The Procedural Generation Jam

The Procedural Generation Jam, or ProcJam, bills itself as an event to “make something that makes something.” By its own account, the jam seeks to make procedural generation accessible, help people share tools and ideas, and to foster new and interesting games. 2015’s jam took place across the world from November 6th to the 15th, netting over 100 unique and varied entries, with new games, art pieces, and experiments coming in every day.

(Screenshot from Squidly Games' Happy Little Tree)

StarCraft II: Legacy of the Void Review

Like the smell of a campfire or the opening lines of a beloved novel, seeing anything vaguely StarCraft related instantly takes you back to your favourite memories of the Protoss, Terran, and Zerg. Those memories now span decades, even generations, as the experience that started in 1998 has new and different legs now. Whether your relationship with StarCraft is one of avid fandom, hardcore player, BarCraft attendee, or casual curiosity, Legacy of the Void – billed as the conclusion to the trilogy of games that comprise StarCraft’s sequel – hits some powerful notes, and shows promise that Blizzard is going to support and sustain the real-time strategy (RTS) genre for a long time to come.

Morgan Jaffit: From Freedom Force to Hand Of Fate

Imagine this: you’re a young game designer in the early 2000s and your first real job in the industry is at Irrational Games’ new Australian studio, answering to the Americans but given a surprising amount of leeway. You’ve been entrusted with writing their new game’s script, which you email over to the States, directly to studio head Ken Levine – already kind of an intimidating legend for his work on System Shock 2 – then wait an entire week for a reply. When it arrives, it’s four words long and just says, “Formatted wrong. Do again.”

That was Morgan Jaffit’s introduction to working on video games. (He’d previously had jobs including stage magician and “was in Queen Of The Damned as a random half-naked goth in the crowd scenes.”) It may not seem auspicious, but it was the beginning of a career that led him to work on games like Homeworld 2 and Splinter Cell: Chaos Theory before co-founding independent studio Defiant Development, who are responsible for Ski Safari, Hand Of Fate, and others.

EQ New Progression Server in December!

Do you have what it takes to True Box?

(Or just play a single account)




Daybreak has announced a new ruleset progression server is being launched on Wednesday, December 9th 2015!


Quoted from Roshen at the Daybreak official forums:


What Is a True Box Progression Server?

This is a server where each player will only be able to play on one EverQuest account from their computer. We want to encourage players to play with their friends on this server, and not just form groups of only their alts.

If people are truly wanting to multi-box, they’ll have to do it the old fashioned way. Phinigel is a TRUE box server, which means in order to multi-box you’ll need a set-up that looks something like this:

Other Unique Features for Phinigel:

Raid Instancing

The big raid targets from each expansion will be instanced. While bosses like Lady Vox, Lord Nagafen, and (/cough) Phinigel Autropos (hey, THAT’S where we got the name!) will still spawn out in the world, groups of players will ALSO be able to have these targets available to them via Raid Instances.

The instanced raids’ targets have an account-wide 6.5 day lockout and will have the same difficulty as the non-instanced version of the raid target. Note that raid bosses on progression servers have had their difficulties increased since the launch of Ragefire.

Content Unlocks Every 90 Days

Players won’t vote to unlock content on Phinigel, and the server won’t wait until all of the raid content is defeated before the expansion unlock timers start. Instead, every 90 days, expansion content will unlock on this server.

That means 90 days of Classic EverQuest, 90 days of The Ruins of Kunark, 90 days of The Scars of Velious, etc. This is a server for players that want to move through the content faster than the previous progression servers have allowed.

Make Friends; You’ll Need Them

Make friends. Form groups. Join guilds. Kill dragons. Become a part of the server community!
The player community we have in EverQuest is something that makes us unique and special. While we each explore Norrath and defeat raid bosses, we’re all part of the same community that enjoys playing EverQuest together. As the community on Phinigel starts to develop, it’s important to work to get along with the other players on your server.
Phinigel players have expansions to unlock, continents to explore, and loot to be… looted. All of this will be a much better experience if players and guilds work to get along!

All Access Membership Required

Like other progression and special ruleset servers, you must have All Access Membership to access Phinigel. In addition to letting you play on this server, All Access includes additional great benefits, like 10% off most Marketplace purchases, and a claimable 500DBC grant each month! For more details and to sign up for membership, visit

EQ Server Downtime - Friday 11/20/15 at 8:00am PST

Once more, All Everquest Servers will be brought down beginning Friday, November 20th, 2015 at 8:00am PST.  The estimated duration is 2 hours.  Check the EQ Live Forums for status updates or if more time is needed to get the hamster's running again.


Patch Notes are available below....

Everquest Server Downtime and Expansion Launch

On Wednesday, November 18th, 2015 at 7:00 AM PST, all EverQuest Servers will be brought offline for the launch of the next Everquest Expansion, The Broken Mirror.  Anticipated downtime is approximately 5 hours.

Everquest: The Broken Mirror is scheduled to unlock to players at noon pacific on Wednesday, November 18, 2015.

Patch Notes are after the jump.

Everquest Bonus XP, Rare Spawns & Lockouts Cut

It's time to find that elusive NPC you've wanted to hunt!


As per Roshen's post on the official Daybreak forums:

"Hail Norrathians!

There's more FALL FRENZY happening! Starting now, and running through Monday, November 16 (11:59PM PST), you'll get

  • 50% Bonus XP!
  • Bonus Rare Spawns
  • Lockout Reductions

Don't forget, our Fall Frenzy events are leading up to The Broken Mirror. Have you pre-ordered your copy yet?

*As with previous Fall Frenzy events, this bonus will not apply on any Time-Locked Progression Servers."

Halo 5: Transmedia Works But It Comes With A Price

Let’s get one thing out of the way up front: Transmedia is a marketing word. 

(Warning: Plenty of spoilers ahead for Halo 5: Guardians)

The quandry, for those who follow expanded universe stories, becomes how to process this feeling of the cash-grab with genuine earnest for the stories being told. Halo games have never been interested in those side adventures, not even side-stories like Reach or ODST. But in Halo 5: Guardians, a different bargain has been struck. For whatever reason, through design hurdles, cut content, and the normal hectic game development process, 343 has finally decided to acknowledge these stories exist. 

And the results...are a little strange. 

DBG General Maintenance: Tuesday 11/10 at 4:00 AM

Daybreak General Maintenance: Tuesday, November 10 @ 4AM PST

DBG has announced it will perform a general maintenance beginning at 4:00 AM PST on Tuesday, November 10, 2015  The estimated downtime is a minimum of 4 hours, depending on service and how fast they can kickstart the hampsters when it's over.

This maintenance will impact the following Daybreak services across all games:

  • Game logins for all Daybreak games
  • Forum & Web logins for all Daybreak games
  • Commerce and account management for all Daybreak games

Because this is just General Maintenance, there will be no patch notes or updates.



5 Pillars of MMORPGs That Should Be Torn Down

The MMORPG has carved out a niche for itself in the video game industry using a tried and true formula that is founded upon five unshakable pillars of the genre. These features that, when combined together, mark a game as an MMORPG simply by way of their existence. Therein lies the problem, of course: if a design choice has become so commonplace that the mere mention of it conjures images of feral druids or frantic group fights against various colors of dragons, it’s also something that can be subverted. The MMORPG genre has been justifiably criticized as stagnant at times. Here are the worst offenders, and the ways in which game developers have begun to change them.