Update Notes: January 19, 2017

All EverQuest II Servers will be brought offline on Thursday, January 19th, 2016 at 7:00AM PT (3 PM UTC) for an update. Estimated downtime is approximately two hours.

The EU EverQuest II Server will be brought offline on Thursday, January 19th, 2016 at 9:00PM PT for an update (Approx. 5:00 AM UTC January 20th). Estimated downtime is two hours.

Update notes for this downtime can be found in the Game Update Notes forum once they're available.



ABILITIES / ALTERNATE ADVANCEMENT

  • Fixed an issue with Ethershadow Assassin that was granting it two points of base damage per point of power spent.
  • Smoothed out the curve for obtaining Fabled and Mythical critical hits when crit chance is over 1000.
  • Spiritual Leadership may no longer critically apply.
  • Increased the base ward amount of Spiritual Leadership.

TRADESKILLS
The recipe for Blocker's Bauble will now return the correct product.

ITEMS

  • A number of The Shadow Odyssey items (mainly Heritage and dungeon quest rewards, and charms) have been updated with proper stats.
  • The 4-piece set bonus on Guardians' Ether Champion armor now properly stacks with their Shield Bash class focus.
  • The 2-piece set bonus on TSO Dirge and Troubador raid sets has been replaced with the effect from their shard armor set.
  • The 6-piece set bonus on TSO Coercer and Illusionist raid sets now properly stacks with their class focus.
  • The 3 belts dropped by Warlord Ykesha now properly show their Poison Coins effects again.
  • Removed the confusion percentage sign on Illuminated Bonds Telluric Rending modification.

QUESTS

  • Shady Swashbuckler XVIII - Now offers the Tanaan Portal Device, for those who have completed "The Rift".
  • Awakening Bonds: Whispers of the Past - Those who crafted the Vessel of Wisdom in Crypt of Dalnir: Baron's Workshop [Solo] need only return to Dalnir's forges in "Crypt of Dalnir: Baron's Workshop [Heroic]" and interact with the placed Vessel of Wisdom, nearby to receive credit.
  • The Captain's Lament - Researcher Tahar will now grant the "Experimental spire device plan" and components to those who have deleted them before creating a spire device.
  • Tears of Veeshan: The Core Problem - The Arcanum Vision Elixir is now removed from the player's inventory when the quest is deleted.

January 2017 Patch

January 18, 2017
_____________________


*** Highlights ***

- Changed the display of the 'Armor Class' statistic to show its component parts: 'Mitigation' and 'Evasion':
- - Although the new numbers are lower, your effective Armor Class is the same. These new numbers have always been used in combat calculations (see below for more details).


*** Items ***

- Increased the spell damage on some pieces of Selrach's armor so there is not a downgrade on the set between it and Cohort's armor.
- Corrected the name of the focus effect on Velazul's Soulrender Breastplate to be 'Deflection Discipline Duration' rather than 'Focused Arrowrain Fury'.
- Corrected a bug that prevented a number of Empires of Kunark items with activated spells from unlocking the correct passive Alternate Advancement ability.
- Mana of the Sarnak Compressor is now an eight slot container, allowing it to be used as an alternative for players without skills in tradeskills.


*** Quests And Events ***

- Atrebe's Vault (Raid and Group) - It should no longer be possible for the event to spawn NPCs when the raid is not in progress, for example shortly after a success or reset.
- Maestro of Rancor (PoP Era, Hateplaneb) (Raid) - Damaging Maestro will no longer prevent him from using his mechanics. For example, the accompanists will spawn at the organ even if he was reduced from 100% to 70% health in one tick.
- Innoruuk (PoP Era, Hateplaneb) (Raid) - It is no longer possible to kill the large version of Innoruuk without also killing the Evangelist of Hate first. This will prevent the raid from getting into a state where the untargetable Evangelist of Hate would spawn adds indefinitely.
- Atrebe Sathir (Raid) - Ultimate Siphon Pulse now drains mana and endurance instead of endurance and endurance.
- The Crystal Bloom (Group) - Wary ol' Krange, wary though he may be, has returned to the Korascian Warrens.
- Karana the Rainkeeper (Raid) - Restored a dialog that was intended to take place between Askr the Lost and Karana at the conclusion of this event.
- Drogan Toes - The first step will no longer suggest that you should get Drogan Toes from the quest giver, Vasyryx Teken`tlar.
- Drogan Toes - Fixed the hand-in of Drogan toes to Vasyryx in Frontier Mountains.
- Queen Velazul Di`Zok (Raid) - Queen Velazul in the Chardok raid event will now make it very clear when she casts Reflective Scales.
- The quest Guilds and the Guild Lobby again work correctly.
- Faldor Hendrys has returned from an over-a-decade-long vacation and can again be found in North Qeynos.
- Fixed some dialogue errors with Ralla Merow'shu in Chardok. She should now properly give out the quest Their Own Medicine.
- Removed dozens of bad LDoN adventure definitions that could send you to kill a low level Miragul's Menagerie spider in a high level Balancing Chambers Takish-Hiz dungeon.
- The brazier teleporters in Solusek Ro's Tower will no longer give a character a flag if they already have one. This should reduce lag and confusion.
- The items necessary to spawn Captain Krasnok in Hate's Fury can now be acquired much more easily.
- Fixed some issues with the Avatar of Wind, Avatar of Dust, Spider and 'Turkeybee' events in Plane of Air.
- Fixed an issue that was causing the Unstable Potion in the first Kor'Sha raid to not work properly.


*** Spells ***

- Improved messaging when a spell that you have cast has been overwritten:
- - Two new filterable chat colors have been created for beneficial and detrimental spells being overwritten.
- - The message 'Your Spellname spell on Target has been overwritten.' replaces the message 'Your Spellname spell has worn off of Target.' when your spell is overwritten by another spell. 
- - This message will not display when a spell that you cast on yourself is overwritten by yourself.
- Bard - Increased the damage dealt by all four 'Chant' DoT/Debuff lines of spells.
- Bard - Added a cast time and duration to Soothing Psalm of the Sunrise so it will now work like most other songs.
- Wizard - Corrected an issue that caused the Vortex Effect debuff triggered from the Shocking Vortex line of spells to fade earlier than intended.


*** AA ***

- Fixed a bug with rank 4 of Trophy Collector that prevented it from functioning.


*** NPCs ***

- Many of the nobles in Kael Drakkel have shed their cumbersome armor and waxed their mustaches to return to the refined appearance they had pre-2005.


*** Progression Servers ***

- Fixed issue that could cause triggered bosses in Velious raid instances to spawn on zone up. Now they should not.
- Fixed several instances that would cause characters to be teleported to base zones instead of the instance, such as in Planes of Nightmare and Torment.
- Respawns should no longer happen in Phinigel progression server instances, except where they are important to boss fights.
- Vulak, Avatar of War, and Bazzt Zzzt in Phinigel progression server instances will no longer be up on zone startup and will have to be triggered using the expected method.
- Corrected some Progression-server-only requirements for Planes of Power zones. When Planes of Power launches they will require full flagging. Once Lost Dungeons of Norrath launches they will behave as they did from the first time zone access was increased (in 2003) until we again lowered their requirements during the Dragons of Norrath era. The 85/15 rule remains unchanged for these zones.
- - The Plane of Valor can now be entered at level 55 without other flags when Lost Dungeons of Norrath is open. This requirement lowers to level 46 when Dragons of Norrath opens.
- - The Halls of Honor can be entered at level 63 when Lost Dungeons of Norrath is open. This will now lower to 57 when Dragons of Norrath opens. Previously neither exception would work on Progression servers.
- - The Temple of Marr can now be entered at level 62 without other flags when Lost Dungeons of Norrath is open. This requirement now lowers to 57 when Dragons of Norrath opens. Previously there had not been an alternate level requirement for this zone on Progression servers until DoN unlocked it.
- - Drunder, the Fortress of Zek can now be entered at level 62 without other flags when Lost Dungeons of Norrath is open. This requirement will lower to 57 when Dragons of Norrath opens.
- - The Bastion of Thunder can now be entered at level 62 without other flags when Lost Dungeons of Norrath is open. This requirement will lower to 57 when Dragons of Norrath opens. Previously neither exception would ever take effect on Progression servers.
- - The Tower of Solusek Ro can now be entered at level 57 when Dragons of Norrath opens. Previously there was no alternate level requirement available at any time on Progression servers.
- - The Elemental planes (Air, Fire, Water, EarthA and EarthB) can only be entered via flag until Dragons of Norrath opens. At that point any level 60 will be able to enter these zones.
- Many Spell Research recipes are now restricted to an expansion at least three expansions after the spell itself is available.


*** Miscellaneous ***

- Enabled the free trade ruleset for items on Brekt.
- Enabled character transfers to Brekt, except from Firiona Vie.
- Made an adjustment to how NPCs on flight paths animate in order to reduce unnecessary pitching as they traverse through the air.
- Updated attack messaging for a number of NPCs races so that some creatures will 'sting, slice, maul, or claw' rather than 'hit'.
- Fixed an issue with fear spells that would often result in a zone crash. Occurred most commonly in the Revisited Plane of Fear.
- Made various fixes to punctuation and spelling:
- - Added missing direct address comma to many NPC phrases.
- - Added missing comma to set off speaker's tag for say and shout.
- - Corrected several misspellings of Cazic-Thule.
- - Added terminating punctuation to /yell texts.
- Many Planes of Power zones now have load balancing enabled.
- Addressed an issue where fellowship leaders were sometimes randomly changing when a world was restarted.
- Addressed an issue that was causing standard guild halls to not properly spawn.
- Fixed a typo in the faction name Drusella Sathir.
- Mitigation armor class granted from buffs will now function the same for players, player summoned pets, and mercenaries in that it will be subject to the armor class 'soft cap'.
- - This corrects an issue seen on the test server where player summoned pets and mercenaries had their total mitigation AC impacted by the soft cap.


*** UI ***

- Added a velocity label to the stats page of the inventory window which will display your current movement speed.
- Adjusted the formatting of AA ability descriptions to reduce the amount of scrolling necessary to view relevant information for most abilities.
- Changed the display of the 'Attack' statistic to show its component parts: 'Offense' and 'Accuracy':
- - The Offense stat increases your likelihood to deal more damage when you land a melee attack and is countered by your opponent's Mitigation stat.
- - The Accuracy stat increases your likelihood to land a hit on your opponent in melee combat and is countered by your opponent's Evasion stat.
- Changed the display of the 'Armor Class' statistic to show its component parts: 'Mitigation' and 'Evasion':
- - Although the new numbers are lower, your effective Armor Class is the same. These new numbers have always been used in combat calculations.
- - The Mitigation stat increases the likelihood for you to take less damage when you are hit by a melee attack and is countered by your opponent's Offense stat.
- - The Evasion stat increases the likelihood for you to avoid being hit by a melee attack and is countered by your opponent's Accuracy stat.
- - Spell descriptions that report the amount of Armor Class granted by buffs should now report a more accurate value.
- Inspecting a mount, illusion, or familiar item that triggers an additional blessing buff will now list that buff as a 'Blessing' rather than a 'Focus Effect'.
- - Inspecting an item with an activated effect that requires you to be able to equip the item to use will display 'Can Equip' before the casting time. This label will be highlighted in red if you cannot activate the item you are inspecting.
- Fixed an issue with the advanced loot window when looting a no drop item. This occurred only the first time after zoning when no drop confirmation was on.


- Changed -
EQUI_AAWindow.xml 
EQUI_Inventory.xml 


*** Previously Updated ***

- Fixed an issue that was preventing the Lceanium raid from working.
- Atrebe's Vault (Raid) - All NPCs in the event will now tether if pulled outside of the main room.
- Queen Velazul Di`Zok (Raid) - The event cleanup on success or failure should more reliably remove all adds in the event by not spawning adds as the event is resetting.
- The Last Grove - The Majestic Water Bucket can now be used in load balanced versions of Scorched Woods.
- The Vex Thal instance on progression servers will again spawn the Vex Thal bosses.


- The EverQuest Team

Update Notes: January 12, 2017

Accounts and Purchases will be unavailable beginning at 4 AM PT (Noon UTC) for approximately 2 hours.

All EverQuest II Servers will be brought offline on Thursday, January 12th, 2017 at 7:00AM PDT (3 PM UTC) for an update. Estimated downtime is approximately two hours.

Update notes for this downtime can be found in the Game Update Notes forum once they're available.



GENERAL
Fixed an issue where client updates for Beastlords would be sent way too frequently.

POPULATION / ZONE PROGRESSION
General

  • Shady Swashbuckler XVIII - Now offers The Shield of the Magi, for those who have completed "Koada'dal Magi's Craft".
  • Several Heroic bosses have had issues with spawning more adds than was intended. These should now properly spawn the correct number of adds more reliably.

Ruins of Kaesora: Ancient Xalgozian Temple [Raid]

  • Bleeding Bite will now increase the amount of damage taken from all sources.

Kunark Ascending: Raids

  • Achievements for killing Shanaira the Prestigious are no longer hidden.

Crypt of Dalnir: Ritual Chamber [Heroic]

  • The Kly's reflections will now unroot when they receive damage.
  • An achievement has been added for defeating The Kly [Challenge].

Arcanna'se Spire: Repository of Secrets [Heroic]

  • Adds properly despawn for the Tabor'Zaai and Xerxes'Kade encounters.

ABILITIES / ALTERNATE ADVANCEMENT

  • Ethereal Mastery, and Ethereal Expertise now use the new Ability Doublecast stat instead of a scripted effect.
  • Double Up now uses the new Ability Doublecast stat instead of a scripted effect.
  • Fixed an issue with certain abilities when using pass-through targeting.
  • Focused Offensive now displays the correct chance to recast any offensive Combat Art on Time-Locked Servers.
  • Reduced the spell tier multiplier on Ethershadow Assassin.
  • Corrected the display on combat mitigation debuffs. They will now show their full reduction after all multipliers in the ability examine and tooltip.
  • Cheap Shot no longer casts a separate 2 second Cheap Shot on termination that only applies to non-heroic targets. Instead, its duration has been increased to 4 seconds and can affect heroic targets that are not immune to stuns.

ITEMS
Gear from The Shadow Odyssey expansion has been upgraded to provide progression for the Time-Locked Expansion Server.

QUESTS

  • Quest targets for "Mending a Broken Land" and "Never Ending Mending of a Broken Land" have been made to respawn faster.
  • You no longer have to wait 18 hours after completing "Mending a Broken Land" to pick up "Never Ending Mending of a Broken Land".
  • Flying wyverns should now count toward "Mending a Broken Land" and "Never Ending Mending of a Broken Land" kills.
  • Spirits in the Streets - Nelik Ulnya will now accept your report from Acolyte Ksylia, even if you have completed "Collective Memory" or "Grobb, Not Forgotten".
  • Collective Memory - Nelik Ulnya will now only offer this quest after "Spirits in the Streets" is completed.
  • Ritual of Bone should now progress normally after speaking with Osh.
  • A Message to Osh - Osh will now respond to those who have used the spiritgate, even if the player is on "Curse of the Magic Thief" or "Awakening Bonds: Forks in the Road."
  • Awakening Bonds: Whispers of the Past - The mortar and pestle will now require the necessary component.
  • How the Mighty Fall - Skalmos is now susceptible to being damaged by the most mighty.
  • The Warriors Call: Volume II – People who used the incorrect forge and now have the Indestructible Hammer and no update should use the Worker’s Sledgemallet to travel to the Forge of Time and Space and click on the correct forge. This will update your quest.

PUBLIC QUESTS

  • Jaled Dar's Shade and The Iksar Hero's hitpoints have been further reduced.
  • Shade of the First Brood - First Brood sentries should no longer spawn under the world.

Quarm Event 1 End in sight

From the official boards comes new of a new "Free Trade Rules" server, born out of the ashes of Quarm event #1.

 

Will you play there? Will you start from level 1 or use this week to build your level 51/50 roster of characters?

 

On Tuesday, January 17, 2017 @ 10AM PST the Quarm server event will end. Don’t miss your chance to earn rewards from completing the progression goals from this event server. More details on Quarm rewards can be found in the post here.

When this event ends, the Quarm server will close and all characters, guilds, fellowships, shared banks, etc will be moved to a new server, Brekt. The Brekt server will be a standard server with a free trade rule set, similar to Firiona Vie. Characters can be transferred to Brekt. Characters can NOT be transferred off of Brekt.

We’re estimating that it’ll take around six hours to transfer everything from the Quarm server to the new Brekt server, however it’s possible it takes much longer. We’ll keep everyone updated regarding the status of the opening of the Brekt server.


Thank you for participating on this special event server!

Wiki and Forum search is now fixed.

Thanks to ZAM for having a developer fix our wiki and forum search! This will help people search for much more information.

Wiki search is located under the Wiki link at the top of the site. This search is also available by using the main search bar in the upper right hand corner of the site.

Forum search is under Forums at the top of the site.

Up to 50% off Frostfell items in the Marketplace

https://forums.daybreakgames.com/eq/index.php?threads/up-to-50-off-many-frostfell-items.237629/#post-3494664

Starting today through January 7th at 11:00 PM PST, this is your final opportunity to help spread Frostfell cheer! Look to the Marketplace for discounts on a selection of traditional Frostfell items.

Enjoy the holiday season while you still can!

 

 

 

 

 

 

 

 

 

LotRO and D&DO have a new publisher!

It looks like Lord of the Rings Online has a new publisher!

http://massivelyop.com/2016/12/29/everquesting-welcome-to-the-daybreak-family-lotro-and-ddo/

Sometimes there's news that just makes you go, "Huh?" At times it happens because said information makes no sense whatsoever; other times it surprises you so thoroughly you have no words as you look around wondering where on earth it came from. Last week we got smacked with the latter. Turbine’s announcement that Lord of the Rings Online and Dungeons & Dragons Online were breaking off under a new independent studio wasn't so far-fetched, especially with Turbine's professed focus on turning into a mobile studio. I heard that and didn't really bat an eye, I just nodded my head and thought, sure, that makes sense. What was a jaw-dropping surprise was the announcement that Daybreak would be the new publisher. Who ever would have envisioned Norrath and Middle-earth (and Eberron!) becoming family, romping together in the same backyard and sharing a swingset? You never thought they would actually meet. No, we certainly didn't see that coming.

 

But once I had a moment to digest the news and think about it (and after we finished with a few jokes, like Justin's query on whether we should combine our columns to make EverLording), it made sense. And I can see it as a good thing for both parties. (Talking about the pairing of companies, not the columns!) Standing Stone Games and Daybreak both stand to benefit here, meaning their games benefit. Thankfully I don't see any cross-pollination between the IPs, but I do see two studios growing and see two games continuing on instead of being shut down.

 

Lord of the Rings OnlineIt's good for Daybreak

Quite frankly, Daybreak needs a win. It needs to engender goodwill again. And it needs to expand. This move can accomplish all three of those.

Despite what many naysayers trumpet and what some fans fear, Daybreak isn't dead in the water. It may not be riding the crest of the wave that SOE was, but it isn't crawling into Davy Jones' locker, either. However, in business if you aren't growing, you are dying. You know that Daybreak needs to expand -- the question is how that would happen. It certainly doesn't appear to be forthcoming from a development standpoint. EverQuest Next was the big flagship MMO that was taking the company into the future, and it is gone. That doesn't leave much to sail into the future with; the tugboat of an unnamed mobile title isn't going to pull things far. And since a significant portion of the studio's titles live on only in memory (or emulators), that's not much left to work with. So if producing a game is out, what does that leave? Publishing other games. And going with LOTRO and DDO is a smart move.

VanguardHow can this be a win? Not only does the studio expand, but it does so with established games with popular IPs. After the loss of the studio's biggest project and little appearing on the horizon, things did look bleaker for the company. By publishing games, Daybreak adds to its roster -- and infuses revenue and stability into the company, which benefits its established titles like EverQuestEverQuest II, and DC Universe Online! -- without having to pour out all the capital for development on something that may or may not take off. There isn't the level of monetary commitment nor the risk of flopping that comes with developing from scratch. Both LOTRO and DDO are established games with a known track record. Both have an established fan base. It also introduces more people to Daybreak who haven't looked at the studio before. Now, Daybreak just needs to make sure it doesn't do anything to alienate this new crowd!

VanguardThere is no denying that Daybreak is operating under a pretty thick (and deserved) cloud of negative perception. Scrapping much-anticipated games, shuttering others -- folks are understandably apt to harbor disappointment and distrust over things like that. Looking at how many games have closed, you can see why some call the studio They Break Games. However, that is a narrow view of the whole situation that leaves out other facts; some folks seem to have forgotten that as SOE, Daybreak was once known and beloved for keeping games alive. Vanguard is a prime example. If SOE hadn't stepped in, that game would have never seen the light of day let alone offer years of enjoyment to players. It also brought new ideas and systems to the MMOverse. Vanguard introduced decorating on the z axis (which SOE incorporated into its other games), brotherhoods, and working boats that were also living spaces to name a few. To this day I still think Vanguard had the best classes anywhere. Yes, it did eventually shut down, but Vanguard had a much fuller life than it ever would have otherwise, and the MMO landscape is better for it. I am grateful for the time I had in it.

As disappointing as the closing of Free Realms was to all its players, all indications are that the game ran at a loss for such a long time. Daybreak kept it going. Yes, it reached a time when it really was no longer feasible. Watching so many games shutter at once did feel like some doom and gloom, but in retrospect we can better see why it happened as SOE itself was shuttered. But the fact remains that the game remained operating for a long time -- that wouldn't have happened under another studio. And isn't seeing LOTRO and DDO remaining in operation exactly what the fans want? Daybreak is the studio for that.

Dungeons & Dragons OnlineIt's good for LOTRO and DDO

The new partnership isn't one-sided in its benefits; Lord of the Rings Online and Dungeons & Dragons Online are getting something out of this deal. For one, the games are sticking around! Many LOTRO fans have been on edge for years worrying about the fate of their beloved game. And poor DDO: It has a dedicated playerbase, but do we hear much about it lately? With Turbine's obvious shift away from MMOs, the games' fates looked even more tenuous. However, with Daybreak stepping into the picture, both games have a rosier and more secure future.

Consider the fact that without the Turbine name, the new studio as little clout in the business world.  No one knows Standing Stone Games; it isn't recognizable. Indie studios, even when built with established devs, generally have a tougher time in the market. Name recognition and contacts really do mean quite a bit. With Daybreak as the publisher, Standing Stone has instant established connections. What if devs want to take the game into another market? I am not saying they do, or have any thought on the matter, but Daybreak does have experience publishing in different markets. Those connections can be invaluable.

Lord of the Rings OnlineThe partnership with Daybreak also expands the skill resource pool. The devs that broke off into Standing Stone are devs who develop the game. That is awesome news for continued development! But how many of them are big on marketing? How many are experienced in PR? The chances of a small indie studio being able to fill all the necessary roles to develop and market the games successfully are pretty slim. And face it, many indies fail precisely because of lack of marketing. Daybreak brings that experience to the mix, allowing the devs to focus on the development part that they are good at. This is a good thing. Don't worry so much about Daybreak altering the core substance of these games; as publisher, Daybreak most likely has little say in the development side of things. The pairing just lets LOTRO and DDO keep on keeping on with its own devs while taking advantage of the bigger studio's name recognition and connections. Sounds pretty win/win to me.

Can Daybreak help the games -- especially DDO -- be more visible in the market? I believe so. DDO was barely on my radar for so long I couldn't even recover my original account. Yet when I went back into the game, I really enjoyed myself. That title seems like a likely candidate to be shuttered. If Daybreak can bring the game back into the minds of gamers and entice them to give it another try, it would be a pretty great thing. I am hoping the bigger studio does just that. And that's definitely a win.

How does everyone feel about this?

Also would anyone be interested in ressurecting this site? I'd like to recruit some volunteer admins if you are interested. If you are interested and play LotRO, then send me a PM.

Server Maintenance January 5th @ 7 AM PT

All EverQuest II Servers will be brought offline on Thursday, January 5th, 2017 at 7:00AM PDT (3 PM UTC) for an update. Estimated downtime is approximately two hours.

Update notes for this downtime can be found in the Game Update Notes forum once they're available.


GENERAL
  • Added Resolve as a searchable stat on the broker.
  • Fixed a bug where switching your warder in the warder UI would not update the abilities displayed.
  • Fixed an issue where tool-tip information would not display correctly on some Deity abilities above rank 12.
POPULATION / ZONE PROGRESSION
General
  • Adds for Captain Vhankmin and Tabor'Zaai should now despawn when the encounter is defeated.
Arcanna'se Spire: Order and Chaos [Raid]
  • Once Shanaira the Prestigious has been triggered, the phoenix statue can no longer be interacted with.
  • All achievements related to Shanaira the Prestigious have been reset.
ABILITIES / ALTERNATE ADVANCEMENT
  • Corrected an issue with the damage formula for Ethershadow Assassin that allowed it to hit for ludicrous amounts of damage.
  • Corrected the description of Awakened Enlightenment to display the correct Thaumaturgist enhancement to Withering. This is a display change only.
  • Removed the ability for some damage reflect abilities from to critically apply, including Bulwark of Rime, Faith, Illusory Barrier, and Divine Light.
  • Increased the AoE arc of Fusion to 120 degrees.
  • Increased the max number of targets of Fusion to 8.
  • Characters may now only benefit from in combat global reuse clearing effects once every 120 seconds.
  • Slightly reduced Swarm pet damage.
ITEMS
  • Word of The Kly will now display its activated effect.
  • Collectible item "Fraudulent Gem Pouch" is now spelled correctly.
  • Collectible item "Workman's Metallic Crumb" is now spelled correctly.
  • Polished Turtle Shell Buckler is now spelled correctly.
  • Nightmarish Goo-covered Axe is now spelled correctly.
  • Diamond Rod and Shard of Hate now have white adornment slots.
QUESTS
  • Ritual of Bone - The conversion between Osh and Nika will no longer end abruptly.
  • A Fated Confrontation will now update when returning to Lachlyn Cauldthorn.
  • Strashka <Solo and Advanced Solo Missions> in Obulus Frontier will now grant the mission, "Long Live the Emperor!" if you choose the "gimme all the quests!" dialogue option, but only if you qualify for that quest.
  • Awakening Bonds: Forks in the Road - Those who are already fighting corruption manifestations can no longer spawn additional manifestations by cleansing the jeweler's items again.
  • Curse of the Magic Thief - The Blackscale rune cube can now be found in a secondary location.
  • The Never Ending Mending of a Broken Land no longer has an 18 hour timer.
  • Curse of the Magic Thief - Sigil of Krakatus now also drops in an instance.
PUBLIC QUESTS
  • Dracurion stoneweavers and infiltrators will now adjust their health to compensate for the number of participants engaging The Iksar Hero.
  • Reduced the damage from several scripted abilities in public quests, public quest encounter hit points have been adjusted to compensate.
WARDROBE
Weapons placed in your Wardrobe that have Reforge Decorations or Experimented Effects on them will now keep their particle effect.

MERCENARY GEAR
Fixed an issue where entering / exiting the Battleground server would cause mercenary gear to vanish.

40% Off Marketplace, and Double XP & Status

Have we got a New Year’s surprise for you!

To wrap up 2016 and start 2017 off with a bang, we’re having a HUGE sale in the EverQuest 2 Marketplace!

Beginning today and running through Tuesday, January 3 @ 11:59AM PST (~NOON), the Marketplace discount for All Access Members will be increased to 40% off.

 

That’s 40% off many of your favorite items* – including the newest Frostfell additions! What has been missing from your collection that you just can’t wait to add? Now’s the time to get it!

We’re not just bringing savings in to the new year – we’re bringing BONUSES too!

Members will be receiving Double XP (Adventure, Tradeskill, & AA) and Double Guild AND Personal Status. But remember, status received from items purchased from vendors or the Marketplace does not double.

But hurry! The sale & bonuses will only last until Tuesday, January 3, 2017 at 11:59AM PST (~NOON) PST.

Enjoy the sale, Norrathians, and Happy New Year!

There is no better time to be a member! Want to learn more about all of the perks of All Access Membership? Click here!

Source: https://www.everquest2.com/news/members-december-2016-special-promotion?cid=1069406

 

More Bonus XP and Discounts!

Daybreak has flipped the switch on bonus experience again along with big savings in the marketplace. Check it out!

 


https://www.everquest.com/news/marketplace-sale-bonus-xp-december-2016

Get Ready for 2017 With HUGE Savings and Bonus XP

12-30-2016

Have we got a New Year’s surprise for you!

To wrap up 2016 and start 2017 off with a bang, we’re having a HUGE sale in the EverQuest Marketplace!

Beginning today and running through Tuesday, January 3 @ 11:59PM PST, the Marketplace discount for All Access Members will be increased to 40% off.

40% OFF Marketplace for members

That’s 40% off many of your favorite items* – including the newest Frostfell additions! What has been missing from your collection that you just can’t wait to add? Now’s the time to get it!

We’re not just bringing savings in to the new year – we’re bringing BONUSES too!

In EverQuest, all players will receive 50% Bonus XP. 

But hurry! The sale & bonuses will only last until Tuesday, January 3, 2017 @ 11:59PM PST. We hope you're able to enjoy this time of year with other Norrathians, and Happy New Year!

There is no better time to be a member! Want to learn more about all of the perks of All Access Membership? Click here!

 

*40% off discount does not apply to Krono, Expansions, or Memberships.