“See this grin on my face? I love talking about this game!”
After spending an hour talking to David Williams about FireFall, it’s easy to see why. As one of the lead designers at Red 5 Studios, Williams spends much of his time adding to a post-apocalyptic vision of Earth. But his passion for the game runs deep, sprawling into eSports and beyond.
After I’d caught up with everything the team is planning for Stage 2 of open beta (and there’s a lot of it), he tells me about a recent Jetball final. Following on from all the work the team had poured in over the past year, with an impressive spectator mode, new game types and new PvP gear, I’d asked how the competitive scene was going.
“The European team – Epsilon – they’re probably the top FireFall team right now. And they were up against a team that’s been surprising everyone recently. It went to the third round of the third match, and it was 3-0 to Epsilon. The other team, they were pushing and pushing, Epsilon was bunkered in and it was a done deal.”
“The other team did this crazy push with about 30 seconds to play, got in and dunked the ball for three, and tied it up. Everyone in the chat room is going berserk. ‘Oh my god, we’re going to extra time.’”
“Wait a second. Ball just respawned. Epsilon’s going for it.”
“Five. Four. Three. Two. He’s taking the shot.”
“One. Bank shot. Ball goes in. One second to play, Epsilon wins by a point. It was nuts. So yeah, to answer your question, it’s going pretty well.”