Over the last few years, cloud computing has become a marvel of the business world. By being able to order computing power on demand, IT departments have been able to eliminate the costs associated with commissioning servers and kitting out data centers. It also provides flexibility, supporting firms like Netflix, Spotify and Pinterest as their user base grows.
Can cloud computing support a full-fledged MMO while still providing a stable, low latency experience to gamers? The developer behind sci-fi shooter MMO FireFall believed that it could, going on to convincingly prove it during an evolving, long-term beta that started earlier in 2012. You can even judge the fruits of their endeavour yourself this weekend, as Red 5 Studios are holding an open beta from February 22nd to 25th.