Vie - Down Thursday, September 8th, 2016, starting at 10AM PDT*
  • Phinigel - Down Tuesday, September 13th, 2016, starting at 10 AM PDT*
  • Quarm - Down Wednesday, September 14th, 2016, starting at 10 AM PDT*

Keep an eye on the EverQuest forums and social media for status updates and for news if additional downtime is needed.

Update Notes: Wednesday September 7, 2016

US EverQuest II Servers will be brought offline on Wednesday, September 7th, 2016 at 7:00AM PDT* for an update. Estimated downtime is approximately two hours.

The EU EverQuest II Server will be brought offline on Wednesday, September 7th, 2016 at 9:00PM PDT* for an update (Approx. 4:00AM GMT September 8th). Estimated downtime is two hours.



PUBLIC QUESTS
Increased the amount of currency rewarded for the Kralet Penumbra Attacks! public quest.
Corrected a bug that allowed extra rewards to be granted from Search and Destroy in Tranquil and Phantom seas.
Crusader's Medals are now rewarded from the level 95 version of The Crusade in Jarsath Wastes.

BATTLEGROUNDS
Live Battlegrounds have been removed and replaced with a Battleground Beta. Full details may be found in this thread:
https://forums.daybreakgames.com/eq...-when-they-do-bg-beta-feedback-thread.572174/

POPULATION / ZONE PROGRESSION
Fabled Antechamber of Fate [Raid]
Cheldrak should now correctly apply his brief immunity to Guardian's Bane when a player dies.

Veeshan's Peak
Reduced Nexona's heals from 15% to 5%.

ABILITIES / ALTERNATE ADVANCEMENT
Increased the stat sharing for swarm pets by 12%.

ITEMS
War runes can no longer be used while mentoring.
Rare chest and leg armor from The Fabled Nizara, City of the Nayad [Heroic] have been upgraded to be in line with zone difficulty.
Ranged weapons that were set to use a melee weapon skill for damage calculations now use the ranged skill.

September 2016 Producer's Letter

Looks like we finally got some news on the upcoming expansion!

 

https://www.everquest.com/news/producer-letter-eq-summer-2016

 

Greetings Norrathians, 

‘Tis the season to talk about our next expansion for EverQuest! The team has been working hard this year to manage the ongoing progression and event server updates, big server-side updates to improve stability, as well as toiling away on our new content-focused expansion this November. Speaking of the expansion… 

Updated Sarnak

While we are still in the throes of development, we are thrilled to announce we are returning to a much-loved continent of Norrath! Prepare for EverQuest: Empires of Kunark! We’ve got a new look for Sarnaks (perhaps an illusion for some?!), new zones like Scorched Woods, Chardok: War March, Lceanium, Droga, Kor’Sha, new monsters, armor, weapons, items and more! 

It’s been many years since we’ve set our eyes on Kunark and there are many stories to discover. At the beginning of October, look for announcements regarding expansion features, for pre-orders to become available, and news about when you can join us in the beta. The launch of EverQuest: Empires of Kunark is scheduled for November. 

Also on the horizon, we’ll be unlocking Luclin on Phinigel server on September 28th 2PM PDT.  Ragefire and Lockjaw also have some expansion votes coming in October and November. 

As we start cooling down for fall and prepare for EverQuest: Empires of Kunark, we’ve got a few promotions for you too: 

  • This weekend we kick off a 40% off sale for members from September 1st 12PM PDT through September 6th 12PM PDT as well as Double Experience for everyone!
  • Starting this weekend, EverQuest: The Broken Mirror will be on sale at 50% off September 1st 12PM PDT through October 5th 12PM PDT. Note that option to purchase the Collector’s or Premium Edition of EverQuest: The Broken Mirror won’t be available after pre-orders for EverQuest: Empires of Kunark begin in October.
  • Also, throughout October and November until expansion launch we’ll be running bi-weekly bonuses, like experience boosts, reduced lockouts, increased rare spawns, and more.

 

There is plenty more to come, so keep an eye out for more news and announcements soon. As always, we are grateful to all of our dedicated and thriving EverQuest players!

 

Sincerely,

Holly “Windstalker” Longdale