An Interview With Motiga CEO Chris Chung

Motiga is a Washington-based independent game studio packed with talented individuals. They stand on the principals of having a good time while making games, strong collaboration and being highly immersed in their project (as well as sending awesome holiday cards). What project are they working on? CEO Chris Chung will leave you wanting to know as much as we do!

We had the chance to speak with Chris, formerly of Trion Worlds, whose passion and excitement about their not-yet-unveiled title and his team has us on the edge of our seat.

Brad McQuaid and Richard Garriott Team Up

You'd be hard-pressed to find two names more storied than Richard Garriott and Brad McQuaid. McQuaid's EverQuest and Garriott's Ultima Online were genre-defining titles that are envied and emulated to this day.

More recently, they've both returned to their roots with new crowdfunded development efforts. Richard Garriott's Shroud of the Avatar funded on Kickstarter last year and recently released its first alpha build to backers. McQuaid's latest effort, Pantheon: Rise of the Fallen, has its Kickstarter campaign currently underway, promising a return to old-school MMO gameplay with modern technology.

Now, these two industry pioneers are teaming up to allow for some creative cross-game crowdfunding opportunities – and maybe even some cross-over content! I had a chance to ask Brad McQuaid a few questions about this collaboration; questions that should make fans of both games, and online gaming in general, very excited!

Guild Wars 2: Edge of the Mists Community Q&A

Edge of the Mists launches later today in Guild Wars 2. Players will soon discover that no place is safe from the villain Scarlet Briar as the new World vs. World map is overrun with Aetherblade pirates. If things were not already bad, the major Living World characters Braham and Taimi have become stranded in the Mists. Players will need to help them while fending off Aetherblade attacks!

Last week, ZAM sent out a call for community questions about today’s patch and we had the opportunity to talk with Mike Zadorojny to get these questions and more answered. The Edge of the Mists was in a public beta test up until a few weeks ago which allowed players to see what would soon be coming to Guild Wars 2. It was then only natural that many questions would be about the new addition to the map: the Aetherblades.

Guild Wars 2: Edge of the Mists Interview

Next week, the Edge of the Mists comes to Guild Wars 2. This new map will allow players to participate in WvW without any wait due to its ability to create overflows. Today, ArenaNet released a blog post detailing some of the other quality of life updates that will be part of next week's update.

Exclusive: Pantheon Development Team Q&A

If you've spent any time at all carousing in MMO circles, you’ve no doubt heard Brad McQuaid’s name mentioned at some point.

WildStar: Interview with Mike Donatelli

Hey WildStar fans. As many of you know, the game’s long-awaited “Winter Beta” is upon us and the beta servers are live and kicking with testers making their mark on Planet Nexus. Now, I know I know, not all of you are in the beta yet, but until that blessed day arrives I have some more news that may serve to quench your thirst for info about this upcoming sci-fi MMO.

While I was hanging in California to chat with some of the Carbine team and get some hands-on time with WildStar, I managed to snag an interview with the game’s Design Director, Mike Donatelli. He gave me the rundown on how Winter Beta is progressing, as well as a few tidbits on crafting and some of the social systems that are going into the game.

So while you’re patiently waiting for those beta keys sit back, relax and enjoy some Winter Beta news.

Wandering the Tears: Looking Beyond Veeshan

Tears of Veeshan is not the only thing launching on Tuesday, November 12. Game Update 68 is happening at the same time, which will add two new features: Tier 4 Guild Halls and Mercenary Slots. In the final part of our interview with the EverQuest II team we spoke to them about these features, tried to discern some information on the future and briefly discussed Player Studio.

Wandering the Tears: Content, Progression & Lore

Tears of Veeshan is quickly approaching, with less than one week remaining to pre-order EverQuest II's 10th expansion pack. As the launch date of Tuesday, November 12 looms, we took some time to speak with the EQII team about Tears of Veeshan and beyond.

FireFall: Retake the World

“See this grin on my face? I love talking about this game!”

After spending an hour talking to David Williams about FireFall, it’s easy to see why. As one of the lead designers at Red 5 Studios, Williams spends much of his time adding to a post-apocalyptic vision of Earth. But his passion for the game runs deep, sprawling into eSports and beyond.

After I’d caught up with everything the team is planning for Stage 2 of open beta (and there’s a lot of it), he tells me about a recent Jetball final. Following on from all the work the team had poured in over the past year, with an impressive spectator mode, new game types and new PvP gear, I’d asked how the competitive scene was going.

 “The European team – Epsilon – they’re probably the top FireFall team right now. And they were up against a team that’s been surprising everyone recently. It went to the third round of the third match, and it was 3-0 to Epsilon. The other team, they were pushing and pushing, Epsilon was bunkered in and it was a done deal.”

“The other team did this crazy push with about 30 seconds to play, got in and dunked the ball for three, and tied it up. Everyone in the chat room is going berserk. ‘Oh my god, we’re going to extra time.’”

“Wait a second. Ball just respawned. Epsilon’s going for it.”

“Five. Four. Three. Two. He’s taking the shot.”

“One. Bank shot. Ball goes in. One second to play, Epsilon wins by a point. It was nuts. So yeah, to answer your question, it’s going pretty well.”

Like a Boss! An Interview With Ion Hazzikostas

Patch 5.4: Siege of Orgrimmar is now live but I got the chance to speak with Ion Hazzikostas, Lead Encounter Designer for World of Warcraft, the day before. I questioned him on the patch and Mists of Pandaria in general, as well as what the future may hold. His answers were very forthcoming...